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Quote from: †on April 14, 2008, 01:25:20 pmTo sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)And we still don't know if dead guys can keep a stiffy.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
Henito, have you ever played Prey?
I thought those guns suit biochemical weapons.
I'm already on that ultimate zombie mod. Right now I'm playing with weapon concepts and stuff.I thought about super fast bullets(may be invisible or not), slower reloads so yu should make every shot count. I plan on making this in realistic, with modded recoil settings. Right now I need some ideas about weapons. here are my ideas1.dual 9mm pistols2.somekind of smg 3.assault rifle4.something like minimi(SAW)5.shotgun6..357 magnum revolver7.Molotov(cluster nades or ordinary m79 grenade)8.Hunting rifle9.Grenade launcher(shoots little cluster pieces)0.Rocket launcher11.9mm pistol12.machette13.a chainsaw (duh)14.maybe a mortar or somethin like the defensive grenades like in that resident evil mod I need some ideas and corrections. I thought about a sawn off shotgun or an ordinary double barelled one but I dunno where to place them and which weapon to replace.
Henito, you're an awesome mod maker... maybe we can do a colaboration? A combonation of ideas, weaponry and skills... and we may have a awesome mod soon.
Ok, next weekend I will really start working (Hopefully), what dimensions should the weps be (eg, 40x17)??
Possible Weapon Packs: Street Guns (Typical Weapons), Military, Special Forces(Tactical/futuristic), Bio-weapons (Zombie + Living weapons)