Author Topic: LandWarrior 3.0!  (Read 29996 times)

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Offline Taehl

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LandWarrior 3.0!
« on: June 13, 2007, 06:50:14 pm »
You may have thought it was dead, but you were wrong!

LandWarrior 3.0

For those of you not familiar with LandWarrior, it's a slightly postmodern military themed mod which takes great pride in having accurate weapon statistics, and yet is also balanced and fun. LW also boasts superior graphics, including expertly drawn pixel art and alpha-shaded effects.


(Extra text and stats is optional)


(The Alphas on the left are the classic LW gostek, the Bravos on the right are the new exoskeleton gostek)

(Sorry I don't have more pics, I lost all the old ones when Filefront changed. If people are interested, I'll get some more.)

3.0)   - Made the mod Soldat 1.5.0.1 compatable
   - Added new Exoskeleton gostek (with optional bar), and made it default for team2.
   - Replaced Steyr Scout with silenced DSR-1, and rebalanced it
   - Replaced suicide Bomb with PDEL-7 electrolaser gun
   - Replaced XM8 with F2000 because the XM8 project was cancelled. Slightly rebalanced.
   - Replaced generic Knife with Fallkniven F1. Damage tweaked
   - Major balancing on the M224 - now it isn't horribly lame
   - Further increased fire rate of TRG-22, and lowered damage (not instant kill without headshot)
   - Increased damage, recoil, and reload time for Mk.48
   - Minor, careful weapon rebalancing on all weapons
   - Improved menu graphics for Forces, MP7, GLOCK, GM-94, Mk.48, USAS-12, and TRG-22
   - Improved MP7 weapon, clip, and bullet graphics
   - Finally added the correct H37105 sound
   - Sped up sounds of the DSR-1 and TRG-22 to match new fire rates
   - A few tweaks to default.txt
   - Changed default gostek to the no-healthbar version
   - Improved the Headset+Beret
   - Removed the "thri-tone" weapon graphics option (nobody uses it, surely)
   - Added the 2.0-style weapon graphics option (all metal and black polymer)
   - Other minor improvements I've potentially forgotten

-=Download LandWarrior 3.0=-
« Last Edit: February 10, 2010, 01:23:46 am by Taehl »
"The balance is perfect. The flow is perfect. The speed is perfect. This... Is the absolute best mod on the site."  - mxyzptlk
"THIS IS PROBABLY... scratch that ...this IS the best mod I have seen before. Dang man, nice job!"  - Dorkey Dear
"Whoa! This is the best mod ever!!!"  - imacheater2k7      "Looks like a beaut. On a rating, 6/5"  - Radical Terrorist
New and improved: LandWarrior 3.0

Offline mxyzptlk

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Re: LandWarrior 2.0
« Reply #1 on: June 13, 2007, 06:52:10 pm »
It's only 6.6 Megs, it's not that big.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline Taehl

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Re: LandWarrior 2.0
« Reply #2 on: June 13, 2007, 06:55:22 pm »
Hey, thought I'd be polite and give a warning for those of us with really bad internet connections... Like me -_-*
"The balance is perfect. The flow is perfect. The speed is perfect. This... Is the absolute best mod on the site."  - mxyzptlk
"THIS IS PROBABLY... scratch that ...this IS the best mod I have seen before. Dang man, nice job!"  - Dorkey Dear
"Whoa! This is the best mod ever!!!"  - imacheater2k7      "Looks like a beaut. On a rating, 6/5"  - Radical Terrorist
New and improved: LandWarrior 3.0

Offline mxyzptlk

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Re: LandWarrior 2.0
« Reply #3 on: June 13, 2007, 07:01:20 pm »
True. I was really just telling everyone the exact size.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline xtishereb

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Re: LandWarrior 2.0
« Reply #4 on: June 13, 2007, 09:16:02 pm »
Gostek looks great. Everything else looks great as well. It's nice to see people pushing with alpha transparency.
I still don't really like the USAS-12, but it's okay.

