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Author Topic: Halo Legendary Trilogy [In developement]  (Read 139209 times)

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Offline Thinkto urself

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Re: Halo Legendary Trilogy [In developement]
« Reply #800 on: December 24, 2007, 01:40:10 pm »
*sigh* the knife and chainsaw's range is determined by its speed. If you lower the speed to a very low value, their kill-zone becomes so small that any melee weapon would become a harmless foam stick.

Devi -- that's what Nemi and I were talking about. The BR55/HB has been in that configuration in the mod for as long as I even had the weapon. Just don't know if people would accept it.

Oh, and those movies were pretty good for helping me time the firing rates of the weapons. Thanks Scorpio.
Espadon, I gave you the link to that website in the first place :P Credits Scorpio?
http://forums.soldat.pl/index.php?topic=15896.640
Go to the middle of the page, find my post WITH THAT WEBSITE SCORPIO!!!! YOU STOLE MY ESPADON LUV CREDIT T.T
« Last Edit: December 24, 2007, 01:42:13 pm by Thinkto urself »

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Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #801 on: December 24, 2007, 03:29:10 pm »
Credits Scorpio?
Go to the middle of the page, find my post WITH THAT WEBSITE SCORPIO!!!! YOU STOLE MY ESPADON LUV CREDIT T.T


Wth... who cares about that? >.> Okay, thanks for those too... problem is you gave me a link that let me to just the start page and I don't feel like browsing.
« Last Edit: December 24, 2007, 03:30:45 pm by Espadon »
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Offline Thinkto urself

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Re: Halo Legendary Trilogy [In developement]
« Reply #802 on: December 24, 2007, 04:05:27 pm »
Ok update, I'm pretty sure combat knife is gonna stay on knife slot right? How many options do you have for each weapon slot now?

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Offline Dairy

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Re: Halo Legendary Trilogy [In developement]
« Reply #803 on: December 24, 2007, 04:18:24 pm »
Will this ever be released ? Or it will end like abadonded work ?

I wish you good luck but with so long time of developement you could make it. Can I know how much weapons it will have ?

Also the interface is really neat.

Offline Scorpio

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Re: Halo Legendary Trilogy [In developement]
« Reply #804 on: December 24, 2007, 04:25:09 pm »
Espadon, Can you give me more screens? I must see it. Maybe I can help you in interface? or Weapons? or MAPS?

Offline Thinkto urself

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Re: Halo Legendary Trilogy [In developement]
« Reply #805 on: December 24, 2007, 06:54:48 pm »
Whats a MAPS?

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Offline excruciator

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Re: Halo Legendary Trilogy [In developement]
« Reply #806 on: December 25, 2007, 12:02:02 am »
Thats it. Just for excruciator!Gravity hammer just came back to mind, you cant stab with it, but you can crush the sh*t out of your enemies. Here's what I suggest for the gravity hammer. Ask "Field general" If you can use his knife poa file. Its a overhead slash Poa, if you want to make your own, go to the Anims file and search for, bije.poa. you need a special editor to edit them. Espadon, I don't care. You could probably beat the feck out of the Chief if you threw a f*cking gravity hammer at him. Why not just slow the throw speed down. If you're really angry with it, just get rid of the throw speed entirely.Just don't set it to 0. Gravity hammers look awesome. They're awesome like your sudden mastery of png. Give it a png glow at the top for petes sake.
http://halo.wikia.com/wiki/Gravity_Hammer

The Gravity Hammer is essentially an oversized blunt hammer that serves as an excellent mêlée weapon because of its tremendous weight and through the 'brute' strength of the enemy. It can also manipulate gravity, altering it to propel objects and living beings alike away from its bearer.

The Gravity Hammer was first seen in Halo 2, although it was unusable at the time. In Halo 3 the Gravity Hammer can be used.

It is primarily used by Brute Chieftains, although Brute Captains have been seen using it in Starry Night and the Halo 3 E3 2007 Trailer.

