Author Topic: INF-the banned subject?  (Read 9159 times)

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Offline Coconutmilk

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INF-the banned subject?
« on: November 11, 2007, 12:03:56 am »
First off let me introduce myself,
My real life name is Patrick and my soldat name is Coconutmilk.
I have been playing for 8 months, on and off. Recently getting really active 2 months ago. When I first started my favorite weapon was the minigun. I soon realized that was considered "nooby". I switched to deagles and LAW and begin to always to use that combo. After I joined <3*, I switched to ruger/styer/barret and knife combo and has always been that way ever since. The first game server was a INF server named u13 INF. I saved it to soldat and began to always go on that server and play. After awhile when i found the room empty i saw a new server that i saw named u13 CTF. I went in and was not impressed. People where screaming noob at each other as well as "camper""HaX0r""wow what a noob". After that I always tried to find a INF server to go to rather than a CTF one. I met my first friend on INF and the rest as the say is history.

My views on CTF were changed and I begin to like it as much as INF.
But I have always wondered why INF was CLAN inactive.
I mean let’s look at a INF scrim

Clan 1 picks a map
Clan 2 picks what side they want to fight on first
They fight
Switch sides
Fight
Then
Clan 2 picks a map
Clan 1 picks a side
Etc. on how many rounds (maps) you want to go.

My point is it’s just as fun as CTF and is not hard to get used to it.
Now let’s list some INF clans and teams,
^Re/(my clan)
[LTE]
-[FM]-
-=|VIS|=-
sL
<3*(team)(also the team that I am in)

This is what I ask of the soldat community.
I ask:
That some CTF clans try INF and ask some inf clans for some scrims.
That some people work with me to help and try to revive and make INF popular again.
That people ask me questions.
That people try INF.
That we might and try to create some kind of INF league to compete in.

This is a bold statement and a unexpected one I know.
But hopefully some good will come from this.

I accept Constructive Criticism.
If you want to contact me or ask me any questions:
Post it on this thread
Pm me
msn:Yourlocalpunkrock@hotmail.com
Xfire:Coconutmilk

Thank you for reading.
Move if needed


« Last Edit: November 11, 2007, 10:43:07 am by Coconutmilk »

Offline Ride

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Re: INF-the banned subject?
« Reply #1 on: November 11, 2007, 12:13:10 am »
Please clans out there help get INF Active.
Its a really cool mode that used to be really popular.
Its worth visiting for a quick round or two.
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Offline Iq Unlimited

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Re: INF-the banned subject?
« Reply #2 on: November 11, 2007, 12:14:38 am »
The sad thing about this is that CTF is now so popular and so nooblet-ized that noone can go anywhere else, I mean look at Trenchwars, only 8 good clans total. There could be TONS more considering how fun the game is. INF is the same thing, I love playing INF when I'm bored but theres just no clans.....no games.....

Offline V Commander

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Re: INF-the banned subject?
« Reply #3 on: November 11, 2007, 10:41:16 am »
What I believe the problem might be is that theres lots of new people coming to soldat ( not that its a bad thing but they think lots of people with years of experience and good skills hack ).

Also I've seen that CTF is somewhat the most popular... Maybe thats cuz many people prefer a game where you don't need much of a teamwork as you do on INF and TW. I still believe those two can become more active and better if added some cool scripts, like in TW when you kill someone you get money which you can use to buy stuff like predator, vest, nades, and health.

Not only that but there's an anti-camper script that on eC TW #1-2 ( not trying to advertise sorry if it sounds like that ) where if someone is camping on the same spot for a while he will be attacked from out of nowhere by a server bot with flaming arrows ( I find it funny XD ) not only that but also airstrikes which are areal attacks which fall on the team with the most kills.

As for INF I've heard there's one with mines which can be planted and blow up your enemy without notice. 

