Author Topic: Urban Theatre  (Read 15784 times)

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Offline yamo

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Re: Urban Theater
« Reply #60 on: February 26, 2008, 01:29:57 pm »
thanks xD
Urban Theatre

Offline PaFel

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Re: Urban Theater
« Reply #61 on: February 26, 2008, 03:17:11 pm »
my m4a1 does not have a carrying handle/ iron sight, its a red dot sight.
http://en.wikipedia.org/wiki/M4_carbine, the first picture on that link isnt the kind of sight im using, but it does show that the m4a1 does not need a carrying handle/ iron sight. maybe i can make it look more like a sight.

Heh :) You mean "Advanced Combat Optical Gunsight (ACOG)" ? ;) I'm carring one in hand (unfortunetly broken :-\ ) at the moment and it doesn't look like you have shown it  :P

My try in attachment.

The para does have a mag, ill see about making it bigger. and ill try and adjust the other weapons. thanks for the feedback.

for the steyr, what do you mean by "other mag?"hehe srry.

Para mag should be less wide and taller imo.

Steyr, I mean same as I showed on pic (longer mag with curve).

Offline yamo

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Re: Urban Theater
« Reply #62 on: February 26, 2008, 03:24:29 pm »
red dot sight :), its what they are called on CoD4. maybe it goes by both names.  ???
http://en.wikipedia.org/wiki/Red_dot_sight
anyway yea, now that ive looked it up, none of them match what i drew, imma gonna change it  :)
« Last Edit: February 26, 2008, 03:31:54 pm by yamo »
Urban Theatre

Offline PaFel

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Re: Urban Theater
« Reply #63 on: February 26, 2008, 03:27:32 pm »
red dot sight :), its what they are called on CoD4.
http://en.wikipedia.org/wiki/Red_dot_sight
anyway yea, now that ive looked it up, none of them match what i drew, imma gonna change it  :)

There are lot of types of red dot sights. Eg.: CompM2, CompM3, Trijcon ACOG, Trijcon ACOG reflex etc. You have big choice. ;)

Offline yamo

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Re: Urban Theater
« Reply #64 on: February 26, 2008, 03:32:03 pm »
i will add the reflex sight (aka red dot sight  ;D) to it, you can see it in this picture. (top-left)
http://en.wikipedia.org/wiki/Image:SOPMOD_2-2005.jpg
since it is closest to what i already have.
Urban Theatre

Offline PaFel

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Re: Urban Theater
« Reply #65 on: February 26, 2008, 03:33:55 pm »
I also reomend the holographic EoTech. It looks damn sexy on M4 ;)



Can be in longer version too (the "nose" is 2* longer)

« Last Edit: February 26, 2008, 03:35:56 pm by PaFel »

Offline yamo

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Re: Urban Theater
« Reply #66 on: February 26, 2008, 03:35:13 pm »
oo that does look nice. looks like the kind you see in CoD4.

edit:
im done with the next batch of changes  :), but im at school right now and cant post them  :(..ugh...cant wait to graduate, senior year FTW.
« Last Edit: February 27, 2008, 12:30:23 pm by yamo »
Urban Theatre

Offline Laser Guy

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Re: Urban Theater
« Reply #67 on: February 27, 2008, 02:58:49 pm »
Wow, just checked the "Urban Theater" thing for fun and realised it's the old "Modern/CSS Weapons Mod"... Yamo you old chap, so you are back! God damn I missed you! How's life? Love life? Need help on sounds?
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Offline yamo

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Re: Urban Theater
« Reply #68 on: February 27, 2008, 05:55:11 pm »
lol, hey laser. Life is good right now  8)...school is starting to wind down so i decided i could squeeze in some mod time during the day. my love life? eh..not so good lol. Thanks for the offer but i think i'm alright on sounds, ive found a good source to get great quality ones. If i need anything else though ill let you know  ;).

Date Posted: February 27, 2008, 03:17:55 pm
new preview is up, enjoy =p.
Urban Theatre

Offline Dairy

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Re: Urban Theater
« Reply #69 on: February 28, 2008, 06:01:02 am »
The weapons itself are nice but honestly most of them doesnt look like their real counter parts...

Offline yamo

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Re: Urban Theatre
« Reply #70 on: February 28, 2008, 11:04:07 am »
maybe, but they do have some semblance to their real world couterparts. I like to add my own flare to weapons. xD
Urban Theatre

Offline PaFel

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Re: Urban Theatre
« Reply #71 on: February 28, 2008, 04:06:32 pm »
Simple remake and you have acog ;) (I just turned the red-dot and make space between front grip and body one pixel shorter)

Offline NinjaGimp369

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Re: Urban Theatre
« Reply #72 on: February 29, 2008, 12:32:42 am »
Welcome back yamo. This mod is looking great!
"You should've used the pythagoras theorum, b*tch."
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Offline yamo

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Re: Urban Theatre
« Reply #73 on: February 29, 2008, 10:24:35 am »
thanks
Urban Theatre

Offline Laser Guy

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Re: Urban Theatre
« Reply #74 on: February 29, 2008, 03:07:44 pm »
lol, hey laser. Life is good right now  8)...school is starting to wind down so i decided i could squeeze in some mod time during the day. my love life? eh..not so good lol. Thanks for the offer but i think i'm alright on sounds, ive found a good source to get great quality ones. If i need anything else though ill let you know  ;).

Date Posted: February 27, 2008, 03:17:55 pm
new preview is up, enjoy =p.
Using fpsbanana.com? If so, u still need to combine sounds together, which I can do easly :D
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Offline yamo

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Re: Urban Theatre
« Reply #75 on: February 29, 2008, 03:31:27 pm »
yea thats what im using, what do you mean combine sounds?
Urban Theatre

Offline Laser Guy

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Re: Urban Theatre
« Reply #76 on: March 01, 2008, 01:16:50 am »
Basically if you download a pack of sounds there are usually like 3 sounds for reload (clip in, clip out, bolt pull, etc). So if u want to use them in soldat you have to connect these 3-4 files into 1 file. Don't beleve it? Download and see for yourself! ;)
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Offline yamo

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Re: Urban Theatre
« Reply #77 on: March 01, 2008, 08:42:28 am »
oh yea, hmm...i could just use the sound of the clip going in xD.
Urban Theatre

Offline Laser Guy

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Re: Urban Theatre
« Reply #78 on: March 01, 2008, 12:09:20 pm »
oh yea, hmm...i could just use the sound of the clip going in xD.
I tried that, it sounds stupid  :-X
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Offline Krack

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Re: Urban Theatre
« Reply #79 on: March 25, 2008, 10:56:51 pm »
So... I've been waiting for a while for this to be released... Anytime now...
 ;D
Viva Soldat