Author Topic: Night Forces  (Read 16603 times)

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Offline PaFel

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Night Forces
« on: August 30, 2007, 04:26:10 pm »
Night Forces mod.

Changes:

Weapons (Interfaces and gfxs)
Interface (sniper line, cursor, arrow)
Sfx
Weapons.ini

Credits:

Mk.48 and Mk.23 by Michał Zajączkowski

rest weapons, weapons-gfx, sfx by PaFcio.

Special thanks for my cousin Peter for base of start application.

Mod is in two versions (normal and dark) normal can be used at day or not very dark maps and dark set has "harder" lights and lasers specialy for dark maps (like ex. inf Undermine)

Screen:



Weapons-gfx:



*Picture shows only half of sniper line*

*!Full relase in this topic!*

(Click on this image/banner for more info)




DOWNLOAD FULL (1.2) (2.32 MB)[/b][/size]: CLICK

DOWNLOAD BASIC VERSION (2.33 MB): CLICK


*UPDATE*

Changes (1.1):

New smooth flash on MP5 TFL and Mag-Lite 2D

Darker woods on AK74U and EX-41

Changes (1.2):

Reshaded M870, SPR, EX-41 and new knife.

Screen:


DOWNLOAD (1.2 update only) (163 KB): CLICK
« Last Edit: March 26, 2008, 03:42:37 pm by PaFel »

Offline Mangled*

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Re: Night Forces
« Reply #1 on: August 30, 2007, 06:14:45 pm »
Looks really really nice! Love the background... are you going to change some of the interface too?
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Offline Yes

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Re: Night Forces
« Reply #2 on: August 30, 2007, 10:41:20 pm »
Wow that looks excellent. Green is also one of my favorite colors so this mod looks even better too. You should of changed the gosteks to black though. Oh well it still looks great.
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Offline PaFel

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Re: Night Forces
« Reply #3 on: August 31, 2007, 06:05:47 am »
Looks really really nice! Love the background... are you going to change some of the interface too?

I can but I have no good idea for it. Can help me with thinking? ;)

This NV green is good for dark maps. It makes good contrast between map and weapons graphics.

Btw: If anyone would ask - flashlight can be usefull for S.O.S signal :P It also makes a small damage.

Btw2: Added weapons-gfx preview.

Offline rumpel

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Re: Night Forces
« Reply #4 on: August 31, 2007, 08:35:18 am »
looks really nice ;)
i download it :P
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Offline O.R.I.O.N.

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Re: Night Forces
« Reply #5 on: August 31, 2007, 02:13:07 pm »
Lol, night vision blur bg. Fun touch.

Beautiful guns, and lol @ maglite. I'll give it a try once I find enough time to play.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Espadon

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Re: Night Forces
« Reply #6 on: August 31, 2007, 03:30:07 pm »
I think you can do a better job with the flash light light cone. Try using the marquee tool to make a cone first, then using a white gradient to alpha in it, then gaussian blurring it by 0.3 pixels.
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Offline ^_^

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Re: Night Forces
« Reply #7 on: August 31, 2007, 08:11:15 pm »
Looks good, although the AK and the minigun replacement need some darkening, they just don't seem to fit with such light browns. :-\

Still, looks cool, love the idea of a flashlight.
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Offline ace

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Re: Night Forces
« Reply #8 on: August 31, 2007, 09:58:45 pm »
Looks good, although the AK and the minigun replacement need some darkening, they just don't seem to fit with such light browns. :-\

I Agree^^


Offline LeetFidle

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Re: Night Forces
« Reply #9 on: September 01, 2007, 12:12:40 am »
looks nice. the weapons are a little blocky imo.
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Offline Freedom

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Re: Night Forces
« Reply #10 on: September 01, 2007, 02:12:10 am »
Looks solid and nice.
I download it yesterday, and i playing it for 4h...

I can say it is very nice and it's making me feel good ;P
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Offline PaFel

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Re: Night Forces
« Reply #11 on: September 01, 2007, 07:07:04 am »
I think you can do a better job with the flash light light cone. Try using the marquee tool to make a cone first, then using a white gradient to alpha in it, then gaussian blurring it by 0.3 pixels.

