Author Topic: News on Soldat 1.5.0  (Read 107354 times)

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Offline Felix_k2

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Re: News on Soldat 1.5.0
« Reply #420 on: February 11, 2008, 05:34:23 am »
Just a suggestion, mabey implement accents like accents aigu or droit or circumflex and so forth, im not sure if thats only for version in frnech or whatever but its a small thing that'd be nice to have in all or english versions for names/aliases n other stuff, it'd a small yet cosy addition.

Offline Arbiter

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Re: News on Soldat 1.5.0
« Reply #421 on: February 11, 2008, 05:51:09 am »
No, there won't be any vehicles. Instead, we will be getting a new weapon that launches a giant wheel that will crush the other team without stopping.

More INF maps, please.

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Offline The Bone Collector

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Re: News on Soldat 1.5.0
« Reply #422 on: February 11, 2008, 05:56:02 am »
someones gonna leak it... I can smell it in the air.

Bring the open beta on ftW!
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Offline tehsnipah

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Re: News on Soldat 1.5.0
« Reply #423 on: February 11, 2008, 11:35:16 am »
take your time, cuz i'm ok wit soldat rite now, but it would be good if it would release fast lol
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Offline Despair

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Re: News on Soldat 1.5.0
« Reply #424 on: February 12, 2008, 06:47:49 am »
wheels? So you implemented vehicles?!?!!1?
Why do people in this forum always fail at EXPRESSIONS?
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Offline echo_trail

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Re: News on Soldat 1.5.0
« Reply #425 on: February 12, 2008, 08:11:53 am »
someones gonna leak it... I can smell it in the air.

Bring the open beta on ftW!

Good luck, no one has it yet :P
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Offline Dairy

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Re: News on Soldat 1.5.0
« Reply #426 on: February 13, 2008, 12:32:16 pm »
November 03. 2007 - February 13. 2008

Its quite a long time, isnt it ?
Now Im starting to believe words from buddy ( I cant remember who it was ) the new version will be out in (end of) summer.

Anyways. If it will be more bugless It doesnt matter that much. Good luck.

Offline Flamingo

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Re: News on Soldat 1.5.0
« Reply #427 on: February 13, 2008, 12:37:44 pm »
November 03. 2007 - February 13. 2008

Its quite a long time, isnt it ?
Now Im starting to believe words from buddy ( I cant remember who it was ) the new version will be out in (end of) summer.

Anyways. If it will be more bugless It doesnt matter that much. Good luck.
Will it be more bugless if we add a fuckload of features which we didn't test?
And how do you know if it will be more bugfree if we haven't tested anything.
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Offline Sethamundo

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Re: News on Soldat 1.5.0
« Reply #428 on: February 13, 2008, 12:44:54 pm »
November 03. 2007 - February 13. 2008

Its quite a long time, isnt it ?
Now Im starting to believe words from buddy ( I cant remember who it was ) the new version will be out in (end of) summer.

Anyways. If it will be more bugless It doesnt matter that much. Good luck.
That's not really that long.  This community has seen far longer wait times between versions.  Oh, and your buddy can't possibly have a clue as to when the new version comes out, us beta testers don't even have a guess.
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Offline Dairy

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Re: News on Soldat 1.5.0
« Reply #429 on: February 14, 2008, 03:02:58 am »
You didnt get me, Im sorry I have bad english.

I ment some buddy in here. In this topic.

Flamingo: I dont know, Its just my own wish. Its not a bad wish tho I guess.

Sethamundo: Okay I know but announced was made a little soon IMHO.

