Author Topic: ..::(Full Spectrum Forces)::.. by PaFcio  (Read 109992 times)

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Offline -Skykanden-

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Re: Universal Forces
« Reply #60 on: December 23, 2007, 10:00:18 am »
woohaaa! so so nice! You are going to be the next super modder?
Nice i see how you upgraded your skills.  I'm back from by trip :)
That FN2000 is awesome, i'm goign to use that mod!
Ah is saw a nice grenade launcher on worldguns.ru is chinese, i don't remember the name, later i will say it, it could replace the minigun

Offline PaFel

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Re: Universal Forces
« Reply #61 on: December 23, 2007, 10:32:28 am »
QLB-06 / QLZ-87B - Maybe I will try but it's damn huge. :)

Offline -Skykanden-

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Re: Universal Forces
« Reply #62 on: December 23, 2007, 03:48:26 pm »
yeah i mean that one. I like it... There should be a compàtible config...
You cousin created that one, cant creat a new Configuration?

Offline PaFel

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Re: Universal Forces
« Reply #63 on: December 24, 2007, 09:21:57 am »
There should be a compàtible config... You cousin created that one, cant creat a new Configuration?

This one that is included too my newest mods is primitive as hell. My cousin made it for me in ~10 minutes. The real one would take damn lot of time and I see him only sometimes and from year I haven't seen him at least one time when he wasn't makin some math, or other excetrise...

Offline Dairy

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Re: Universal Forces
« Reply #64 on: December 24, 2007, 04:19:55 pm »
Thats sad. Because the moding scene lack of an awesome configurator. Anyways I wish you good (awesome) luck. I hope this will be really cool because youre using all those modern perfect sexy weapons. 

Offline -Skykanden-

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Re: Universal Forces
« Reply #65 on: December 26, 2007, 08:08:07 am »
Ok... i undestand, where hell is Lord Ivahn?
Well now just finish it :P

Offline Henito Kisou

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Re: Universal Forces
« Reply #66 on: December 26, 2007, 11:24:49 am »
Ok... i undestand, where hell is Lord Ivahn?
Well now just finish it :P
That's exactly difference what I said before, as example Lord Ivahn is revolution modder, he modding very rare but with full amount, quality, in one moment at some time. Dairy is evolution modder, he improve his skill real time, from weapon to weapon, step by step. Simliliar, but different in practice.

Offline Dairy

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Re: Universal Forces
« Reply #67 on: December 26, 2007, 12:18:41 pm »
Ok... i undestand, where hell is Lord Ivahn?
Well now just finish it :P
That's exactly difference what I said before, as example Lord Ivahn is revolution modder, he modding very rare but with full amount, quality, in one moment at some time. Dairy is evolution modder, he improve his skill real time, from weapon to weapon, step by step. Simliliar, but different in practice.

Ure much more inteligent than I thought (no offence!). I really agree, but it has the same effect - only difference is that he is hiding the step-by-step progress and he appears with the full power.

Offline PaFel

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Re: Universal Forces
« Reply #68 on: December 26, 2007, 12:34:20 pm »
Ehh... I want to make this mod full power too. "Changes everything except main menu".

Offline Henito Kisou

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Re: Universal Forces
« Reply #69 on: December 26, 2007, 03:21:22 pm »
Not exactly, there's intensive or extensive work. Someone must do do more frequently and someone must have bigger break between modding something or take his mod in parts. Best method learning for A is regularly modding,  but B cant do that because he became worster, stereotypical, schematic and not creative, just burning itself to dust and lost inspiration, any motivation to continue project.
Final result still can be different in many ways but I cant explain this why. In theory, this cause higher differences between styles, between (personal!) quality and public popularity, also that strange thing, different amount of spirit and knowledge, originality, new techniques and ideas created etc. That important because determine whose people like your mod, who are more empiric and who is more theoretic, more artist or scientist mind. Yes, exist few special tricks to make that border blurred but final work never lie, every modder in that moment is as open book, you cant hide fact if you created this step-by-step fast based on experience, or trying to make something original, different, but after long time. Both tactics are good as long as used by right people. This text cant show what I think abut it, what is it in reality. Art based on knowledge gained by experience is different than art based on knowledge gained by nothing, inspiration, mostly imagination... They arent better, they aren't same, only different.
« Last Edit: December 26, 2007, 03:24:49 pm by Henito Kisou »

