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Author Topic: Halo Legendary Trilogy [In developement]  (Read 133858 times)

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Offline Keron Cyst

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Re: Halo Legendary Trilogy [In developement]
« Reply #300 on: July 23, 2007, 12:11:25 pm »
The blood is kinda lame. It should be, like... sparks or something. But otherwise this is really very impressive work :D

Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #301 on: July 23, 2007, 12:13:39 pm »
The spewing blood or the ranny-blood? I've never touched Sparks-gfx before, but I indeed was thinking this morning that I should make the hit-spark flare up like a shield hit. I'm gonna have to get on that ASAP. [OMG I love 1.4.1 Alpha support soooo much!]
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Offline Master Chief43

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Re: Halo Legendary Trilogy [In developement]
« Reply #302 on: July 23, 2007, 01:34:26 pm »
Hm... Looks a bit bad when blew up, but I have a feeling that it looks way better in game.
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Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #303 on: July 23, 2007, 07:02:49 pm »
Lol, why did you blow up pictures that were already blown up 4x? ;)

Anyways, in response to Keron... I tried a new sparks effect:

[New Puff.png]

Notice the shield flare on the flood.
The blood is quite reasonable as there is quite a bit of blood in Halo, something that I was surprised at too at first.
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Offline Bunney

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Re: Halo Legendary Trilogy [In developement]
« Reply #304 on: July 24, 2007, 07:50:58 am »
Nice :D omg i wanna play this shizzle fizzle !

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Re: Halo Legendary Trilogy [In developement]
« Reply #305 on: July 24, 2007, 07:56:18 am »
Wth is that "creature" which are you shooting ? ...

Btw - Get the fucking "Art n00b" text out of there...it's not true.

Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #306 on: July 24, 2007, 10:05:07 am »
It's a flood combat form, Dairy.

And what's wrong with being an art noob? :P
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Offline Master Chief43

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Re: Halo Legendary Trilogy [In developement]
« Reply #307 on: July 24, 2007, 12:28:17 pm »
Lol, why did you blow up pictures that were already blown up 4x? ;)
When I "blew up" I was talkng about the picture. I didn't blow it up at all if it alrdy blewn up, that idiotic...
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Offline fast_ede

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Re: Halo Legendary Trilogy [In developement]
« Reply #308 on: July 24, 2007, 03:08:53 pm »
Lol, why did you blow up pictures that were already blown up 4x? ;)
When I "blew up" I was talkng about the picture. I didn't blow it up at all if it alrdy blewn up, that idiotic...

English?   Espadon was wondering if why you enlarged the picture if it was already enlarged. Anyway, It's looking pretty nice Espadon. As I already told you.


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Offline Hiro

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Re: Halo Legendary Trilogy [In developement]
« Reply #309 on: July 25, 2007, 04:41:44 am »
Going very well. How long before the next update?
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Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #310 on: July 25, 2007, 06:29:36 am »
Very soon. I'm still grappling with the shield flare, as now it looks, well, here:



If you guys think it looks enough like the Halo shield flare...
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Offline Pie

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Re: Halo Legendary Trilogy [In developement]
« Reply #311 on: July 25, 2007, 06:45:13 am »
Espadon, I rarely venture into the modifcations forum, but im glad i did, this is superb. So superb infact that you could use soldat to branch a new game with just this modification. I was wondering if you would like some maps made, or have you already got someone in mind for that. Im not very skilled at making maps in a short amount of time, but i can give it a shot all i would need is an outline to follow. Sir, if i was wearing a hat, i would tip it to you. Bravo on this modification and please continue the good work.
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Offline Keron Cyst

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Re: Halo Legendary Trilogy [In developement]
« Reply #312 on: July 25, 2007, 08:07:01 am »
... what's wrong with being an art noob? :P
The only problem here is that you aren't one ;)

Offline henry_12i

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Re: Halo Legendary Trilogy [In developement]
« Reply #313 on: July 25, 2007, 08:36:05 am »
Hi all. Espadon, what can I say, this mod looks pretty damn good. Like Pie above me I would also like to help out by making some maps, if that is alright with you, of coarse. Keep working on this mod and as far as I have seen this will probably become the soldat mod of the year.