I would like to encourage other clans to give it a shot cuz belive me those clan that support it are friendly and also will give a good match.
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Offline Scorpian

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Re: INF-the banned subject?
« Reply #4 on: November 11, 2007, 10:45:09 am »
I honestly haven't played INF in a long while, because there are rarely any servers. CTF has really become the alpha male here, not only because people find it fun, but because so many sub-gamemodes have been made off of it (TW and climbing, for example).

I'd really like to play INF again, some day.

Offline .Long-Range

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Re: INF-the banned subject?
« Reply #5 on: November 11, 2007, 11:19:32 am »
Yup, I've always found INF to be one of those sparse game modes, hard to find on the lobby list. If one reliable INF server was set-up to run 24/7, I think the gamemode would slowly grow in popularity. That's what happened with TW, climbing, and zombie. They all started with one server and slowly grew into multiple servers over time.
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Offline Sarge.us

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Re: INF-the banned subject?
« Reply #6 on: November 11, 2007, 12:12:21 pm »
You know, clans that want to do INF should just ask other clans to do an INF scrim for fun as much as possible. I like to play inf because it really does take a lot of strategy to play right and can be as fun as ctf.

Why not start asking clan members/leaders about INF and try getting them to try it in their CWs?

Offline amb2010

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Re: INF-the banned subject?
« Reply #7 on: November 11, 2007, 12:22:55 pm »
Graveyard INF|67.106.77.193:30086|

That is a good server and is also up 24/7. New players that join a CTF game know what they are suppose to do because CTF is on many other games. But with INF not many games have a mode like it, and sense most people don't bother to read the manual they don't know what to do and often when they ask what they are suppose to do, someone does something stupid like "you hit alt-f4".
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Offline xtishereb

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Re: INF-the banned subject?
« Reply #8 on: November 11, 2007, 03:36:14 pm »
It's too bad SteAker's against competition. He's all for kicking random people's asses, though.

I think the main problem is that Fracs INF is down. For some reason, it keeps freezing up whenever it goes to inf_Outpost. I could blame Chibi, but that's neither nice nor effective.

Personally, the game mode I think INF is closest to is Unreal Tournament's Assault mode. One team attacks, one team defends. The map is set up to give the defenders an advantage.
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Offline Shadow G-Unit

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Re: INF-the banned subject?
« Reply #9 on: November 11, 2007, 07:12:34 pm »
I really don't think that INF will become a major gamemode. It is a good way to practice attacking and defending though. Those two perfected = perfect CTF clan.


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Offline Ivel

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Re: INF-the banned subject?
« Reply #10 on: November 12, 2007, 10:25:01 pm »
I totally support INF!

People should try it... Like I have an INF clan, and a CTF clan, its totally fine, since its 2 different gamemodes. Try itttt
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Offline Crimson Goth

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Re: INF-the banned subject?
« Reply #11 on: November 16, 2007, 10:24:46 pm »
You know you have the The Gravedigger's support. If you're really serious, you're gonna need a site though.

Offline Jæson

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Re: INF-the banned subject?
« Reply #12 on: November 17, 2007, 12:28:55 am »
Graveyard INF is keeping strong on the INF scene lately, I still stop there from time to time. I wish it was like the old days if anyone even remembers that time anymore. I support this idea, spread the word to INF! Make something beautiful become noticed yet again. Cheers!
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Offline Coconutmilk

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Re: INF-the banned subject?
« Reply #13 on: November 17, 2007, 12:36:10 am »
I really don't think that INF will become a major gamemode. It is a good way to practice attacking and defending though. Those two perfected = perfect CTF clan.
It is easier to give you a example,
Lets say you are alpha on a 3 v 3 cw
on this map

your clan leader tells you to go low while he and your clanmate go high
your leader and team8 die to flag campers right near the flag
you go in with your AK(lets just say) kill the campers and get the flag run and get the cap.

it takes alot more skill and communication to do inf but that's not saying that any ctf clan cant do it


You know you have the The Gravedigger's support. If you're really serious, you're gonna need a site though.
Yes getting a site is perhaps the biggest problem.

