Author Topic: Crysis Mod (BETA 2 RELEASED 19/11)[wip]  (Read 19562 times)

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Offline Freedom

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Re: Crysis Mod (BETA 2 RELEASED 19/11)[wip]
« Reply #120 on: November 21, 2007, 07:59:56 am »
Agree with Skykanden.
Resize was good for law and chainsaw, but other weps looks a bit weird :/

EDIT:

After 30 minutes play on this Beta II i can say... WOW!
New SFX pwnz!! :D
« Last Edit: November 21, 2007, 09:06:15 am by Freedom »
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Offline blackdevil0742

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Re: Crysis Mod (BETA 2 RELEASED 19/11)[wip]
« Reply #121 on: November 21, 2007, 09:20:25 am »
It's because of the missing outline right? I had done several versions where it is present but I used a lazy method so it didn't come out verywell. That's why I have this one without a fix for it. But I'll work on it.

I'm glad you like the sfx Freedom. If I only find a way to do the explosions then I'll be able to finish this ;)

OBEY!!!

Offline Dairy

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Re: Crysis Mod (BETA 2 RELEASED 19/11)[wip]
« Reply #122 on: November 21, 2007, 09:33:48 am »
Well, my opinions.

-The guns are too plain, all looks the same, plain grey - looks weird.
-Some are misplaced, looks they are between two slots.
-Pistols are still without nice pistol shape.
-Cursor is nice but I guess it will be pretty hard to play with.


Offline Espadon

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Re: Crysis Mod (BETA 2 RELEASED 19/11)[wip]
« Reply #123 on: November 21, 2007, 10:36:33 am »
*agrees with Dairy*

Like...they're very grey and flat. Not like military matte-flat but just totally flat. And why didn't you use alpha-t for your bullets like you did for your explosions?
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Offline str1ker

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Re: Crysis Mod (BETA 2 RELEASED 19/11)[wip]
« Reply #124 on: November 21, 2007, 11:28:15 am »
Hey man, I'm making some final touches on my interfaces, and I'll upload them soon.

BTW, you're not really to say, but I can't help but feel a bit guilty asking this.  I can post this interface on other soldat sites right?  You don't mind do you?

EDIT:

Here they are, the final Interface files.
« Last Edit: November 21, 2007, 11:35:55 am by str1ker »

Offline blackdevil0742

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Re: Crysis Mod (BETA 2 RELEASED 19/11)[wip]
« Reply #125 on: November 21, 2007, 11:51:16 am »
@Dairy:
- This will probably be thing I fix before the final release.
- This is because I haven't scaled the size of the images after the re size so they have the original size. This will of course be fixed.
- The pistol is really giving me a hard time here :P
- Any ideas for the cursor then? I could make several types.

@Espadon: I used alpha transparency on the bullets except the bow i think. But it isn't visible in game for some reason. You can open them in PS and see for yourself.

@str1ker: Of course you're allowed to post your interfaces on other sites, they're yours. I'm the one that must thank you for letting me use them(credit goes to you of course) i my mod.

OBEY!!!

Offline Dairy

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Re: Crysis Mod (BETA 2 RELEASED 19/11)[wip]
« Reply #126 on: November 21, 2007, 11:53:10 am »
Well I dont have any idea of cursor, its the cursor from CRISIS game I have nothing about to say but honestly I dont think its an ideal cursor. Maybe Im wrong , it was just my opinion.

Offline str1ker

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Re: Crysis Mod (BETA 2 RELEASED 19/11)[wip]
« Reply #127 on: November 21, 2007, 12:03:02 pm »
http://forums.soldat.pl/index.php?topic=22369

That's the link to the other forum post with my interface, in case you want to download it by itself.

Offline blackdevil0742

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Re: Crysis Mod (BETA 2 RELEASED 19/11)[wip]
« Reply #128 on: November 23, 2007, 07:11:48 pm »
OK I tried something ;/
Maybe I went a little overboard :P

OBEY!!!

