Author Topic: News on Soldat 1.5.0  (Read 107313 times)

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Offline Dairy

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Re: News on Soldat 1.5.0
« Reply #500 on: March 10, 2008, 11:39:01 am »
they should make heli's. that would be wicked. They would need to be small and would only have a Minimi attatched on the bottom and it could be shot off. When the heli is shot enough it crashes, but the player wont be able to get out. The player can jump out with parachute while the heli is airborne. New maps could be built. Bigger with more space to allow room to fly, and there should be an option to enable/diable vehicles. That would be wicked
Go back to battlefield 2.

Or just wait for LINKDEATH.

And wishes and ideas are in another section.

Hope the 1.5 will be nice and the new features will be bugfree.

Offline Iron Man

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Re: News on Soldat 1.5.0
« Reply #501 on: March 10, 2008, 04:13:55 pm »

Offline cunchy

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Re: News on Soldat 1.5.0
« Reply #502 on: March 11, 2008, 02:40:33 am »
Quote
Vehicles = Phail. It'd be too chaotic and instead of people fighting over the flag, we'll be fighting over who gets the vehicles.
Let's stop arguing. You are like the fox who couldn't get the grapes and said they are sour anyway. That's bullbollocks. Vehicles and movable polys are the best ideas for Soldat. They would add so many new possibilities and it would be so much more fun. It just isn't possible, but the idea itself is great.
No I mean, think about it. There'd be more whine, flaming, and there would be more absurd suggestions in the forum. There'll be people whining about the m79 AND the vehicles. Maps would have to be redone as it would need huge maps(A huge tank in ctf_Ash?) and there'd be more lag. Also, the physics dont even match the vehicles (think about a huge tank falling down mid section in Voland). If you like that kind of stuff, play Battlefield or something.


Now, I support more different types of polies though.

Offline O.R.I.O.N.

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Re: News on Soldat 1.5.0
« Reply #503 on: March 12, 2008, 10:24:08 am »
cunchy's right. We already have enough people bitching about the M79. Last thing we need is people lumbering around in tanks blowing people up left and right. Besides, the only thing in the Soldat arsenal that can fight a tank is the M72. Maybe the Barrett, but that's a stretch.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Snow

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Re: News on Soldat 1.5.0
« Reply #504 on: March 12, 2008, 12:36:56 pm »
Soldat is a well balanced game for what it is without vehicles. A skilled player can jump, run and rocket accross any map in mere seconds. Why would you want a vehicle? If for instance you wanted to run people over.. that's fine, but you'd get naded, m79'd and smg'd up the ass so fast. Soldat is fast and furious. Vehicles are slow and stupid in comparison to all the maneuverability and flight of soldats. Vehicles are useful in games where the player does not have these extra abilities when on foot (flight and speed from flight/jumping) such as Halo. Plus the maps are big enough to support vehicles. If you cut a Halo map in half (lengthways) and looked at the action from the side.. you'd realize in comparison, that the vehicle size as compared to the entire map size is even smaller than the size of a soldat compared to a Soldat map.

Soldat is a game that is specifically little soldiers blowing the shittocky out of eachother - AND THAT'S IT. If ya want vehicles in a side scroller, wait for Link Dead or play some of the other Soldat clones (which, unfortunately, are not as popular).

That is all. This is the end of vehicles ever being suggested in Soldat again.
"Evil will always triumph, because Good is dumb." - Dark Helmet

Offline FliesLikeABrick

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Re: News on Soldat 1.5.0
« Reply #505 on: March 12, 2008, 01:05:55 pm »
I hope to hell that in 1.5 soldat will read interfaces and font configurations from the mods folder.

There's no point in suggesting that in the suggestion section of the forum because nobody understands what a good idea it is unless they are a modder. And everybody is too busy supporting crap ideas.

The developers look there frequently, and the beta testers are always reading through there.  The beta testers can then suggest features from there when development is beginning.

Theres no way my computer will run 1.5.0
Check out my system stats:
224 MB RAM- 2.00Ghz
My max disk drive space is about 4 GB.
Internal videocard - SiSFX660 - That video card is probably older than me.
If I run too many windows at once ( Usually like 5) it will crash.
It's a wonder it runs 1.3.1

Your video card is most likely the problem.  1.4.0 and upward changed how fonts and other things are handled by the video card and some cheap/crappy cards don't support it (like integrated SiS garbage)

Offline Laser Guy

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Re: News on Soldat 1.5.0
« Reply #506 on: March 12, 2008, 01:24:52 pm »
Will there be a console in Soldat 1.5.0? Like in some FPS gamse where you press "~" and console shows up.
Text goes here...

El_Spec

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Re: News on Soldat 1.5.0
« Reply #507 on: March 12, 2008, 03:11:21 pm »
Will there be a console in Soldat 1.5.0? Like in some FPS gamse where you press "~" and console shows up.

Isn't the chat/command log already equally similar?

Offline Laser Guy

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Re: News on Soldat 1.5.0
« Reply #508 on: March 12, 2008, 03:18:13 pm »
Will there be a console in Soldat 1.5.0? Like in some FPS gamse where you press "~" and console shows up.

Isn't the chat/command log already equally similar?
Similar but still not it.
Text goes here...

Offline echo_trail

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Re: News on Soldat 1.5.0
« Reply #509 on: March 12, 2008, 03:39:31 pm »
What do we need a console for?
I fucking miss all you cunts!

Offline Flamingo

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Re: News on Soldat 1.5.0
« Reply #510 on: March 12, 2008, 03:42:09 pm »
to load hax ofcourse, what else?
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Offline echo_trail

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Re: News on Soldat 1.5.0
« Reply #511 on: March 12, 2008, 03:44:11 pm »
Ah, my bad.
I fucking miss all you cunts!

Offline Biscuiteer

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Re: News on Soldat 1.5.0
« Reply #512 on: March 12, 2008, 05:15:55 pm »
Maybe have that 'Syntax console' available only for those who have admin rights?
Un ~ Biscuiteer

Offline ds dude

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Re: News on Soldat 1.5.0
« Reply #513 on: March 12, 2008, 09:02:09 pm »
The chat log already acts like a console, because you can do commands on it with the "/".  Am I correct?
This signature was borked. Now it is not.

Offline EnEsCe

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Re: News on Soldat 1.5.0
« Reply #514 on: March 12, 2008, 09:18:42 pm »
Another console for slash commands would be as useful as tits on a bull

Offline cunchy

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Re: News on Soldat 1.5.0
« Reply #515 on: March 13, 2008, 04:55:40 am »
Another console for slash commands would be as useful as tits on a bull

Free Milk at bullfights?

I hope some of the bugs in the current version are removed in 1.5. Its very annoying. Also, I've heard that the m79 jump will take more from your health in 1.5 , is that true?

Offline Laser Guy

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Re: News on Soldat 1.5.0
« Reply #516 on: March 13, 2008, 05:49:11 pm »
I was hoping for one without the "/" necessary...
Text goes here...

Offline Biscuiteer

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Re: News on Soldat 1.5.0
« Reply #517 on: March 13, 2008, 08:14:46 pm »
perhaps change / to ~ as the command button?
Un ~ Biscuiteer

Offline Centurion

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Re: News on Soldat 1.5.0
« Reply #518 on: March 14, 2008, 02:22:48 am »
some cheap/crappy cards don't support it (like integrated SiS garbage)

I like the way how he says things out straight.

Offline chutem

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Re: News on Soldat 1.5.0
« Reply #519 on: March 14, 2008, 02:48:55 am »
We don't need another console for soldat, the / is fine...
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