Author Topic: Inf_Lab - Waypoints!  (Read 8185 times)

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Offline -WildBill-

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Inf_Lab - Waypoints!
« on: June 25, 2006, 02:52:38 pm »
My first map is here! ^^
Inf_Lab

Map Type: Infiltration
Custom Scenery: Yes
Poly Shading: Yes
Bot Support: Yes
Poly Count: 537
Scenery: 352
Colliders: 70

After seeing all these awesome maps other people submit I figured I'd give it a shot. So, here's my shot! I recommend 6-10 players and realistic mode. But hey, that's just me. Try shooting the moon, too!  ;)

Oh yeah, thanks to RiR for a couple of his sceneries, and especially Keron Cyst for awesome new waypoints (see Page 2)!



.:: Overview ::.

(Please disregard where it says Waypoints: 0/500. My PolyWorks is messed up and doesn't show it.)



.:: Screenshots ::.








.:: Download ::.
Click here to download Inf_Lab.zip!
Also, some scenery thing broke and wouldn't let me include this scenery in the .zip. Simply download it and save it to your soldat/Scenery-gfx folder along with all the other scenery files.

Hope you enjoy! And if you have any comments or criticism, don't post a bunch of flaming and things. Tell me what I need to do to improve it.

Have fun, play fair, and give 'em hell!
« Last Edit: March 14, 2007, 03:19:43 pm by -WildBill- »
lol siggeh deleted for the 7th time! that's like a new record or something, ain't it?

Offline Wraithlike

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Re: Inf_Lab - Waypoints!
« Reply #1 on: June 25, 2006, 03:18:37 pm »
Hooray, A new mapper that can shade. You sir are a god send. Keep mapping. There are some small problem, and Alpha doesn't stand a chance, but aside from that it's awsome.

Offline Eagles_Arrows

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Re: Inf_Lab - Waypoints!
« Reply #2 on: June 25, 2006, 03:42:10 pm »
This may have unbalanced gameplay, yes, but for a first map, it looks awesome!  Compared to all the other first maps we've seen recently, this one is the shiznit!

EDIT: Can I use that scenery?

"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals

Offline Wraithlike

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Re: Inf_Lab - Waypoints!
« Reply #3 on: June 25, 2006, 03:46:10 pm »
Actually I just noticed that upper route to bravo flag, and that at least help balance. This would be good for R/S inf, which needs to become more common.

Offline -WildBill-

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Re: Inf_Lab - Waypoints!
« Reply #4 on: June 25, 2006, 03:50:35 pm »
Can I use that scenery?

sure! just give some credit to meh, thx!  ;)

and I tried it a couple times to see where the imbalance is, but the Alpha team reaches the bottle-neck entrance first so they can get in bravo has very little strategic points to camp n cover from. what did yall think was unblanced?
lol siggeh deleted for the 7th time! that's like a new record or something, ain't it?

Offline chrono

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Re: Inf_Lab - Waypoints!
« Reply #5 on: June 25, 2006, 04:18:10 pm »
Hooray, A new mapper that can shade. You sir are a god send. Keep mapping. There are some small problem, and Alpha doesn't stand a chance, but aside from that it's awsome.

Ye lol. U got the mind, and the skill. Keeeeeeeep going ======>>>>>>
I decided to remove my signature, since jrgp was picking on me by sending me annoying PM's. - Chrono, Wednesday July 27, 2007



Offline Chaosrain112

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Re: Inf_Lab - Waypoints!
« Reply #6 on: June 25, 2006, 04:39:10 pm »
That's amazing.  I love the shading, great work!

Offline Keron Cyst

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Re: Inf_Lab - Waypoints!
« Reply #7 on: June 25, 2006, 11:40:49 pm »
lol... no offense, but all he did was just make it dark under the surface of polygons. :P Not very hard to do. But I really like that ambient glow effect around the moon.