Offline -Skykanden-

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Re: Crysis Mod (BETA 2 RELEASED 19/11)[wip]
« Reply #129 on: November 24, 2007, 03:01:55 am »
Woha. better.
I like that new shadding.
Continue and you will have a awesome mod :]

Offline Espadon

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Re: Crysis Mod (BETA 2 RELEASED 19/11)[wip]
« Reply #130 on: November 24, 2007, 09:44:39 am »
Now they look embossed. O_o

And, uh, BD, man, really no use in using alpha-T bullets if all they're good at is to be opened in PS. You must be doing something wrong if you can't see them in-game.
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Offline blackdevil0742

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Re: Crysis Mod (BETA 2 RELEASED 19/11)[wip]
« Reply #131 on: November 25, 2007, 02:33:26 pm »
I will remake the weapons once again ;X
This time I will start off with them being much darker and i will use a smaller brush.

I do not think i did anything wrong with the bullets. I used exactly the same method when doing the fire, explosions and smoke. Maybe PS couldn't save a gradient with transparency >.>
Anyway I just "fixed" them. They do look much better now and I went for the bright yellow for them.

Date Posted: November 25, 2007, 09:13:25 am
OK I tried doing the weapons again.

OBEY!!!

Offline -Skykanden-

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Re: Crysis Mod (BETA 2 RELEASED 19/11)[wip]
« Reply #132 on: November 25, 2007, 03:18:38 pm »
Better!
Why you don't dobullets with alpha? More Big

Offline Espadon

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Re: Crysis Mod (BETA 2 RELEASED 19/11)[wip]
« Reply #133 on: November 25, 2007, 04:00:22 pm »
Whoa whoa whoa, since when did shading = antialiasing?

To be frank, it's like a bizarre attempt at Slayer DZ's blackglow style. Eh, the actual shading's slightly better, but don't go overboard with the Gaussian blur or whatever you're using there.
« Last Edit: November 25, 2007, 04:02:23 pm by Espadon »
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Offline blackdevil0742

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Re: Crysis Mod (BETA 2 RELEASED 19/11)[wip]
« Reply #134 on: November 25, 2007, 04:07:10 pm »
Better!
Why you don't dobullets with alpha? More Big
They have alpha transparency. I do not use bullet trails and they're small because I do not want them to look like lasers.

Whoa whoa whoa, since when did shading = antialiasing?

To be frank, it's like a bizarre attempt at Slayer DZ's blackglow style. Eh, the actual shading's slightly better, but don't go overboard with the Gaussian blur or whatever you're using there.

I do not remember how Slayer's looks like but I'm not trying to do anything similar. I just can't bother doing the outline so I let photoshop do it for me. I use the Dodge- and Brun Tool for doing the stuff.

Ow well back to square one again.

OBEY!!!

Offline str1ker

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Re: Crysis Mod (BETA 2 RELEASED 19/11)[wip]
« Reply #135 on: November 27, 2007, 12:23:36 am »
Hey man.  I notice the explosions aren't so great, so here are some you should take a look at:

Alpha Explosion
Explosion 1
Explosion 5

Or this I found elseware:


I'll find more.  Try them out, they're pretty cool.  BTW, the last one, the picture one, I found on another site, and you'll have to split the frames yourself.  The last is probably my favourite.  However, my favourite one that is actually for Soldat is Alpha Explosion.

Offline -Skykanden-

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Re: Crysis Mod (BETA 2 RELEASED 19/11)[wip]
« Reply #136 on: November 27, 2007, 07:51:24 am »
Hey man.  I notice the explosions aren't so great
What?! What do  you say? Those explosions are awesome, man you are crazy

BD: i don't like that the gauss have outlined the laser pointer

Offline blackdevil0742

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Re: Crysis Mod (BETA 2 RELEASED 19/11)[wip]
« Reply #137 on: November 27, 2007, 09:53:35 am »
@str1ker: I'd rather not use others work and I don't know if I can make explosions like that.

New version of the weaps. And the outline is gone on the laser sky ;)

OBEY!!!

Offline -Skykanden-

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Re: Crysis Mod (BETA 2 RELEASED 19/11)[wip]
« Reply #138 on: November 27, 2007, 11:14:56 am »
Uhmmm Wrose
I thik you are combining too many effects, the past version was better...

Offline gedazz

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Re: Crysis Mod (BETA 2 RELEASED 19/11)[wip]
« Reply #139 on: November 27, 2007, 11:39:46 am »
I'll just interrupt for a moment...
Resizing pixel art images is a really bad idea. When you make an image smaller you lose many pixels so the image gets distorted. You should have thought about the size of the images before you made them.
Here's what I suggest. Keep the images in their original size, or redo the weapons, just a little smaller. You had to think before doing.