Author Topic: Neverending Nightmare v1.1  (Read 14247 times)

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Offline Henito Kisou

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« Last Edit: September 02, 2009, 05:24:49 am by Henito Kisou »

Offline -Skykanden-

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Re: Neverending Nightmare Mod (v1.0)
« Reply #1 on: March 19, 2007, 07:39:22 am »
Wow really nice ;D

Offline Dairy

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Re: Neverending Nightmare Mod (v1.0)
« Reply #2 on: March 19, 2007, 08:23:34 am »
Wow, rainbow !
Heh. I like the coloring of guns.The guns are good for me but it's just me or they are not detailed? The shading is nice.

QUESTION:Replacement of Dual Deserts....Berserker gloves. What does that do ? U're throwing two gloves ? ? ? :) Sound funny for me and not too deadly. :P

Offline Slayer DZ

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Re: Neverending Nightmare Mod (v1.0)
« Reply #3 on: March 19, 2007, 09:55:00 am »
yeeeees, you made another awesome mod!
that m2 woman screaming is just so spooky awesome!!! the berserker glove's are innovative way of killing and man you are god in makin explosions! weapons are good lookin (except number 8 one) my best is hidden power. i complain about that "hey" jump sound, it's so annoying and the weapon bullets and fire could be better (you didn't mod some of those). this is crazy mod, your best!  ;D

Offline Henito Kisou

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Re: Neverending Nightmare Mod (v1.0)
« Reply #4 on: March 19, 2007, 04:27:27 pm »
Wow, rainbow !
Heh. I like the coloring of guns.The guns are good for me but it's just me or they are not detailed? The shading is nice.

QUESTION:Replacement of Dual Deserts....Berserker gloves. What does that do ? U're throwing two gloves ? ? ? :) Sound funny for me and not too deadly. :P
Colorful? because this is Beast sequel ;) Also mod is designed for incoming expansion packs/addons, so all weapons have 40x13 pix scale for one interface file. I plaining make 3 addons for this mod.
Berserk Glove's  is close-combat weapon, but if you enough good, you can easy kill enemy with Ethereal Sword. Hit Jump and rapidly fire- you commit suicide, also, you can kill from upper or lower, behind or face to face, when you escape etc. Try it for yourself.
yeeeees, you made another awesome mod!
that m2 woman screaming is just so spooky awesome!!! the berserker glove's are innovative way of killing and man you are god in makin explosions! weapons are good lookin (except number 8 one) my best is hidden power. i complain about that "hey" jump sound, it's so annoying and the weapon bullets and fire could be better (you didn't mod some of those). this is crazy mod, your best!  ;D

Explosion are originally plained to release with next update Beast Mod, but I wanted that mod be completely full (for me fullmod is when: all weapons, all gosteks, flames+explosions, most of sounds, unregged interface, optional map), I thinking about short movie-clips/animations as explosions so here's that experiment.
Number 8 is just simple sniper rifle, so looks as is, but I thinking to make from this magnetical/disarming enemy weapon. I make quieter jump sound or another file or modify weapons bullets and fire's in next version.
Also I release first addon for this mod in the same time what updated basic version.
Last...
I working now already on new mod Quantum Rage (Futuristic/Mecha) :P
« Last Edit: March 19, 2007, 04:31:03 pm by Henito Kisou »

Offline xtishereb

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Re: Neverending Nightmare Mod (v1.0)
« Reply #5 on: March 19, 2007, 04:40:29 pm »
Just use the forum's uploader, the file is small enough.

Pretty good. You get a download. I'm looking forward to checking this out.
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Offline Death MachineX350

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Re: Neverending Nightmare Mod (v1.0)
« Reply #6 on: March 19, 2007, 09:33:12 pm »
I like the the whole story thing; I'll give it a run.

Offline wolfbr

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Re: Neverending Nightmare Mod (v1.0)
« Reply #7 on: March 19, 2007, 10:18:27 pm »
very nice mod
i like all weapons  :)

8\10

Offline rayza

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Re: Neverending Nightmare Mod (v1.0)
« Reply #8 on: March 19, 2007, 11:50:51 pm »
could we have a zip file download please?
if i had my own bazooka then there wouldn't be much else in the world

Offline Henito Kisou

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Re: Neverending Nightmare Mod (v1.0)
« Reply #9 on: March 20, 2007, 12:22:17 am »
Download and install Winrar from: http://www.win-rar.com/ With this archiver you can create/unpack .rar or .zip ;)


« Last Edit: March 20, 2007, 12:28:48 am by Henito Kisou »

Offline Sgt.Colwell

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Re: Neverending Nightmare Mod (v1.0)
« Reply #10 on: March 20, 2007, 03:02:10 am »
meh needs some more working on details
“Insanity is doing the same thing, over and over again, but expecting different results.”
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Offline tER

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Re: Neverending Nightmare Mod (v1.0)
« Reply #11 on: March 21, 2007, 11:40:35 am »
It's nice I think.

***1/2

It looks a bit like mecha but that's allright.