You get a download, which is more than I can say for many other mods. Good job.
<3*xwd
love conquers all

Offline jrgp

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Re: LandWarrior 2.0
« Reply #5 on: June 14, 2007, 01:53:53 am »
I love that new precipitation. The gosteks look great. Still can't figure out how you got a health indicator above each players head if desired, but it looks great ;)



edit: did you create those health indicators by modifying the gore graphics that latch on to the gostek?
« Last Edit: June 14, 2007, 01:55:58 am by jrgp »
Careful with that axe, Eugene.

Offline Dairy

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Re: LandWarrior 2.0
« Reply #6 on: June 14, 2007, 03:53:29 am »
Not bad...but some guns are little weird. I mean the size of somes and shading is a little weird...the colors ain't too realistic for me maybe it's because of the zoom. Could you upload no-zoomed picture of interface guns ? (In-game)....

...and gosh ! Scout without scope ? Original but I find it unussual...

And some guns lack on the real bright and real shading...as they are from metal they could have some more shading. Maybe I'm wrong it's just me and my opinion.

Offline mxyzptlk

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Re: LandWarrior 2.0
« Reply #7 on: June 14, 2007, 05:32:15 am »
And some guns lack on the real bright and real shading...as they are from metal they could have some more shading. Maybe I'm wrong it's just me and my opinion.
I agree, like the glock. It seems to plain for a glock, it just seems like a generic, "Look ma! I made a pistol!"

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline Taehl

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Re: LandWarrior 2.0
« Reply #8 on: June 14, 2007, 06:11:15 am »
xtishereb:
Yeah, I saw that I could use alpha transparency and had a field day  ;D

jrgp:
For the health indicator, look at the gostek's morda (head) and ranny morda (bloody head) images. The morda is apparently hard-coded to fade from normal to ranny in direct proportion to the soldat's health.

Dairy:
To see it unzoomed, just look at the image directly (this won't work on the other pics, though): http://selfmadespirit.googlepages.com/weapons.png
As for the scope-free Scout, well, I needed some kind of rifle with no scope to fill the 'medium range sniper' role, and the Scout looked good.
And as for the guns' brightness and shading levels, I tried to stay as close as possible to my source pictures. You think I should artistically deviate?

mxyzptlk:
I admit that the Glock is not the best gun in my mod, but I mean, those things don't exactly have lots of details for me to show, neh? If you can show me a better one, though, I'd be happy to see how I can improve mine.


EDIT) Hey, I just had a new idea about the health indicator, please tell me what you think, everyone!
Imagine that if the indicator, rather than fading from green to red, instead faded from green into nothing? That means that corpses would have no indicator, and if you were near death, you'd have better success at feigning death as well as hiding behind cover.
« Last Edit: June 14, 2007, 06:16:47 am by Taehl »
"The balance is perfect. The flow is perfect. The speed is perfect. This... Is the absolute best mod on the site."  - mxyzptlk
"THIS IS PROBABLY... scratch that ...this IS the best mod I have seen before. Dang man, nice job!"  - Dorkey Dear
"Whoa! This is the best mod ever!!!"  - imacheater2k7      "Looks like a beaut. On a rating, 6/5"  - Radical Terrorist
New and improved: LandWarrior 3.0

Offline Bunney

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Re: LandWarrior 2.0
« Reply #9 on: June 14, 2007, 06:33:22 am »
Ooo liek the gostucks and the sniper line and the health indicator very much! <3
Good Job!!! :D

Offline Shivorken

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Re: LandWarrior 2.0
« Reply #10 on: June 14, 2007, 06:38:06 am »
Like i said before (well i'm pretty sure i did - might have not) don't stick to source images as the guns are exposed to deliberate lighting and some parts are very bright due to that. Also, source images normally won't look good if the colours are directly transported into your own guns as they will be very similar and it won't look as good as what you can do yourself. For instance, your GM is far too bright and it normally has a medium-dark grey colour. The GM you have used must have been photographed under very bright lighting.