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Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #314 on: July 25, 2007, 11:05:08 am »
The only problem here is that you aren't one ;)

Ah, the title of Art N00b was actually stolen by me from the leader of Mektek's Art Department.
I like the affectionately derogatory title. XD

Pie and Henry; thanks for your support. I've talked with Keron about making one map for this mod, and if you think you're up for the challenge, I'd love your mapmaking help. Just make sure that playability and action-filled maps (no TW map formats please) ranks foremost (so what I mean is no more tw_Rages; that was a bunch of eye candy but in practice, I really didn't enjoy playing the map). I'll warn you that I am very discriminating, so try to be a perfectionist with the maps if you aren't already one. ;)


Anyways, I think I'm finally happy with my Puff.png. Here are some looks at the shield flare effect:



I used this picture as a reference:



Now, if you guys think it's okay I'll get started gathering the stuff for the patch together.
« Last Edit: July 26, 2007, 06:59:40 am by Espadon »
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Offline Bunney

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Re: Halo Legendary Trilogy [In developement]
« Reply #315 on: July 25, 2007, 12:03:02 pm »
Hmm Espadon...damm that could be Amazing! making this a "new" game just by this mod...if u could get enough maps to replace the standard ones. and maybe make the menu blue instead of green and name it like: Halat (lol) it would be soldat, but liek, tottaly new. could that be done? cuz i would love to help on that!

Offline Espadon

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Re: Halo Legendary Trilogy [In developement]
« Reply #316 on: July 25, 2007, 12:06:54 pm »
No, I'm not going to do anything like that. The mod itself is already ambitious enough, and I'm already half-tired doing and perfecting all the graphics to a polished level. Programming is just going to force the life essence out of me.

And Halat just sounds like Salad. Or... Halite (salt). If I make a game its going to be original. Like my DEV thing.

EDIT: W00t 500th post?
« Last Edit: July 25, 2007, 12:19:30 pm by Espadon »
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Offline Bunney

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Re: Halo Legendary Trilogy [In developement]
« Reply #317 on: July 25, 2007, 12:17:44 pm »
EDIT: W00t 500th post?

God damm ur soul... :( im still low UR A FLAGRUNNER!!!!! AHHHH

But okay, no halat then :( Rofl.

Offline .Long-Range

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Re: Halo Legendary Trilogy [In developement]
« Reply #318 on: July 25, 2007, 01:11:01 pm »
ESPADON.
I've definitely gotta create a separate Soldat folder just for this mod when I get my home PC fixed.
I've read through some of the pages of this thread... and it sounds truly amazing.

Very good job, Espadon as usual :]
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Offline Espadon

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Re: Halo Legendary Trilogy [In developement | Cumulative Patch 2 | 7.25.07]
« Reply #319 on: July 25, 2007, 01:40:41 pm »
About time you came over and paid me a visit in my hovel here, Long. ^^

Anyways, I've released the awaited CP2.

Release notes:

o Fixes the "thin ankle" nogas.
o Includes new SRS, Plasma Pistol, M41 sounds, and includes the previous BR55+Needler sound patch
o New "shield" puff
o Slightly tweaked menu graphics
o Revised weapons:
>M7057 DP Flamer
>M6G Pistols
>M90 Shotgun
>Tweaked stat gun mount (just one pixel XD)
>~NEW~ PNG Muzzle flashes for Spartan Laser and Needler (and Carbine, not included)
o New flames
o Spartan Team bots -- Linda, Fred, and Kelly
o Updated Weapons.ini

Special thanks to fast_ede (Lt. Blackburn) for his M19/41, SRS, Plasma Rifle, and MA5B sounds.

Where's the download? Sorry, but I'm tired of consumers. If you want the beta, be a beta tester, goddammit. I am only releasing this, and future updates to active beta testers. If there is any beta tester I forgot to PM, let me know.
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