Offline edak

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Re: Neverending Nightmare Mod (v1.0)
« Reply #12 on: March 21, 2007, 09:50:39 pm »
It's not a bad mod, I tried it and played for about an hour without switching. so on my play-without-switching-o-meter it gets a 5/10

UPDATED 12-Aug-2010 FIXED LINKS!!!!! - 18 Apr 2007 - NOW WITH FULLLY MODDABLE MAP TEXTURES! Modders, further customise your soldat!

Offline tER

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Re: Neverending Nightmare Mod (v1.0)
« Reply #13 on: March 30, 2007, 05:00:59 am »
OH yeah how do you make explosion

please tell me?????

Offline Henito Kisou

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Re: Neverending Nightmare Mod (v1.0)
« Reply #14 on: December 31, 2007, 05:00:51 pm »
normal, sprite by sprite making is terrible, hard work, but I make this simple 5-10 colors max and repeat 1 gfx to 2x same pic, and similiar as mini-clip, short movie etc
Like this:
all images are 8 different x2/16, so 1 pic is duplicated like
---1---
explode1
explode2
---2---
explode3
explode4
---3---
explode5
explode6
---4---
explode7
explode8
---5---
explode9
explode10
---6---
explode11
explode12
---7---
explode13
explode14
---8---
explode15
explode16

That's my explosion making style :P
In game this looking very good, but you still must make correct gfx from smaller to biggest and disappeared, else you want make experimental explosions, something new (Hentai mod for example).



Date Posted: March 30, 2007, 01:37:45 pm
Small info about NN's future.
Entire mod will be recreated from scratch but based at some elements of original. I decided to change theme to more darker and finally make this with real horror theme, better accurate than first version. More, better gosteks, sounds, remodelled weapons, interface, maps. Every weapon have dark, nightmare alternative, so 2 weaponsets to choose. Nightfall aka NNv1.1 will be relased with addon as I promised "Internal Monster" also story takes place about few years ago after events from Beast. You can guess who's main character ;)
Screen from first tests:


Mod will be probably released in March like original if not faster :P If someone want make some additional stuff, weaponset, interface, maps, feel free to contribute and post there.
« Last Edit: December 31, 2007, 05:28:10 pm by Henito Kisou »

Offline Slayer DZ

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Re: Neverending Nightmare Mod (v1.0)
« Reply #15 on: January 01, 2008, 05:07:59 pm »
well, good to see something new coming from you ;)

Offline -Skykanden-

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Re: Neverending Nightmare Mod (v1.0)
« Reply #16 on: January 02, 2008, 06:07:59 am »
Same as Slayer, i like a lot the minigun and the ussocom :]
AH that interface looks awesome

Offline Henito Kisou

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Re: Neverending Nightmare Mod (v1.0)
« Reply #17 on: January 02, 2008, 07:16:12 am »
Weapons: Except few weapons not at screen, all weapons are remodelled classics, minigun is Paranoid, Ruger is Hidden Power, barret is Magnet, ussocom is Handgun etc.
Interface: I known, it's called "Panic", I wanted make something like SAC but more  1-color theme like that Warzone interface.
If some people contribute a little enough, I make third version (like 3rd weaponset or sub-mod in mods), if not, all additional stuff goes to alternatives.
Structure is simple:
Mods/
Nightfall (Normal)
Nightfall (Dark)
Nightfall (???? with contributed stuff, not decided the name) rest of that sub-mod will be filled with Normal version files.
Probably tomorrow I post first public (uncompleted but playable) test version. I dont want make another WIP thread because same mod in same topic, only remaked (but this isn't remake, still NN).
« Last Edit: January 02, 2008, 07:18:07 am by Henito Kisou »

Offline -Skykanden-

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Re: Neverending Nightmare Mod (v1.0)
« Reply #18 on: January 02, 2008, 07:20:11 am »
WHta you mean with Nightfall dark and normal? 2 weapon sets?

Offline Henito Kisou

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Neverending Nightmare (v1.1) Updated
« Reply #19 on: May 14, 2008, 04:34:38 am »
Mod finally updated with more accurate theme than before. A lot of changes, weapons redesigned, new explosion, pickups, gosteks, sounds and interface.

Offline -Skykanden-

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Re: Neverending Nightmare (v1.1) Updated
« Reply #20 on: May 14, 2008, 05:58:29 am »
Nice  to see you back

Some weapons are really really nice, like the pistol, the shotgun or the minigun, but some others have strange shapes, well that's your style and i apreciate it

You have my download, later i'll test it ingame

Offline PhantomHunta

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Re: Neverending Nightmare (v1.1) Updated
« Reply #21 on: August 22, 2008, 02:50:34 am »
weapon 6 looks like you were thinking of dirty things when you made that xD! [3==D], that aside, looks like a good mod =D vereh nishheee

Offline Henito Kisou

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Re: Neverending Nightmare v1.1
« Reply #22 on: March 23, 2009, 01:36:57 pm »
weapon 6 looks like you were thinking of dirty things when you made that xD! [3==D]

Hidden Power is heavily inspired by The Unmaker designed by Espi. [link]
Also seen in Void, map for Zdoom Doom 2. [link]

Not to mention, this mod is for chaingun lovers (there are 3 variations of it). :P

Btw, small update, better sfx and new explosion, mod rearranged for future version (1.2.5).
« Last Edit: March 23, 2009, 01:43:50 pm by Henito Kisou »