An excellent example of a well made Glock (curtesy of Papasurf):


Shading might not be totally imaculate but the colour and the shape is absolutely perfect in every respect.
« Last Edit: June 14, 2007, 06:47:18 am by Shivorken »
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Offline -Skykanden-

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Re: LandWarrior 2.0
« Reply #11 on: June 14, 2007, 06:50:18 am »
I want to say one thing:

Good, Mod Hallelujah!

Really good job

BUUUT:

 -Error

i can't extract it, have an error on the .zip
« Last Edit: June 14, 2007, 07:00:16 am by -Skykanden- »

Offline mxyzptlk

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Re: LandWarrior 2.0
« Reply #12 on: June 14, 2007, 07:00:58 am »
well, that blows mine to pieces:
Please note that this is the first Ms painted piece that I have shown publicly.
And it shows.


« Last Edit: June 14, 2007, 07:04:11 am by mxyzptlk »

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline -Skykanden-

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Re: LandWarrior 2.0
« Reply #13 on: June 14, 2007, 07:09:54 am »
I don't like that glock, few shades, and bad colours and details remake it

Offline mxyzptlk

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Re: LandWarrior 2.0
« Reply #14 on: June 14, 2007, 07:25:28 am »
I don't like that glock, few shades, and bad colours and details remake it
Mine?

It's just a test.

As I said:
Please note that this is the first Ms painted piece that I have shown publicly.
And it shows.

"While preceding your entrance with a grenade is a good tactic in
Quake, it can lead to problems if attempted at work." -- C Hacking

Offline Taehl

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Re: LandWarrior 2.0
« Reply #15 on: June 14, 2007, 08:46:24 am »
Okay, new Glock in LandWarrior 2.1. I'll release 2.1 when it's more than just that, m'kay? I'm taking a second look at the shading of the other guns, too. Anything else?

I'm especially interested in the area of weapon balance. It could take some serious playtesting to reveal everything I've attempted to stash in there. For instance, did you know that if you do it just right, you can use the Nova to kill someone at full health with a single headshot? Did I make it too easy or too hard to pull that off?
« Last Edit: June 14, 2007, 08:55:13 am by Taehl »
"The balance is perfect. The flow is perfect. The speed is perfect. This... Is the absolute best mod on the site."  - mxyzptlk
"THIS IS PROBABLY... scratch that ...this IS the best mod I have seen before. Dang man, nice job!"  - Dorkey Dear
"Whoa! This is the best mod ever!!!"  - imacheater2k7      "Looks like a beaut. On a rating, 6/5"  - Radical Terrorist
New and improved: LandWarrior 3.0

Offline -Skykanden-

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Re: LandWarrior 2.0
« Reply #16 on: June 14, 2007, 08:57:24 am »
in 2.1 you will change some other weapon... lets put an example... the forces?

im obssesed!

Offline Taehl

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Re: LandWarrior 2.0
« Reply #17 on: June 14, 2007, 09:02:12 am »
Damnit, Sky, how many times do I have to tell you that I'm not going to replace the Forces with a DAO-12? You have one autoshotgun. That is plenty. Some of us /like/ dual weapons.
"The balance is perfect. The flow is perfect. The speed is perfect. This... Is the absolute best mod on the site."  - mxyzptlk
"THIS IS PROBABLY... scratch that ...this IS the best mod I have seen before. Dang man, nice job!"  - Dorkey Dear
"Whoa! This is the best mod ever!!!"  - imacheater2k7      "Looks like a beaut. On a rating, 6/5"  - Radical Terrorist
New and improved: LandWarrior 3.0

Offline -Skykanden-

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Re: LandWarrior 2.0
« Reply #18 on: June 14, 2007, 09:17:24 am »
lol ok i don't will say it again but, can you make one for me?

a dao-12 or a jackhammer, please... i want use it with t the mod (like in the mod you can do with the special thing)

if you can...

thanks.

ah i love the sounds and the usas-12 :D

Offline Temp3st

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Re: LandWarrior 2.0
« Reply #19 on: June 14, 2007, 09:54:35 am »
Actually looks quite nice, congrats.

The DAO-12 is uberawesome, and its South African :D