Looks good, although the AK and the minigun replacement need some darkening, they just don't seem to fit with such light browns. :-

Still, looks cool, love the idea of a flashlight.

Looks good, although the AK and the minigun replacement need some darkening, they just don't seem to fit with such light browns. :-

I Agree^^

Here you have! Update. Check first post.

Date Posted: 01 September 2007, 13:54:01
Also full version (updated).

Offline Android id:073

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Re: Night Forces
« Reply #12 on: September 03, 2007, 07:01:25 am »
good mod. love the mag lite :p
Got your hands bound, and your head down, and your eyes closed. You look so precious now.

Offline Dairy

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Re: Night Forces
« Reply #13 on: September 03, 2007, 07:09:54 am »
Nice mod. But much of guns lack on details and good shading. (EX ,Mk.12 and remmington mainly) ... I really love the MP5 - shading awesome - that gun is what I'm imaging all others - the style.

Knive is a pain in ass too. Too simple , too small - nothing special at all.

And I also like the Soccom replacement - really inovative and the Pancor Jackhammer shotgun...I would like much more that gun as Spas-12 replacement.

Offline PaFel

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Re: Night Forces
« Reply #14 on: September 03, 2007, 09:41:21 am »
Nice mod. But much of guns lack on details and good shading. (EX ,Mk.12 and remmington mainly) ... I really love the MP5 - shading awesome - that gun is what I'm imaging all others - the style.

Knive is a pain in ass too. Too simple , too small - nothing special at all.

Updated.


Offline Dairy

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Re: Night Forces
« Reply #15 on: September 03, 2007, 10:39:29 am »
Nice mod. But much of guns lack on details and good shading. (EX ,Mk.12 and remmington mainly) ... I really love the MP5 - shading awesome - that gun is what I'm imaging all others - the style.

Knive is a pain in ass too. Too simple , too small - nothing special at all.

Updated.



Did you updated even the 1st picture ? Because I can't see an incredible change on the knife there.

Offline PaFel

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Re: Night Forces
« Reply #16 on: September 03, 2007, 10:46:57 am »
Did you updated even the 1st picture ? Because I can't see an incredible change on the knife there.

Uh...? :)

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Offline Dairy

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Re: Night Forces
« Reply #17 on: September 03, 2007, 10:52:02 am »
Ow yay...Sorry I knew it...maybe it was because in the picture there isn't chosen knife so it's dark...damn my eyes. The new one is nicier as well.


I know - this is your mod. I don't wanna rush your topic, but still I'm interested into this and I would like to see the knife more "atractive"...ya know what I mean ? ...like. Make the blade longer and "bigger"....some cool and sexy shapes ...etc.

Now it looks like a kitchen messer...I would like to see a real army knife.

Offline TBDM

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Re: Night Forces
« Reply #18 on: September 03, 2007, 12:17:47 pm »
it's a combat knife Diary, not a freaking goth-knife-thing -.-'


but, would be nice if you could make a H&K Knife.

clicky

and the AKSU silencer looks to flat, needs to be a bit diff.

clucky (see top one of 3)
« Last Edit: September 03, 2007, 12:20:40 pm by TBDM »

Offline PaFel

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Re: Night Forces
« Reply #19 on: September 03, 2007, 12:30:30 pm »
but, would be nice if you could make a H&K Knife.

clicky

Would try ;)

and the AKSU silencer looks to flat, needs to be a bit diff.

clucky (see top one of 3)

What exactily you mean?

Offline Dairy

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Re: Night Forces
« Reply #20 on: September 03, 2007, 01:17:58 pm »
it's a combat knife Diary, not a freaking goth-knife-thing -.-'


but, would be nice if you could make a H&K Knife.

clicky

and the AKSU silencer looks to flat, needs to be a bit diff.

clucky (see top one of 3)

1st - Let me be if you don't know what I mean. I wanted to give a nice tip and I meant something (Not exactly) like this : RAMBO KNIFE
ARMY KNIFE (army knife - not a sword or what you understood under it...)

2nd - God damn learn how my name spells....thanks.