Offline -Skykanden-

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Re: Universal Forces
« Reply #70 on: December 26, 2007, 04:06:56 pm »
well henito. Everyone works like he wants and thinks its better. Now i'm taking a little break, time to relax there :P i will start again my forgotten projects on 2008

There was created another configuration if i'm not wrong... one for a CS mod, maybe it can be remaked, it was nice.

Offline Henito Kisou

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Re: Universal Forces
« Reply #71 on: December 26, 2007, 05:32:23 pm »
That one is from Ultimate CS Mod and based on Java, but... it's really necessary making external mod launchers? Why not to make hard, classic mods with traditional alternatives/extra stuff? Because it look superb/omb/another game? Good modder can be accepted as pro or quality creator however he make good mod. Nothing more, not idiotic ownage omfg unnecessary things. Let's make mods for Soldat like mods for Soldat and dont copy from other game mods trends/styles.
« Last Edit: December 26, 2007, 05:39:15 pm by Henito Kisou »

Offline -Skykanden-

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Re: Universal Forces
« Reply #72 on: December 27, 2007, 06:48:15 am »
That time i'm 100% with you.
But if there are alternative stuff should be placed correctly, in the correct folders not all in one.
Hey but Pafel can do whatever he wants... i'm not going to leave playing his mods because those ones haves configuration or not

Offline PaFel

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Re: Universal Forces
« Reply #73 on: December 27, 2007, 08:28:48 am »
For fast. Old SMAW compared to new one remaked to fit the overal style (old top new buttom).

*Almost forgot. Few types of SRAW.
« Last Edit: December 27, 2007, 08:38:15 am by PaFel »

Offline Dairy

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Re: Universal Forces
« Reply #74 on: December 27, 2007, 08:44:23 am »
The new sraw is awesome (I mean the scoped) the the old  has got nice shading. Shiny...yummy.

This mod is going well ,Im looking forward it. Good luck.

Btw look on our work...you know where to search for it. : )

Offline Henito Kisou

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Re: Universal Forces
« Reply #75 on: December 27, 2007, 09:04:58 am »
So, probably this is your best mod in this time.
Btw I not against configurators, but only to keep everything ok, extend functionality of original part, not making only unnecessary things to lurking for more downloads and keep main mod only good looking but like feck in categories for ex.  composition and aesthetics. ;) Nice addition, but mod not die faster wiithout it, also yes, correct placed folders with alternatives are important, best if in all mods looks similiar to easier check how to use something in practice, with defalult set, if player isn't too lazy and known Soldat well, will known how to use it.
« Last Edit: December 27, 2007, 09:07:10 am by Henito Kisou »

Offline PaFel

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Re: Universal Forces
« Reply #76 on: December 27, 2007, 02:13:54 pm »
Ok. TDI Kriss super V and not very good Steyr TMP. Tell me what you think about 'em.

Offline Dairy

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Re: Universal Forces
« Reply #77 on: December 27, 2007, 03:35:48 pm »
Holy fuck, that UZI rules. What is that new style youre using ?... Its just much better and the weapons looks so awesome !

Offline PaFel

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Re: Universal Forces
« Reply #78 on: December 27, 2007, 03:50:07 pm »
What is that new style youre using ?... Its just much better and the weapons looks so awesome !

I just put more details on my work and I work on 8x zoom ;D. I also try to find the best pictures firstly. I won't start work without really good picture.

Offline Henito Kisou

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Re: Universal Forces
« Reply #79 on: December 27, 2007, 06:29:00 pm »
Steyr TMP looks good, but second weapon... I dont think, that "open" areas is best idea to draw weapon details, but that's your style, and only my opinion. ;)