The most notable Gravity Hammer is the Fist of Rukt, which was wielded by the greatest[1] Brute Chieftain, Tartarus[2].

we are making progress! but still, I dont think gravity hammer fits as a knife because you dont tecnically throw them, and they are not used for stabbing, you swing those things, and last time I checked, you cant "swing" a knife in soldat.

So whatever, knife stays knife. I don't really care about it. The only thing I liked about this mod is the needler and the bullets, the covenant carbine and its bullets, and maybe the sniper rifle.
there is a lot more to like than just that :P

and i dont think you read the text you quoted, excruciator. because thinkto urself mentions adding new animations. also, the throwing part is just what attracts me. could you imagine someone missing with a sniper, then whipping out one big mother effin hammer and throwing it to crush you? teh awesomenes ;D

and teh unrealism
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Offline Thinkto urself

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Re: Halo Legendary Trilogy [In developement]
« Reply #807 on: December 25, 2007, 12:15:24 am »
Tsk.. Tsk... Tsk... Excruciator and your negativity... You don't have any Imagination at all don't you?

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Offline Flacid Assassin

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Re: Halo Legendary Trilogy [In developement]
« Reply #808 on: December 25, 2007, 12:17:06 am »
Ok one question

im not going to read through all the posts

When or How Soon? is this mod coming out?

Offline Thinkto urself

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Re: Halo Legendary Trilogy [In developement]
« Reply #809 on: December 25, 2007, 12:25:31 am »
We hate your kind flacid.
The grunts do nothing in halo but give us fun easter eggs. Fun easter eggs. If you notice all grunts say something retarded when they're fighting. They are heckv small and they die in 1 shot from a battle rifle. I hate the grunts...

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Offline Flacid Assassin

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Re: Halo Legendary Trilogy [In developement]
« Reply #810 on: December 25, 2007, 12:29:57 am »
why u think im called Gorby The Grunt, i say stupid things like them lol.....



anyone seen the New halo coming out in March?

Offline Hiro

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Re: Halo Legendary Trilogy [In developement]
« Reply #811 on: December 25, 2007, 04:21:41 am »
Hmm, I think I'll post some new screenies since CP4 doesn't look to be coming too soon to make them outdated right away. (prove me wrong :D)

[EDIT]
Ok, here you go. 15 screenies at 1024*768. High quality photoshop jpgs. (High quality, but do not be alarmed. In total the screenies are only about 3MB. That's about 150-200KB per image ;) )

http://i179.photobucket.com/albums/w307/Everyst/screenshot-07-12-25-01.jpg
http://i179.photobucket.com/albums/w307/Everyst/screenshot-07-12-25-02.jpg
http://i179.photobucket.com/albums/w307/Everyst/screenshot-07-12-25-03.jpg
http://i179.photobucket.com/albums/w307/Everyst/screenshot-07-12-25-04.jpg
http://i179.photobucket.com/albums/w307/Everyst/screenshot-07-12-25-06.jpg
http://i179.photobucket.com/albums/w307/Everyst/screenshot-07-12-25-07.jpg
http://i179.photobucket.com/albums/w307/Everyst/screenshot-07-12-25-08.jpg
http://i179.photobucket.com/albums/w307/Everyst/screenshot-07-12-25-09.jpg
http://i179.photobucket.com/albums/w307/Everyst/screenshot-07-12-25-10.jpg
http://i179.photobucket.com/albums/w307/Everyst/screenshot-07-12-25-11.jpg
http://i179.photobucket.com/albums/w307/Everyst/screenshot-07-12-25-12.jpg
http://i179.photobucket.com/albums/w307/Everyst/screenshot-07-12-25-13.jpg
http://i179.photobucket.com/albums/w307/Everyst/screenshot-07-12-25-14.jpg
http://i179.photobucket.com/albums/w307/Everyst/screenshot-07-12-25-15.jpg
http://i179.photobucket.com/albums/w307/Everyst/screenshot-07-12-25-16.jpg
http://i179.photobucket.com/albums/w307/Everyst/screenshot-07-12-25-20.jpg

I decided to put up as links anyway. People seem to have issues with me when I post nice big screenies on forums. :P

Enjoy! And have good holidays everyone.
« Last Edit: December 25, 2007, 05:51:53 am by Hiro »
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Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #812 on: December 25, 2007, 10:34:19 am »
Ok one question

im not going to read through all the posts

When or How Soon? is this mod coming out?
Oh waah, shame on you, you told me you're making your own Halo mod. Or are you just one of those people who just has a big mouth and no skills?