Offline Henito Kisou

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Re: Night Forces
« Reply #21 on: September 03, 2007, 01:36:32 pm »
I make interface for it, but I dont known if gosteks because my curse is in that way, when I did something it's always like SF or Futuristic ::) ;) :P

Offline Psycho

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Re: Night Forces
« Reply #22 on: September 03, 2007, 02:18:50 pm »
Kind of mediocre mod in my opinion. Some of the weapons looks pretty flat and 2D. They tend to be a bit to square and with some lack of shading. I dont know if a black outline serves theese weapons well.

The M14 was very nice though. I like the shine on the top of it. Mp5 is also very nice

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Offline PaFel

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Re: Night Forces
« Reply #23 on: September 03, 2007, 02:29:07 pm »
I make interface for it, but I dont known if gosteks because my curse is in that way, when I did something it's always like SF or Futuristic ::) ;) :P

I can make Interface myself (I'm Interfacer extreme :P ). I just have no idea for it. I wan't to make it un-reg. Gostek - I'm not good at it. If you want you can make one (two - for both teams). I 'll exactily put credits to you. (It should be something like special forces with night vision etc. [I can make half/transparency myself if you cant])

1st - Let me be if you don't know what I mean. I wanted to give a nice tip and I meant something (Not exactly) like this : RAMBO KNIFE
ARMY KNIFE (army knife - not a sword or what you understood under it...)

Omg  :o Are you crazey?!  ;D

I don't think this could be named "combat" knife. Kombat knifes are not to big. I think that the current one is good. If you want other just help me makin' outlines - it's my biggest problem with knifes.


Offline Henito Kisou

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Re: Night Forces
« Reply #24 on: September 03, 2007, 03:21:05 pm »
Ok, maybe you can making good interfaces, but still I make optional, unregistered adjusted to gosteks theme, not exactly special forces but I try similiar to that with night vision. ;)

Offline PaFel

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Re: Night Forces
« Reply #25 on: September 03, 2007, 03:22:52 pm »
Ok, maybe you can making good interfaces, but still I make optional, unregistered adjusted to gosteks theme, not exactly special forces but I try similiar to that with night vision. ;)

Ok, no problem :)

Offline TBDM

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Re: Night Forces
« Reply #26 on: September 03, 2007, 03:30:35 pm »
i mean that the silencer doesn't look like a one thy use in AKSUs...the top image of the 3 in that picture is the one thy use on them..it goes a bit over the barrel and had a weird round-pointisch shape..:)

oh, and sorry dairya  [retard]
i missunderstood you, yes. but i think a rambo-knife wouldn't fit in to this mod..(just my opinion)
« Last Edit: September 03, 2007, 03:32:06 pm by TBDM »

Offline PaFel

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Re: Night Forces
« Reply #27 on: September 04, 2007, 01:42:34 pm »
i mean that the silencer doesn't look like a one thy use in AKSUs...the top image of the 3 in that picture is the one thy use on them..it goes a bit over the barrel and had a weird round-pointisch shape..:)

Omg. You mean PBS-4 silencer. I exactily can make it but it would require png. It's no problem but I'm thinking if it would fit to other bmp weapons. Anyway I'll try tommorow.

*PaFcio's out for today*

Date Posted: 03 September 2007, 22:35:53
Ok here you have beta of new add - Day Forces ;) Any suggestions?
« Last Edit: September 04, 2007, 01:44:10 pm by PaFel »

Offline TBDM

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Re: Night Forces
« Reply #28 on: September 04, 2007, 02:20:55 pm »
m16a3 front grip/vert grip looks to dark compared to the rest, it just goed PEW dark,  mayube make the rest of it a tad darker?
MK.14 looks just weird, from big to small :/
for the rest theres nothing i see at the moment

Offline PaFel

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Re: Night Forces
« Reply #29 on: September 04, 2007, 03:22:12 pm »
m16a3 front grip/vert grip looks to dark compared to the rest, it just goed PEW dark,  mayube make the rest of it a tad darker?

Ok I would fix it in full.

MK.14 looks just weird, from big to small :/
for the rest theres nothing i see at the moment

You really think so?



I think it's almost the same.

Any other suggestions? I need idea for chainsaw place. Something "normal". I was thinking about it but I still have no idea. Naybe it'll come to my mind tommorow :P .

So one more time. Anything wrong with it ('cause the first time when makin' this mod I'm not completly sure).