I wasnt flaming or something. [pigtail]

Offline Clawbug

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Re: News on Soldat 1.5.0
« Reply #430 on: February 14, 2008, 04:22:28 am »
Well, my guess might be gone a bit wrong, but I stand behind it. Hopefully It goes badly wrong and we hace proper version in near future. :P
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Offline Snow

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Re: News on Soldat 1.5.0
« Reply #431 on: February 15, 2008, 02:19:03 am »
No vehicles... well, except for dragonflies.. with turrets on them. I appreciate all the hard work all the testers and coders are doing, but don't add too many features. Soldat is already awesome as is. I definitely do support animated .gif scenery though. Keep up the good work and also thanks for your hard work in balancing Soldat and maintaining an enjoyable game. :)

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Offline Sethamundo

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Re: News on Soldat 1.5.0
« Reply #432 on: February 15, 2008, 08:34:15 am »
Sethamundo: Okay I know but announced was made a little soon IMHO.
I see where you're coming from, but this is simply a thread more or less "keeping track on the progress of" the next version.  Not to mention that it's no doubt going to take more time than usual because Michal has two other games on his hands as well.  EnEsCe will no doubt make up for it I assume.  He's done incredible work with the server already, I imagine he's putting just as much effort into the client as well.
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Offline ~Kamikaze~

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Re: News on Soldat 1.5.0
« Reply #433 on: February 15, 2008, 09:48:02 am »
No vehicles... well, except for dragonflies.. with turrets on them. I appreciate all the hard work all the testers and coders are doing, but don't add too many features. Soldat is already awesome as is. I definitely do support animated .gif scenery though. Keep up the good work and also thanks for your hard work in balancing Soldat and maintaining an enjoyable game. :)

--Snow.

Animaterd sceneries, that is awsome. I alreday have some ideas. =D
(Then I might have something to contribute with when it comes to mapping, since I apparently cant manage to complete my maps. =/ I've begun creating over 20 maps, maybe 3 of them are done, and only 1 is uploaded. =/)

Offline karbone

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Re: News on Soldat 1.5.0
« Reply #434 on: February 15, 2008, 02:54:09 pm »
i'd appreciate some more settings included in weapons.ini, like crouch-only-fire (LAW), double bullets (eaglez), scope, or... 'throwability' (?) (like knife, you know)

Offline Biscuiteer

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Re: News on Soldat 1.5.0
« Reply #435 on: February 15, 2008, 03:10:17 pm »
i'd appreciate some more settings included in weapons.ini, like crouch-only-fire (LAW), double bullets (eaglez), scope, or... 'throwability' (?) (like knife, you know)

Would increase modability, yes - although the chances of that happening are slim at best. I won't mind staying with a-sploding heads anyway.
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Offline Pie

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Re: News on Soldat 1.5.0
« Reply #436 on: February 15, 2008, 08:30:04 pm »
No vehicles... well, except for dragonflies.. with turrets on them. I appreciate all the hard work all the testers and coders are doing, but don't add too many features. Soldat is already awesome as is. I definitely do support animated .gif scenery though. Keep up the good work and also thanks for your hard work in balancing Soldat and maintaining an enjoyable game. :)

--Snow.

Animaterd sceneries, that is awsome. I alreday have some ideas. =D
(Then I might have something to contribute with when it comes to mapping, since I apparently cant manage to complete my maps. =/ I've begun creating over 20 maps, maybe 3 of them are done, and only 1 is uploaded. =/)
Poly works doesn't allow animated sceneries just yet, so we'll have to wait for an up date of poly works.
Lol, internets.

Offline EnEsCe

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Re: News on Soldat 1.5.0
« Reply #437 on: February 15, 2008, 08:42:21 pm »
I don't think Polyworks is going to support it, Anna doesn't seem to be good enough at VB to implement it :)

Offline The Philanthropist

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Re: News on Soldat 1.5.0
« Reply #438 on: February 15, 2008, 11:45:51 pm »
Just thought I'd let a random thought out:

PLEASE tell me the swear filter isn't being implemented?

 :-\

Offline Pie

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Re: News on Soldat 1.5.0
« Reply #439 on: February 16, 2008, 01:23:58 am »
I don't think Polyworks is going to support it, Anna doesn't seem to be good enough at VB to implement it :)
No!!!
That's not good, how will we be able to but those animations in?
And i'm going to assume there will be a size limit on the animations...
Lol, internets.