And Devi... please stop your spamming or some mod will come sooner or later and end it himself [although the Mod moderators are usually pretty laid back].

Still need to get someone to make a config...working on that. Need to also get Keron on the maps, stupid me >.< I'll push out CP4 ASAP. Hiro, you didn't patch in the new powerup boxes or are those pre-CP3?
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Offline Thinkto urself

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Re: Halo Legendary Trilogy [In developement]
« Reply #813 on: December 25, 2007, 01:08:05 pm »
What's so wrong with using Ivel's configuration system?


Edit: Thanks for the Photos Hiro, but I sort of think that... well the plasma rifle appears a little to big, and the
S2-AM looks like a slowly deceasing tube... Wheres the scope on the S2-AM and the little things that hold it up? It looks REALLY dark from those screen shots. 
« Last Edit: December 25, 2007, 01:15:02 pm by Thinkto urself »

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Offline C-37

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Re: Halo Legendary Trilogy [In developement]
« Reply #814 on: December 25, 2007, 06:03:16 pm »
Fav Weps: Deagles, Barret, Knife.
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Offline Thinkto urself

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Re: Halo Legendary Trilogy [In developement]
« Reply #815 on: December 25, 2007, 06:47:16 pm »
http://i179.photobucket.com/albums/w307/Everyst/screenshot-07-12-25-08.jpg

Does the Brute Shots ammo go always like that?
... C-37, yet another person registered just to comment on this topic. Espadon, you have a fan club. C-37, M79 bullets are naturally of ballance from there center and rotate at the END of there gfx, Don't blame Espadon, blame mm for that horribly ugly rotation system. Also Espadon, Not accusing you or anything... Are you just using gradients for those plasma bullets/brute shot bullets?

Edit: I see... THAT YOU BELIEVE... That the plasma rifle is un-reloadable. LIES! The plasma rifle has a battery charge of 120, not 200. It is reloadable, its just instead of having rounds, you have batteries. Like a Duracell. You pop one in, you cant put more energy into it from another battery and you have to pop a new one in. Was that useful?
« Last Edit: December 25, 2007, 06:51:40 pm by Thinkto urself »

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Offline C-37

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Re: Halo Legendary Trilogy [In developement]
« Reply #816 on: December 25, 2007, 07:11:09 pm »
^

Off-Topic: Nope, I forgot my other accounts pass what was called Bardock, and I made this one yesterday if I remember correctly.
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Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #817 on: December 25, 2007, 09:33:36 pm »
Okay, 120 shots, that'll help. And the non-reloadable is for balancing reasons. Adds flavor. If the Beta Testers [and that's Hiro, Nemi, Adad, and Blackburn] yell for it then I'll give it a long load time.
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Offline Hiro

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Re: Halo Legendary Trilogy [In developement]
« Reply #818 on: December 25, 2007, 10:42:40 pm »
Wait what? In Halo 1 (the only one I've really played much of) Master Chief did not have the knowledge of the technology of how to reload covenant weapons, excluding the needler. Or something like that, you couldn't reload plasma rifle or plasma pistol. Thats how it works in this mod too, so I don't see a problem. (Unless later on MC learned how to reload...)

I really like how the plasma rifle can just keep firing even when the enemies are reloading, but you better hope you kill someone before you run out of bullets. :D Its cool how it works just like Halo 1 (except for overheating, but that wouldn't work in soldat)

And Espadon, I never recieved new powerup boxes as far as I know. There are no textures in the CP3 folder.
« Last Edit: December 25, 2007, 10:44:17 pm by Hiro »
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