Offline TBDM

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Re: Night Forces
« Reply #30 on: September 05, 2007, 06:00:20 am »
that's the weardest machinegun ive seen yet.


chainsaw?

a long pipe? :-)

Offline Dairy

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Re: Night Forces
« Reply #31 on: September 05, 2007, 07:14:14 am »
I've made that gun too. ^^. Time ago... heh , the scope isn't like the one on the picture.

The new version is interesting. Interesting weapon choices...but still I miss some better hardcore realistic shading... :-\

Offline PaFel

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Re: Night Forces
« Reply #32 on: September 05, 2007, 12:59:00 pm »
that's the weardest machinegun ive seen yet.

It's carabine!


chainsaw?

a long pipe? :-)

What you mean? Bangalow pipe (WWII [private Ryan - omacha beach)]

or just stick?

Date Posted: 05 September 2007, 15:07:22
I've made that gun too. ^^. Time ago... heh , the scope isn't like the one on the picture.

Yes it's colomator not scope.

The new version is interesting. Interesting weapon choices...but still I miss some better hardcore realistic shading... :-

You mean teh MP5 shading I guess.

Date Posted: 05 September 2007, 15:08:14
Ok I repaired M16 (wont make screen for one weapon). I still need idea for chainsaw.

Offline O.R.I.O.N.

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Re: Night Forces
« Reply #33 on: September 05, 2007, 01:00:15 pm »
You could always use something rediculous. Like a waffle iron.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline PaFel

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Re: Night Forces
« Reply #34 on: September 05, 2007, 01:13:55 pm »
You could always use something rediculous. Like a waffle iron.

I see that I don't understand much things ;D

So What The Hell is waffle iron?!

Offline Laser Guy

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Re: Night Forces
« Reply #35 on: September 05, 2007, 01:18:22 pm »
the mod looks rly nice, the weps are awsome! Niezła robota!
Text goes here...

Offline O.R.I.O.N.

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Re: Night Forces
« Reply #36 on: September 05, 2007, 01:26:57 pm »
...a waffle iron? That thing you use to make waffles? o_e
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Laser Guy

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Re: Night Forces
« Reply #37 on: September 05, 2007, 01:27:51 pm »
gofrownica
Text goes here...

Offline PaFel

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Re: Night Forces
« Reply #38 on: September 05, 2007, 01:29:16 pm »
...a waffle iron? That thing you use to make waffles? o_e
gofrownica

Omg, Rotfl ;D Nor I need something military :)

Offline O.R.I.O.N.

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Re: Night Forces
« Reply #39 on: September 05, 2007, 01:31:32 pm »
Buzz saw, weed whacker, hedge trimmer, "flamethrower", etc.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Laser Guy

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Re: Night Forces
« Reply #40 on: September 05, 2007, 01:41:46 pm »
dunno what is buzz saw....

cośtam, kosiarka, sekator do krzaków, miotacz ognia, itp.
Text goes here...

Offline O.R.I.O.N.

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Re: Night Forces
« Reply #41 on: September 05, 2007, 01:43:38 pm »
By buzzsaw, I mean a rotary saw.

Oh, and I was serious when I said "flamethrower". Ivan's Mecha Mod had a short-ranged flamethrower saw, as some of you might recall.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Laser Guy

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Re: Night Forces
« Reply #42 on: September 05, 2007, 01:53:15 pm »
oh, ok
Text goes here...

Offline PaFel

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Re: Night Forces
« Reply #43 on: September 05, 2007, 02:16:31 pm »
cośtam, kosiarka, sekator do krzaków, miotacz ognia, itp.

That sounds ultra :D

Oh, and I was serious when I said "flamethrower". Ivan's Mecha Mod had a short-ranged flamethrower saw, as some of you might recall.

Oh nice idea - tommorow.

*PaFcio's out for today*

Offline Laser Guy

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Re: Night Forces
« Reply #44 on: September 05, 2007, 02:20:32 pm »
"Pafcio's out!" (robotic tone)
Text goes here...

Offline Shivorken

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Re: Night Forces
« Reply #45 on: September 05, 2007, 11:58:17 pm »
m14 mod.0 !!!! I got on made for my mod as well. Such a sexy weapon ...
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Offline MAGRIMAN

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Re: Night Forces
« Reply #46 on: September 06, 2007, 07:56:25 am »
It is uberfuck!I dl it now!!!Thanks for that awesome mod
O rly?

