Author Topic: Crysis Mod (BETA 2 RELEASED 19/11)[wip]  (Read 19529 times)

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Offline TBDM

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Re: Crysis Mod [wip]
« Reply #40 on: October 14, 2007, 04:55:50 am »
FY71 stock is way to short and to high at the end compared to the picture..

Offline blackdevil0742

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Re: Crysis Mod [wip]
« Reply #41 on: October 14, 2007, 09:25:05 am »
@ Shivorken: I might try that when all of the interface guns are finished :)

@ TBDM: Added to my to do list.

Date Posted: October 14, 2007, 12:08:29 pm
*MDAC added to the weapon list*

OBEY!!!

Offline DorkeyDear

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Re: Crysis Mod [wip]
« Reply #42 on: October 14, 2007, 09:43:21 am »
Want to help?
- A script to use the jet bar as energy for the nanosuit to use berserker, predator, vest, speed when using sertain commands.
Can't modify the amount of jet a person has / how much they see that they have
certain*

Offline blackdevil0742

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Re: Crysis Mod [wip]
« Reply #43 on: October 14, 2007, 11:03:57 am »
Yeah someone already told me. That wasn't a top priority so it's not a big loss.

*Shotgun added to the weaponlist*
*Updated the FY71*

Edit:
*Bauer Pistol updated*

Edit2:
*DSG1 added*
« Last Edit: October 14, 2007, 03:44:26 pm by blackdevil0742 »

OBEY!!!

Offline Bunney

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Re: Crysis Mod [wip]
« Reply #44 on: October 15, 2007, 11:11:49 am »
Looks reeeaalyy nice ;) and i like ur avater + sig :D

Offline blackdevil0742

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Re: Crysis Mod [wip]
« Reply #45 on: October 15, 2007, 03:57:22 pm »
Thanks bunney ::)

Anyone here that knows how to record clear sounds with audacity? I'm trying to record the shotgun and the gauss rifle but they all sound messy. The machineguns are ok but these two are more loud... ;/

Made a Monsoonix ad so i have it ready when I release the mod :)

OBEY!!!

Offline Dairy

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Re: Crysis Mod [wip]
« Reply #46 on: October 16, 2007, 11:20:05 am »
Thanks bunney ::)

Anyone here that knows how to record clear sounds with audacity? I'm trying to record the shotgun and the gauss rifle but they all sound messy. The machineguns are ok but these two are more loud... ;/

Made a Monsoonix ad so i have it ready when I release the mod :)


This is pathetic... homie you should - focus more on the mod , not on some useless banners ...they are for nothing. Waste of time, it would be much more valuable time, spended with shading and finishing the actual weapons than making a banner with GET IT NOW sign which is out of place right now.

Offline blackdevil0742

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Re: Crysis Mod [wip]
« Reply #47 on: October 16, 2007, 11:30:44 am »
It's not that i haven't been trying to do the mod. I have and some things take time. Like for my next weapon I've been having hard time getting a good screenshot because I'm getting killed everytime...sigh.

I've been thinking what #7, knife and chainsaw should be. The ones i have for #7 and chainsaw are addons to existing weapons (MDAR and SCAR) that are allready in the game menu so i'm not sure if I should add them. But then again that are the only weapons left that fit their position and i don't know if there are more weapons in the real game so I might have to wait for it ;/

I have a big thing in school til friday and I've been writing it. So there is not much time I can use for the mod. So small things like a banner can be made with no realeffort.

...and i've been trying to fix the sound recording.

I might not post anything because i have no real content but i do stuff.

Please do not call me homie...

OBEY!!!

Offline Dairy

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Re: Crysis Mod [wip]
« Reply #48 on: October 16, 2007, 11:44:04 am »
Ah...whatever - I wanted be just friendly with that homie.

Banned is time waste. And take same time as one interface gun sprite. ...

Offline blackdevil0742

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Re: Crysis Mod [wip]
« Reply #49 on: October 16, 2007, 01:04:12 pm »
I just don't like the word homie because GTA San Andreas overused it.

I'll do the sprites once i'm finished with the interface so i know where i am. :/

*XM214 added*

BTW... ppl please comment. Almost all the comments are from modders and me ...mostly me :'(

OBEY!!!

