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- Modified updated default weapon graphics mod to Soldat Evolved v2.4.1 by L[one]R- Modified refactored quite a bit of code- Fixed Grenade packs and medkits spawns in wrong places #404/#595- Fixed Star and Flag icon in the scoreboard are scaled down #601
- Added SC3 function MD5(A: string): string;- Added SC3 type TBannedHW = record HW: string; Time: Integer; Reason: string; end;- Added SC3 type TBannedIP = record IP: string; Time: Integer; Reason: string; end;- Added SC3 class TBanLists (accessible over global variable "Game.BanLists")- Added SC3 procedure TBanLists.AddHWBan(HW, Reason: string; Duration: Integer);- Added SC3 procedure TBanLists.AddIPBan(IP: string; Reason: string; Duration: Integer);- Added SC3 function TBanLists.DelHWBan(HW: string): Boolean;- Added SC3 function TBanLists.DelIPBan(IP: string): Boolean;- Added SC3 function TBanLists.IsBannedHW(HW: string): Boolean;- Added SC3 function TBanLists.IsBannedIP(IP: string): Boolean;- Added SC3 function TBanLists.GetHWBanId(HW: string): Integer;- Added SC3 function TBanLists.GetIPBanId(IP: string): Integer;- Added SC3 property TBanLists.HW (read only - array of TBannedHW)- Added SC3 property TBanLists.IP (read only - array of TBannedIP)- Added SC3 property TBanLists.BannedHWCount: (read only - Integer)- Added SC3 property TBanLists.BannedIPCount (read only - Integer)- Added SC3 Game.AdminPassword property (string - read write)- Added SC3 constant OBJECT_ALPHA_FLAG = 1;- Added SC3 constant OBJECT_BRAVO_FLAG = 2;- Added SC3 constant OBJECT_POINTMATCH_FLAG = 3;- Added SC3 constant OBJECT_USSOCOM = 4;- Added SC3 constant OBJECT_DESERT_EAGLE = 5;- Added SC3 constant OBJECT_HK_MP5 = 6;- Added SC3 constant OBJECT_AK74 = 7;- Added SC3 constant OBJECT_STEYR_AUG = 8;- Added SC3 constant OBJECT_SPAS12 = 9;- Added SC3 constant OBJECT_RUGER77 = 10;- Added SC3 constant OBJECT_M79 = 11;- Added SC3 constant OBJECT_BARRET_M82A1 = 12;- Added SC3 constant OBJECT_MINIMI = 13;- Added SC3 constant OBJECT_MINIGUN = 14;- Added SC3 constant OBJECT_RAMBO_BOW = 15;- Added SC3 constant OBJECT_MEDICAL_KIT = 16;- Added SC3 constant OBJECT_GRENADE_KIT = 17;- Added SC3 constant OBJECT_FLAMER_KIT = 18;- Added SC3 constant OBJECT_PREDATOR_KIT = 19;- Added SC3 constant OBJECT_VEST_KIT = 20;- Added SC3 constant OBJECT_BERSERK_KIT = 21;- Added SC3 constant OBJECT_CLUSTER_KIT = 22;- Added SC3 constant OBJECT_PARACHUTE = 23;- Added SC3 constant OBJECT_COMBAT_KNIFE = 24;- Added SC3 constant OBJECT_CHAINSAW = 25;- Added SC3 constant OBJECT_LAW = 26;- Added SC3 constant OBJECT_STATIONARY_GUN = 27;- Added SC3 constant WTYPE_EAGLE = 1;- Added SC3 constant WTYPE_MP5 = 2;- Added SC3 constant WTYPE_AK74 = 3;- Added SC3 constant WTYPE_STEYRAUG = 4;- Added SC3 constant WTYPE_SPAS12 = 5;- Added SC3 constant WTYPE_RUGER77 = 6;- Added SC3 constant WTYPE_M79 = 7;- Added SC3 constant WTYPE_BARRETT = 8;- Added SC3 constant WTYPE_M249 = 9;- Added SC3 constant WTYPE_MINIGUN = 10;- Added SC3 constant WTYPE_USSOCOM = 0;- Added SC3 constant WTYPE_KNIFE = 11;- Added SC3 constant WTYPE_CHAINSAW = 12;- Added SC3 constant WTYPE_LAW = 13;- Added SC3 constant WTYPE_FLAMER = 14;- Added SC3 constant WTYPE_BOW = 15;- Added SC3 constant WTYPE_BOW2 = 16;- Added SC3 constant WTYPE_M2 = 30;- Added SC3 constant WTYPE_NOWEAPON = 255;- Added SC3 constant WTYPE_FRAGGRENADE = 50;- Added SC3 constant WTYPE_CLUSTERGRENADE = 51;- Added SC3 constant WTYPE_CLUSTER = 52;- Added SC3 constant WTYPE_THROWNKNIFE = 53; Following * only works on bots (enables bot movement scripting)- Modified SC3 property TActivePlayer.KeyUp access mode to read write*- Modified SC3 property TActivePlayer.KeyLeft access mode to read write*- Modified SC3 property TActivePlayer.KeyRight access mode to read write*- Modified SC3 property TActivePlayer.KeyShoot access mode to read write*- Modified SC3 property TActivePlayer.KeyJetpack access mode to read write*- Modified SC3 property TActivePlayer.KeyGrenade access mode to read write*- Modified SC3 property TActivePlayer.KeyChangeWeap access mode to read write*- Modified SC3 property TActivePlayer.KeyThrow access mode to read write*- Modified SC3 property TActivePlayer.KeyReload access mode to read write*- Modified SC3 property TActivePlayer.KeyCrouch access mode to read write*- Modified SC3 property TActivePlayer.KeyProne access mode to read write*- Fixed ForceWeapon falsifies GetPlayerStat(Ammo) #310- Fixed SetWeaponActive bugs weapons of a player on spawn #603- Fixed SC3 Game.Password shows admin password instead of game password #604- Fixed SC3 Game.Password property was read only
What will code refactoring do? It's basicly rewriting the code to make it more simple right? And that could lead to a more responsive program?
This update contains mostly general commands?
[...] I wonder how the fixed medkit/grenade kit bug will affect current maps..
...PC vs Mac is like AK47 vs M4A1...
This is fabulous, though. Does the dedicated server install have a bit of documentation, or is there a library wiki or something?