Poll

What do you think about this idea for a new sub-gamemode

Love it!
23 (63.9%)
I'm not  into that stuff...
2 (5.6%)
Nah
3 (8.3%)
Give meh back mah Pringalz!!!!
8 (22.2%)

Total Members Voted: 34

Author Topic: Urban Warfare Sub Game mode  (Read 12969 times)

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Offline Will

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Urban Warfare Sub Game mode
« on: April 14, 2007, 06:39:12 am »
Well I was just thinking the other day how I liked Trenchwars but also CS modes of play so I kinda got an idea for a mix of those two subgame modes.

First of let me tell you all my ideas so you can all flame/bash me.

1. Bink- I was meaning to add bink(a little more than now) to all of the weapons because selfbink can be easily countered with just clicking so it would be more realistic like in some other games when you get shot, your accuracy decreases with all weapons, not just the snipers.

2.Movement Accuracy- I thought about adding this to all weapons because of the lack of bink. And you couldn't just run around and getting headshots all the time could you? :D
Of course the sniper would have an even more increased mov acc.

3.Reload times- Would be a little bigger so you would actually have to take cover for a longer period to reload weapons and to actually lessen the spray with SMG's (or lobbing the bullets as some say)


4.bullet speeds- just a little increase but not drastic change


Onto the maps:

The maps would be in an urban/suburban or another enviroment similiar to that so to provide enough places to sneak around, camp and support other teammates on the move. Also there is no need to say how important the barrels and stuff is really important here (colliders).
Another thing that is really important is that the maps should be really big.

Routes: there should be two or maybe three routes in some cases. The main route would be obviously a direct path to the enemy's base through the buildings or whatever the obstacles are. Another route would be through the tunnels with their exits behind the bases to simulate a backdoor/flanking entry to the base. A third subroute could be added with small tunnels beneath the main route. They should not serve to directly get to the opponents base but rather to get around the main attacking force or hide from the snipers and such.





So just go ahead an criticize me but I probably didn't made myself clear enough to present you with this idea but I will try to explain better.





Drastical changes for some weapons(I'm not typing all of that stuff again)

Minigun-  should be something like a real SAW. Shooter should remain stationary because of the mov acc but has tremendeous stopping power and a buttload o' ammo.

Barret-No delay(back to 1.21 baby yeaaah) and faster RoF. Very high (ULTIMAT) mov acc.

M79-little less damage, six shots(Milkor MGL) very high mov acc.

Ruger- Faster RoF, higher ammo capacity and increased mov acc.(like the M79)

desert eagles- I have no idea for this but I think it should be converted to a special weapon( like the UZI-like MAG-7 shotgun)



 

« Last Edit: May 20, 2007, 06:48:25 am by Will »

Offline Smiechu

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Re: Urban Warfare Sub Game mode
« Reply #1 on: May 20, 2007, 06:41:01 am »
About eagles, should be a double-barrel shotgun what shoots two bullets at same time (possible in real? O_o).
About maps, go talk to Virtual.
Ruger should be with slower fire interval but more dmg.
M79 = bazooka but longer reload time than law.

Offline Sotija

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Re: Urban Warfare Sub Game mode
« Reply #2 on: May 20, 2007, 06:45:04 am »
I would love it.

Something different now <3

Offline Gippal

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Re: Urban Warfare Sub Game mode
« Reply #3 on: May 20, 2007, 06:56:45 am »
This sounds like a cool idea. Uber realistic!

Longer reload times would be great, adding more stragetic gameplay. Wait for someone to unload, and go rape them with a knife!

Drop VirtualTT a PM, and if he likes the idea, he might just make a map. Remember to say please. =O

Offline Will

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Re: Urban Warfare Sub Game mode
« Reply #4 on: May 20, 2007, 07:00:31 am »
Well would be cool if many people would support this idea. I've already talked to him on IRC but I dunno if he's willing to help. I would make maps but I'm not too good with structures and such.

Anyway I still need more ideas for desert eagles and the others. Also I am meaning to mod the recoil on the weapons and to balance them but making them more specialised for different occasions

Offline Sotija

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Re: Urban Warfare Sub Game mode
« Reply #5 on: May 20, 2007, 09:04:40 am »
I suggest the recoil is high so they must shoot small burst and tha prevent spraying.

Offline Will

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Re: Urban Warfare Sub Game mode
« Reply #6 on: May 20, 2007, 09:11:18 am »
but then close quarters combat would be horrible. I was thinking about actually decreasing the recoil for some weapons but also lowering the damage. I think the autos are mostly fine, but I will get some teaking done.
Spraying can be countered by map design and not by weapons mod. Atomatics usually don't have that big recoil.

What do you all think about super fast bullets like the barrets so to simulate real bullets and stuff like that

Offline Gippal

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Re: Urban Warfare Sub Game mode
« Reply #7 on: May 20, 2007, 09:31:58 am »
Eh, I wouldn't add any more than +30% bullet speed. A slightly increased recoil for auto's would probably be good. I also think the M79 should be made into a different weapon, it might ruin the gameplay.

I would map, but I just don't ever have the patience to finish a one. I'll try, but there's no promise I'll finish it. If I don't, I might end up giving it to someone that will.

Anyways, I'm really tired. So I probably won't bother until tomorrow.

Offline Smiechu

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Re: Urban Warfare Sub Game mode
« Reply #8 on: May 20, 2007, 10:50:17 am »
No, bullets spped should be -10% because then will be harder to kill someone. If you add +30% mp5 willbe the most used weapon, spray, spray, spray.

Offline Will

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Re: Urban Warfare Sub Game mode
« Reply #9 on: May 20, 2007, 01:42:10 pm »
What do you think about this?