Offline Zero72

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Re: Inf_Lab - Waypoints!
« Reply #8 on: June 26, 2006, 03:07:01 am »
Ha, if anything, it looks a bit hard on red team, having to get all the way in there and back out... :P

Looks great. *get*

Offline viggoloniggolo

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Re: Inf_Lab - Waypoints!
« Reply #9 on: June 26, 2006, 08:14:53 am »
dang red team, never want to have a alab like that!

nice map, how about a decent way for reds?

Offline -WildBill-

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Re: Inf_Lab - Waypoints!
« Reply #10 on: June 26, 2006, 01:14:54 pm »
I thought they kinda did have a decent way... cuz they can get to the entrance faster and hold it easier, at least from what my test runs showed.

do yall think I should add liek another way in, like a second main entrance or a small pipe leading in around the back way?
lol siggeh deleted for the 7th time! that's like a new record or something, ain't it?

Offline viggoloniggolo

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Re: Inf_Lab - Waypoints!
« Reply #11 on: June 26, 2006, 01:17:23 pm »
a second entrance, pipe would take too much time to reach the objective.

Offline Field Marshal

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Re: Inf_Lab - Waypoints!
« Reply #12 on: June 27, 2006, 09:03:07 am »
Very nice, I love these underground lab type maps. I look forward to more maps from you

Offline Flying Dutchman

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Re: Inf_Lab - Waypoints!
« Reply #13 on: June 27, 2006, 09:43:02 am »
This looks awesome. Red doesn't got much ways to go, but since they come from above, I think the map is quite balanced. This an awesome map for R/S.

Offline jrgp

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Re: Inf_Lab - Waypoints!
« Reply #14 on: June 27, 2006, 10:08:48 am »
wow, thats one hell of a first map.

looks awesome, but isn't very balanced.

maybe if you switch the bases...
« Last Edit: February 26, 2007, 07:36:25 am by jrgp »
There are other worlds than these

Offline numgun

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Re: Inf_Lab - Waypoints!
« Reply #15 on: June 28, 2006, 10:01:22 am »
i see no screenies.  ???

or actually i see big pics with text: image deleted, please wait 24h till i find a new host blah blah...?

can u fix em plz? and btw, is this a space/futuristic themed map?  :o

Offline Avarax

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Re: Inf_Lab - Waypoints!
« Reply #16 on: June 28, 2006, 11:15:02 am »
offtopic: i always find it funny how people give credits to rir... his nick is actually martion and he stopped playing soldat some long time ago i think
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline -WildBill-

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Re: Inf_Lab - Waypoints!
« Reply #17 on: June 28, 2006, 12:34:32 pm »
i see big pics with text: image deleted, please wait 24h till i find a new host blah blah...?

is this a space/futuristic themed map?

yeah, I hosted the files for all my things on my own computer, which has a pathetic bandwidth as it is, but when Id go to play like soldat online Id lag really bad and get kicked from every server. then I realised it was people downloading my screenshots and maps and stuff.  :-\ so, I moved it all away until I could find a new host. but dont worry, it should all be back up today (June 28th) and if not then tomorrow. again sorry for the inconvenience!

and no, it's a kind of underground laboratory where the reds spawn outside and must go in through then small entrance on the surfcae, navigate the tunnels underground through various rooms 'n such, grab the flag, and haul ass back out. not so much futuristic as it is sci-fi, lol.
lol siggeh deleted for the 7th time! that's like a new record or something, ain't it?

Offline Zero72

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Re: Inf_Lab - Waypoints!
« Reply #18 on: June 29, 2006, 03:20:45 am »
Wow, there's a whole bunch of small paths that you couldn't see on the overview. I like it a lot. The ventilation duct thing is a nice touch.

rir-leiter-long.bmp is absent.

Edit: The waypoints are pretty crappy, though.
« Last Edit: June 29, 2006, 03:33:18 am by Zero72 »

Offline Melbanana

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Re: Inf_Lab - Waypoints!
« Reply #19 on: June 29, 2006, 06:31:56 am »