thanks to any1 who posted

Offline ElGato

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Re: INF-the banned subject?
« Reply #14 on: November 17, 2007, 01:29:58 am »
I really don't think that INF will become a major gamemode. It is a good way to practice attacking and defending though. Those two perfected = perfect CTF clan.
It is easier to give you a example,
Lets say you are alpha on a 3 v 3 cw
on this map

your clan leader tells you to go low while he and your clanmate go high
your leader and team8 die to flag campers right near the flag
you go in with your AK(lets just say) kill the campers and get the flag run and get the cap.

it takes alot more skill and communication to do inf but that's not saying that any ctf clan cant do it


You know you have the The Gravedigger's support. If you're really serious, you're gonna need a site though.
Yes getting a site is perhaps the biggest problem.

thanks to any1 who posted

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Offline §hinobi

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Re: INF-the banned subject?
« Reply #15 on: November 17, 2007, 07:26:18 pm »
Quote
I'm all for INF Gathers and whatnot. I think it'd be a nice experience. Someone can even make something like !EliteCTF has done with CTF, which is tweaked modes of CTF that give a somewhat different experience to the gamemode, but sticks relatively to the basic plan. Just do that with INF. Create a community that has tweaked servers to give a unique run at an INF game. :P Alas, that'd be sorta troublesome if there wasn't also a good regular INF community... I think Graveyard and all the other INF servers I don't know of control that nicely, however.

The problem is, for clans anyways, INF CWs can take a long time to do. Usually the maps will end through time, at least in my little experience playing in INF CWs. And I'm told that each map is played twice, with each team switching sides so that they both get a crack at being Bravo and Alpha on the map. Then you do a second, and possibly third map. Isn't that quite time consuming? Or is there perhaps another, more regular and less time consuming method?

I really do hope INF grows. Mainly since it is a nice way to play, and it is basically CTF, just with one side guarding full-time, instead of having the burden of worrying about capping. It feels about the same whenever I play INF, anyways. Lots of mayhem and bullets, but just a different concept to go by. And, just like with TW, change is good! I think a lot of CTF'ers would like INF if they gave it a good chance. We need to inform those who are ignorant of the fun dealing with INF! Git dem CTFers to play INF! Yes indeedy. Now, how?

Aha. This is where it can get tricky. A league? One or two communities? What? O: A lot of opinions could, and rightly should, come in play here. I, for one, think there should be an official INF league, if there is not already one. Well, as far as I know there isn't one. We could find some of the active INFers that are around today and some clans to make the first season of it! And, advertise a whole bunch. That should get at least a couple more clans and a handful more people playing. Then, by the second season, INF'd grow! And the same would be said through the first few seasons, I'd bet.

Coco asked me to transfer this from Fracs to here.
« Last Edit: November 17, 2007, 07:27:56 pm by §hinobi »

Offline Shagohod

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Re: INF-the banned subject?
« Reply #16 on: November 18, 2007, 09:33:49 pm »
You know you have the The Gravedigger's support. If you're really serious, you're gonna need a site though.
Quote
Yes getting a site is perhaps the biggest problem.

I have a site that I made for my clan. I made it from smf (dont ask for what is stands for....lol) there site is http://www.smfforfree.com from there you can creat your own forum for your clan if you do so post the link in the topic I want to do something with all the smf soldat clans
« Last Edit: November 19, 2007, 02:36:21 pm by Shagohod »

Offline Rai-Dei

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Re: INF-the banned subject?
« Reply #17 on: November 19, 2007, 03:44:32 pm »
I can honestly say INF used to be a lot bigger/better, a good chunk of good/awesome/famous CTFer's actually came from INF, personally I'd love to see inf come back.