Offline Smiechu

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Re: Urban Warfare Sub Game mode
« Reply #10 on: May 20, 2007, 02:36:54 pm »
:/
Eagles has too big speed, but dmg ok.
Mp5(!) fire interval should be default and dmg low than normal.
Ak - ammo goooood, fire interval should be default
Aug - all should be default but  dmg = higher and speed = lower
Spas - all default and 6 rounds in magazine
Ruger - 3 rounds in magazine, lower dmg (from 300 to 270/80)
M79 - remove it from weap menu
Barret(!) then will be maaaany camper sprayers, fire interval should be hogher than normal, dmg default
Minimi - i think about 80 rounds in magazine, lower dmg than default, default fire interval
Minigun - remove it from weapon menu
Socom - i think pistol cant be better than bigger gun just like ak, lower dmg
Chainsaw - remove from menu
Law - all default

Sry for my english.


Offline Will

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Re: Urban Warfare Sub Game mode
« Reply #12 on: May 20, 2007, 03:56:16 pm »
Smiechu, I really don't wanna remove any weapons.

Barrett has a faster rate of fire but you still can't zoom for the default time. Until you can zoom in again it's like the ruger. I also added great movementacc so you can't move at all to fire accurately.
Minigun functions in the same way. I'll give it 200 ammo (it functions similiar to your Minimi )

M79 has a startup time and a little faster bullet. It also has extreme bink. I have to lower the damage though.

MP5- I'll cut down on the fire interval but not to the default rate. It's a submachine gun remember.

SOCOM- I'll lower the damage

Ruger- I'll make the fire interval a little slower but I WILL NOT make it into a 3 shot weapon. Have you heard of a rifle with 3 bullet before???

Spas has a little bigger speed but lower damage and higher fire interval

LAW- bigger startup time, faster reload and speed (also big mov acc for those crouching LAW campers:D)


I've added startup time (1) for all of the automatics to prevent clicking to avoid selfbink. Sorry guys you will have to fire in bursts. Thats why I decreased the recoil.

Ehm...sorry if it's a dumb question. But : "Do u need any interface guns?"

Well if you really want to give me some then sure!! I love your guns and I would love to use them if you gave me permission to or you wanna make original ones

Just contact me on msn (I'm the disturbed guy, already have you on the list from , like, way before)
« Last Edit: May 20, 2007, 03:59:09 pm by Will »

Offline Dairy

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Re: Urban Warfare Sub Game mode
« Reply #13 on: May 20, 2007, 04:28:25 pm »
Heh , Use whatever gun u want ! ...or if u have any special ideas I can make it for you.
Ow, I'm sorry I have so much contacts so I dunno which one is which one...so If u would be so nice and u already got me there just write to me so I can recongnise who are you.

Offline Smiechu

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Re: Urban Warfare Sub Game mode
« Reply #14 on: May 21, 2007, 08:29:42 am »
But when you prone with mp5 ther is no bink and then this gun is the best.
When you dont remove minigun there will be minigun noobs what flying with it and m79 too.
Chainsaw its not a weapon what soldiers are using on war, i think so.

Offline Gippal

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Re: Urban Warfare Sub Game mode
« Reply #15 on: May 21, 2007, 09:41:10 am »
Like I said, lower the MP5 damage. That way it's mostly only effective at close range. Increasing bullet speed will also add to the close-range damage.

Give the minigun a long startup time, and increased recoil. Lets see those bitches try to fly then. Be sure to increase the damage, to compensate for the recoil.

You've never heard of the Great Chainsaw War? It was a massacre. Just be glad it was 1,213,143 years ago.

Offline Smiechu

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Re: Urban Warfare Sub Game mode
« Reply #16 on: May 21, 2007, 10:20:47 am »
No i've never heard about this war ;D.
But when minigun will be just sux so for what it in weapon menu? Nobody will using it. Just remove.
« Last Edit: May 22, 2007, 07:40:15 am by Smiechu »

Offline Will

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Re: Urban Warfare Sub Game mode
« Reply #17 on: May 22, 2007, 02:00:41 pm »
It would be a support gun. Combined with the recoil you couldn't fly with it...
I think that the reducement in recoil when proning will balance it out.
Gippal, I think you're right about the mp5 and since I see you quite often on TW servers I guess you know what you're talking about. Expect the new weapons.inithis weekend since I have so much to study.

@smiechu: I don't think that m79 boosting will be possible because of the increased splash damage and startup time. I reckon it will be mostly used for eliminating enemies in trenches and bunkers.
@Dairy: I'll try to contact you if we get online at the same time. I'm GMT+1 and I can only get on my computer on the evenings.

Offline Dairy

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Re: Urban Warfare Sub Game mode
« Reply #18 on: May 23, 2007, 02:22:24 am »
Quote
@Dairy: I'll try to contact you if we get online at the same time. I'm GMT+1 and I can only get on my computer on the evenings.

Sure thing, I could make something for you.....tell me whatever. Or just write it in my topic.

Offline Gippal

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Re: Urban Warfare Sub Game mode
« Reply #19 on: May 23, 2007, 01:36:39 pm »
Wow, thanks. Glad to hear my opinion is appreciated for once! I haven't had the time to start the map yet, because I've been working on one already, and I've been busy on other stuff. I'll see if I can get started on it next Monday.

Anyways, I assume the map will be almost entirely flat, because it's set in an urban environment. I think I'll replace the trenches with craters, because trenches don't seem to fit well in urban areas. There won't be very many craters though. Players will have to rely on boxes/cars and other urban stuff for protection.

About the M79, I think you should give it a longer reload, so it isn't overused. It should be a support weapon, like the Minigun. M79 users would have to rely on their allies to keep enemies from rushing them during reload. Increased bullet speed will help make it more deadly, and harder to dodge though.

^_^