Offline TBDM

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Re: Crysis Mod [wip]
« Reply #50 on: October 16, 2007, 01:20:08 pm »
where is the scope on the DSG1?
and on the FY71? (you drawed the rail for it,but not the scope that gets attached on it..)
and the silencer/scope for the SCAR?

just pointing out some stuff that you maybe missed and could add for aditional replacements (2versions of 1gun that could replace both ak/aug)

XM214 looks nice,seems to be for the flamethrower?

Offline blackdevil0742

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Re: Crysis Mod [wip]
« Reply #51 on: October 16, 2007, 06:20:07 pm »
Crysis uses this thing where you can modify what you want on your gun. The FY71 is an assault rifle and comes without it as default. Same with the DSG1 but it's a Precision Rifle. I chose to not to have them as it would make it too crowded in the menu.

I have several images for the SCAR with modifications but they will only be added as extras. It'll be too hard to adjust all images to fit in the menu. Look at the preview for the weapons menu. It's kinda crowded and that one is without the two latest guns.

The XM214 is a minigun. It will be placed on #9(minimi). I know the MDAR has #0 but I wanted it. Both of them are similar (with start up time and fire). I don't know if I'll do the flamethrower. There is none that I know of.



Date Posted: October 16, 2007, 10:09:38 pm
Fixed the typo that I somehow got into my head. The first alien gun is named MOAC.

Then I added the "chainsaw" that it a MOAC+MOAR Attachment.

EDIT: Yes! I know what weapon to use for the #7 :)
The TAC Launcher...with other words a mini nuke ::)

OBEY!!!

Offline Shivorken

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Re: Crysis Mod [wip]
« Reply #52 on: October 16, 2007, 10:41:09 pm »
This is looking VERY good =]

You got quite a talent in this field BD.
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Offline TBDM

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Re: Crysis Mod [wip]
« Reply #53 on: October 19, 2007, 04:14:13 pm »
fist fingers looks a bit long no?

(make a fist and look at yours..you only see knuckles..not entire fingers:D)

Offline blackdevil0742

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Re: Crysis Mod [wip]
« Reply #54 on: October 19, 2007, 04:46:23 pm »
Thank you Shivorken.

I'll do a remake TBDM. Though It have to wait until Monday as I'm not home right now.

Um and the rest of the interface weapons should be done too as I have some pics for the last ones. Weapon-gfx after that.

OBEY!!!

Offline Dairy

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Re: Crysis Mod [wip]
« Reply #55 on: October 20, 2007, 03:07:14 am »
Please remake the Bauer Pistol...

Offline blackdevil0742

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Re: Crysis Mod [wip]
« Reply #56 on: October 20, 2007, 04:40:41 am »
What is it you don't like about it, is it the shape?
I guess that i can remake it again.

OBEY!!!

Offline Dairy

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Re: Crysis Mod [wip]
« Reply #57 on: October 20, 2007, 04:56:55 am »
Honestly..the outline is horrible. No offence. And the colors could be a little bit better. IMO. I wanna help - no flame.

Offline -Skykanden-

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Re: Crysis Mod [wip]
« Reply #58 on: October 20, 2007, 05:09:03 am »
Honestly..the outline is horrible. No offence. And the colors could be a little bit better. IMO. I wanna help - no flame.
Agree...
-
Great new weapons
I continue thinking the gauss is too big and needs other colours the same with law

Offline blackdevil0742

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Re: Crysis Mod [wip]
« Reply #59 on: October 21, 2007, 04:08:35 pm »
Honestly..the outline is horrible. No offence. And the colors could be a little bit better. IMO. I wanna help - no flame.
Ah ok. It looks a crappy indeed. I will try to make a remake of it.

Honestly..the outline is horrible. No offence. And the colors could be a little bit better. IMO. I wanna help - no flame.
Agree...
-
Great new weapons
I continue thinking the gauss is too big and needs other colours the same with law
I've already made the Gauss Rifle smaller once and I think it's good now sizewise. Same with the colors on it. But the law can be recolored. BTW the LAW preview is the old one, the new is in the game menu preview.

Date Posted: October 21, 2007, 10:21:05 am
OK. All weapons done. (Thanks for the knife -Skykanden- ;))
Sorry Dairy but I just don't have the lust to remake the Pistols atm. Will do it some time later if it's ok.

I might make some tweaks on them but for now I'm moving on to the weapons-gfx.

OBEY!!!