Offline Laser Guy

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Re: Night Forces
« Reply #47 on: September 06, 2007, 08:21:26 am »
YAY!! I dl it right now too. Dzięki paweł!!@@!@!@!$@$% :D
Text goes here...

Offline Psycho

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Re: Night Forces
« Reply #48 on: September 07, 2007, 05:59:14 pm »
Minesweeper for chainsaw ;) (modified with sawblades ofc)

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Offline PaFel

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Re: Night Forces
« Reply #49 on: September 08, 2007, 03:37:19 am »
Minesweeper for chainsaw ;) (modified with sawblades ofc)

Woha :) I was thinking about it but I realised if it would be normal it has no sense. But... I'll do it!

Offline PaFel

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Re: Night Forces
« Reply #50 on: September 08, 2007, 09:23:52 am »
Ok. Beta of CQB Forces. I need new Spas 15 'cause my one looks shity. I tried to make better but I can't  :-\

Offline ace

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Re: Night Forces
« Reply #51 on: September 08, 2007, 09:35:54 am »
Does this change the maps aswell? Like teh textures to green or something.


Offline PaFel

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Re: Night Forces
« Reply #52 on: September 08, 2007, 11:49:18 am »
Does this change the maps aswell? Like teh textures to green or something.

No. There's nos sense. Better make new maps :)

Offline TBDM

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Re: Night Forces
« Reply #53 on: September 08, 2007, 12:06:19 pm »
Ok. Beta of CQB Forces. I need new Spas 15 'cause my one looks ****y. I tried to make better but I can't  :-\

you mean spas 12?

i'd suggest Benelli Nova tactical


oh, and i think you should make the NEGEV bigger looks to small :/

Offline PaFel

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Re: Night Forces
« Reply #54 on: September 08, 2007, 12:45:37 pm »
you mean spas 12?

No I mean SPAS-15 ...link...

i'd suggest Benelli Nova tactical

Never post links to world.guns.ru images (it should be in rules) 'cause they're not visible.

Also it should be magazine feed shotgun so only Spas-15 wasn't made yet.

oh, and i think you should make the NEGEV bigger looks to small :/

It's not bigger than Galil (It's CQB so I was searching for something orginal+small).

Offline Dairy

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Re: Night Forces
« Reply #55 on: September 08, 2007, 01:04:38 pm »
Didn't I saw the LAW somewhere before ?

Offline PaFel

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Re: Night Forces
« Reply #56 on: September 08, 2007, 01:27:38 pm »
Didn't I saw the LAW somewhere before ?

Yes. It's Michał Zajączkowskis LAW from evo mod. It's only beta and I'm thinkin' about puting other weapon it this place.

Btw: Can anyone make spas-15 outlines for me? Or - have you got any suggestions for what should I put on des place? (don't tell me about akimbo pistols :) )

*Also screen of new start app:
« Last Edit: September 08, 2007, 01:42:17 pm by PaFel »

Offline Espadon

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Re: Night Forces
« Reply #57 on: September 08, 2007, 04:03:16 pm »
Kel-Tek looks a bit bland?
CRYSO | HLT                        

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Offline Henito Kisou

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Re: Night Forces
« Reply #58 on: September 09, 2007, 01:20:50 am »
Quote
Btw: Can anyone make spas-15 outlines for me? Or - have you got any suggestions for what should I put on des place? (don't tell me about akimbo pistols  )
Yes but I raised the size - 60x16 in compare to other your guns from screens. It's almost completely done, just color/shade it.

Quote
Universal Forces
Whaaat? This title reminds me Universal Soldier
« Last Edit: September 09, 2007, 01:43:23 am by Henito Kisou »

Offline PaFel

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Re: Night Forces
« Reply #59 on: September 09, 2007, 08:21:07 am »
Henito Kisou - your spas 15 is nice but too big  :-\

I'll try to find something other.

Also current screen attached.

*LAW exchanged with PZF 3.

*Espadon - I made stock darker. Now better?

