Author Topic: Flamer  (Read 13117 times)

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Offline Blazing Tiger

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Re: Flamer
« Reply #100 on: July 02, 2007, 06:07:28 pm »
You make a good point...

It would be cool to see it being used more often, no doubt... I'd use it if it were made a secondary.
IGN: Anal Glaucoma

Offline Xxypher

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Re: Flamer
« Reply #101 on: July 03, 2007, 12:00:09 am »
Ok I love the flamer in soldat, I think it should be on the weapons list. A secondary I say. I worked with it a little and I think I got a good thing going here.

[Flamer]
Damage=1600
FireInterval=8
Ammo=50
ReloadTime=20
Speed=90
BulletStyle=5
StartUpTime=0
Bink=0
MovementAcc=5
It could be easily modded to replace another weapon =D

Offline crazydude360

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Re: Flamer
« Reply #102 on: September 05, 2007, 02:53:30 pm »
i aggree it should be added as a wepon option but only if our makeing mega kills and it adjusts for your skill lvl giveing less damage every kill you make but boosts back up at death...that way it wouldent be bitched
(p.s. am i the only one that notices the no damage glitch that occurs as soo as u lose the flame god powerup? i mean i toarched a afk for THREE MINUTES CONTINUOSLY and he didnt even take a scratch)

Offline Twistkill

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Re: Flamer
« Reply #103 on: September 05, 2007, 02:56:50 pm »
Do any of you know that the flamer is actually practically a WMD, it's just that the hit detection online is terrible? If you make the damage much higher like some of you have suggested, than it will be insanely overpowered in Zombie matches and offline games. It is a 1337 machine capable of raining death in those situations.

"A fool shows his annoyance at once, but a prudent man overlooks an insult." -Proverbs 12:16

Add me on PSN: Newfrag. Just make sure to tell me you're from SF. :P

Offline Graham

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Re: Flamer
« Reply #104 on: September 05, 2007, 03:02:12 pm »
Ok I love the flamer in soldat, I think it should be on the weapons list. A secondary I say. I worked with it a little and I think I got a good thing going here.

[Flamer]
Damage=1600
FireInterval=8
Ammo=50
ReloadTime=20
Speed=90
BulletStyle=5
StartUpTime=0
Bink=0
MovementAcc=5
It could be easily modded to replace another weapon =D
Tried to mod another weapon into the flamer, the flames are invisible.
@ii

Offline Will

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Re: Flamer
« Reply #105 on: September 05, 2007, 03:25:46 pm »
there are no invisible flames. It's an invisible bullet that ignites stuff after a few seconds.

Offline O.R.I.O.N.

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Re: Flamer
« Reply #106 on: September 06, 2007, 01:32:42 pm »
Oh, no, it's still a flame. It just moves faster than usual. If you notice, there's no pierce on impact.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.