Author Topic: Crysis Mod (BETA 2 RELEASED 19/11)[wip]  (Read 19541 times)

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Offline Dairy

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Re: Crysis Mod [wip]
« Reply #60 on: October 22, 2007, 05:45:16 am »
Okay..np. But hurry it up , because all other guns are nice and the pistol is screwing them up a little bit.

Offline numgun

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Re: Crysis Mod [wip]
« Reply #61 on: October 22, 2007, 07:36:51 am »
*giggle* : 3

''MOAR attachment''

Funneh. And besides that I say you make the menu back ground as stylish as your sig, otherwise this mod fails. The guns are very nicely detailed but all are so gray that it just gives me the feel it lacks moar colors.

Offline blackdevil0742

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Re: Crysis Mod [wip]
« Reply #62 on: October 22, 2007, 09:49:29 am »
lol @ numgun ::)

Um i'm kinda screwed then. The bg.bmp is fucking hard as it streches every img. But i got an idea so it might be solved.

The guns do not have moar colors becuas they are dark. Then again I could've made better shading IF i wasn't... see my avatar ;D

Guys a preview of the ingame weapons-gfx is at the first page.

BTW what the heck do the stationary gun use as a bullet?


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Offline -Skykanden-

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Re: Crysis Mod [wip]
« Reply #63 on: October 22, 2007, 10:14:19 am »
Dowload???

You have a player =P

Really nice, i like it, i will upgrade my weapons by my way  :P

Offline Lord Frunkamunch

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Re: Crysis Mod [wip]
« Reply #64 on: October 22, 2007, 02:27:04 pm »
Stat gun uses bullet.bmp
I attend grammar school, last grade, and ignorance is all around me. Well, good for them. Ignorance is bliss.

Offline blackdevil0742

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Re: Crysis Mod [wip]
« Reply #65 on: October 22, 2007, 03:32:38 pm »
No download yet Skykanden ::)

Thanks Lord Frunkamunch :)

Gosteks and stationary gun added.

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Offline -Skykanden-

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Re: Crysis Mod [wip]
« Reply #66 on: October 23, 2007, 07:05:50 am »
OMG!

Please finish it... i need play with it :D
 I think you done a great job, need some repairs but its really nice

Offline blackdevil0742

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Re: Crysis Mod [wip]
« Reply #67 on: October 23, 2007, 07:28:05 am »
Hehe Sky ::)

I could release a little beta now that I have the gostek-gfx and the interface-gfx(needs some tweaking) done.

BTW is it possible to use .png format for explosions, smoke and fire? If not then I'll have to do some serious pixel art ;)

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Offline Aarni Valkea

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Re: Crysis Mod [wip]
« Reply #68 on: October 23, 2007, 10:49:39 am »
Really nice looking mod. Maybe even nice enough that I get my lazy arse to download it when you release the beta, which I usually never do. I think that SCAR looks awesome, and the rest are cool too.

Overall, peachy.
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Offline -Skykanden-

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Re: Crysis Mod [wip]
« Reply #69 on: October 23, 2007, 12:56:45 pm »
Yes you can make them in png, but i preffer the traditional one (no not hand writting)

Offline blackdevil0742

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Re: Crysis Mod [wip]
« Reply #70 on: October 23, 2007, 02:08:59 pm »
Thank you for the comment Aarni Valkea ;)

Explosions preview added. All in .png format.(note: only the explosion files)

I'll release a mini beta as soon as I finish all of the stuff in sparks-gfx.
« Last Edit: October 23, 2007, 02:11:11 pm by blackdevil0742 »

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Offline PaFel

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Re: Crysis Mod [wip]
« Reply #71 on: October 23, 2007, 03:30:28 pm »
Nice exp! It seems that it will be a very good mod. The txt in your avatar should say "Best Newbie Modder ever" ;)

Offline blackdevil0742

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Re: Crysis Mod [wip]
« Reply #72 on: October 24, 2007, 04:20:21 am »
PaFel what else did you think? That it would suck? ;D

*Flames added*
Note that they look better in game as you can't see the entire flame beam.

Beta is close now that I have done all those things. Should it be open or closed and should I make a weapons.ini for it?

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Offline TBDM

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Re: Crysis Mod [wip]
« Reply #73 on: October 24, 2007, 05:51:57 am »
explosions/flames look great.

don't like the flamer tho...it's a bit to yellow and to much red in my opinion..

Offline blackdevil0742

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Re: Crysis Mod [wip]
« Reply #74 on: October 24, 2007, 08:08:33 am »
How about this remake:


I made it look more like the explosions in color and smoother as the older one had some box looking artifacts at some points.

BTW you are officially the 1337est person here ;)
http://img251.imageshack.us/img251/1689/cmleetgd5.gif
« Last Edit: October 24, 2007, 08:11:01 am by blackdevil0742 »

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Offline -Skykanden-

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Re: Crysis Mod [wip]
« Reply #75 on: October 24, 2007, 08:42:54 am »
Woow! Looks really nice!
Lol, nice pic
come on finish the mod :D

Offline PaFel

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Re: Crysis Mod [wip]
« Reply #76 on: October 24, 2007, 08:46:12 am »
PaFel what else did you think? That it would suck? ;D

Nevehhrr!! ;D

should I make a weapons.ini for it?

Yes :)

Imo flames are a bit unnatural.

Btw: damn! Too much people becomes modding elite!

Offline blackdevil0742

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Re: Crysis Mod [wip]
« Reply #77 on: October 24, 2007, 10:00:45 am »
Of course the flames are unnatural PaFel. They're made by me :)
Honestly, I tried at first but I didn't find any good techniques to do it.

BIG NEWS!
I have the beta ready now. It includes Gostek-gfx, Interface-gfx, Sparks-gfx, Objects, weaponnames.txt, Weapons-gfx and weapons.ini. The questions remains. Should it be closed or open for all.

I am waiting  ;)

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Offline Aarni Valkea

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Re: Crysis Mod [wip]
« Reply #78 on: October 24, 2007, 10:29:52 am »
What do you expect? Of course open!
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Offline -Skykanden-

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Re: Crysis Mod [wip]
« Reply #79 on: October 24, 2007, 10:30:41 am »
ok!!! I wait it!

[Offtopic]
PaFel, yes, we have a lot of elite-modders... Webstie?
[/offtopic]

Well, i will say what the mod needs when i test it (starting by the interface :P)