Offline Henito Kisou

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Re: Night Forces
« Reply #60 on: September 09, 2007, 08:58:40 am »
Quote
Henito Kisou - your spas 15 is nice but too big
Why? It has similiar size as Remington, Panzerfaust, Kel-Tec, SCAR. If is too long you can always cut that handle like you did with your version of Spas-15, check that, some of your guns have ??x17~19 pix and mostly have exactly x16 or x15 and I really hate wasting guns by 1pix elements because it always looking terrible, so reduced deformed parts at outline to minimum value.

Offline PaFel

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Re: Night Forces
« Reply #61 on: September 09, 2007, 12:27:41 pm »
Why? It has similiar size as Remington, Panzerfaust, Kel-Tec, SCAR. If is too long you can always cut that handle like you did with your version of Spas-15, check that, some of your guns have ??x17~19 pix and mostly have exactly x16 or x15 and I really hate wasting guns by 1pix elements because it always looking terrible, so reduced deformed parts at outline to minimum value.

It's similar size. I don't know why but I don't like it. :)

Newest version - screen attached.

I'll make something for chainsaw tommorow (maybe doorbuster or something) and I'll upload full mod with it.

*added XM-26 LSS on des place*

**So last question: any suggestions to any version?**

Date Posted: 09 September 2007, 16:17:37
Damn! Can anyone suggest something for chinsaw place in CQB? I'm thinkin', thinkin' and nuttin goes to my mind.

Offline TBDM

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Re: Night Forces
« Reply #62 on: September 09, 2007, 12:39:26 pm »
taser?

Offline PaFel

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Re: Night Forces
« Reply #63 on: September 09, 2007, 03:07:56 pm »


*Click on the banner*
« Last Edit: September 11, 2007, 01:03:43 am by PaFel »

Offline rayza

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Re: Night Forces
« Reply #64 on: September 10, 2007, 09:49:02 pm »
i like it
if i had my own bazooka then there wouldn't be much else in the world

Offline ThunderPantz

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Re: Night Forces
« Reply #65 on: September 13, 2007, 12:50:54 am »
oooohhhh pretty.

LET THE BASH PIT LIVE ON.
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Offline Doktor_Joint

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Re: Night Forces
« Reply #66 on: September 13, 2007, 07:32:12 am »
I think this can be usefully: i made green sight line. Just to feel this night vision climate :P


« Last Edit: September 13, 2007, 07:35:06 am by Doktor_Joint »

Offline PaFel

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Re: Night Forces
« Reply #67 on: September 13, 2007, 02:59:59 pm »
I think this can be usefully: i made green sight line. Just to feel this night vision climate :P

Thanks! I'll propably add it to update. I'll propably make a full interface.



Date Posted: 13 September 2007, 16:26:24
New Interface, it's not done yet so you can give me some ideas/suggestions.

Offline TBDM

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Re: Night Forces
« Reply #68 on: September 13, 2007, 03:06:04 pm »
it's ok.

change:

jet icon (the black looks weird on it..
jet bar (i find the collor really ugly,the spots on it are weird)
health bar (the spots on it..)

Offline PaFel

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Re: Night Forces
« Reply #69 on: September 13, 2007, 03:11:21 pm »
The spots suposed to be NV noise, but if you suggest that, I can chge it. Any other suggestions? (bar colors etc.)

Offline Evil Noob

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Re: Night Forces
« Reply #70 on: April 21, 2008, 03:42:20 am »
Is this a soldat 1.4.2 mod?
Edit:ah nvm didnt see the v1.4.2 thingy at the top left of the screen
hey how can this have a higher rating than the Full one  :|
« Last Edit: April 26, 2008, 11:00:02 pm by Evil Noob »

Offline -Skykanden-

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Re: Night Forces
« Reply #71 on: April 21, 2008, 06:57:09 am »
oh my god... mega bump
Its a single mod, without configuration, how is not gonna be for 1.4? It works on it because haves png support. ;)

Offline PaFel

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Re: Night Forces
« Reply #72 on: April 21, 2008, 08:00:40 am »
Is this a soldat 1.4.2 mod?

It works for all >1.4 versions.

No more replies please. If you want something more new topic would be better to talk in.

Offline M.rSnow

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Re: Night Forces
« Reply #73 on: April 21, 2008, 10:25:03 am »
Were is the screenies?
Lapis: You need a vacation or a bullet though the head both works just fine by me.