Offline Duck Boi

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Re: INF-the banned subject?
« Reply #18 on: November 20, 2007, 12:00:23 pm »
I fully support this.
I really would like to see more inf, especially in the clan area.
Would make INF more popular, as the only server I ever see is bloodINF =/

Offline Coconutmilk

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Re: INF-the banned subject?
« Reply #19 on: November 20, 2007, 05:56:09 pm »
I fully support this.
I really would like to see more inf, especially in the clan area.
Would make INF more popular, as the only server I ever see is bloodINF =/
Graveyard INF|67.106.77.193:30086|
check out that server its normally active and stuffs
people from all Inf clans (that i see) are their playing and chilling

we have made some changes like we have warred and scrimmed and cwed some ctf clans so hopefully this will spread and we will get More clans.
As for the INF league or cup or whatever you want to call it. I'm brainstorming alto with ideas and hopefull will come up with one that is solid. Its gunna need alot of work and alot of help from everybody

Offline excruciator

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Re: INF-the banned subject?
« Reply #20 on: November 20, 2007, 06:14:36 pm »
I like inf but its going to be hella hard for alpha to attack and hella easy for bravo to defend.
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Offline Coconutmilk

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Re: INF-the banned subject?
« Reply #21 on: November 20, 2007, 06:34:12 pm »
I like inf but its going to be hella hard for alpha to attack and hella easy for bravo to defend.
wrong.
It can go any way in a inf scrim(unless the team you are playing is complete rubbish)
I have seen games that are done in four minutes and both tems were even.
It all depends on the commucation and skill of the team.

Offline Scare-Crow

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Re: INF-the banned subject?
« Reply #22 on: November 20, 2007, 08:56:07 pm »
all true, people should war at INF. Its more competitive

Offline .Long-Range

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Re: INF-the banned subject?
« Reply #23 on: November 20, 2007, 11:16:00 pm »
Of course inf is going to be harder than normal ctf but only if you're alpha and trying to get the flag. In ctf, you wouldn't have as many defenders since most, if not all players, would be on the offensive.
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Offline The Owls

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Re: INF-the banned subject?
« Reply #24 on: November 21, 2007, 10:57:46 am »
Before Inf. can really have clan wars in it.  It's going to need a lot of people making maps for it.  As of now, some inf. maps are just so uneven that it's not even funny.  What I suggest is the more popular inf. servers take submissions of new inf. test them out, and see what the player response is after a while of playing it. 

Offline L[0ne]R

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Re: INF-the banned subject?
« Reply #25 on: November 21, 2007, 04:12:01 pm »
first of all, sorry for my english. :)
I've been playing Soldat for about 3 years, and first of all started playing DM and CTF, like most players did. I've been playing it for about a year, maybe more, and eventually got bored of all the same gameplay. That's when I discovered INF and got addicted to it ever since.

INF is no worse than CTF, and in my opinion, INF might be less popular for more global reasons.
Nearly any good multiplayer shooter has CTF - Quake, Unreal Tournament, Call of Duty and many-many others. CTF originated a very long time ago, while INF is not as old as CTF and never had one specific name and rules - in Unreal Tournament it was called "Assault" and had several objectives, and other games might have similar game modes (unfortunately haven't played many of them) but again, with different name and slightly different rules. So many new people in soldat first of all start playing game modes that they are familiar with, and then don't feel like trying and getting used to other game modes.
Really, I think INF is just as good as CTF, and people don't play it simply because they don't know much about it and don't want to try it.


For people that say that it's easier to play for blue/red: it varies, and varies a lot. It depends a lot on the map and even more on players. I've had games when blues owned one game map and got totally destroyed on the next one. Or when difficulty changed a lot when players left and joined while playing on the same map.

What is special about Infiltration:
1. Since each team puts MOST effort into EITHER attack OR defence, the game becomes more challenging for both teams.
2. As follows from #1, game becomes more tactical, so attacking just by rushing to blue base or defending just by camping around the flag doesn't always work.
3. Most of INF maps are not symmetrical, so the gameplay becomes more interesting and more challenging when playing on different teams.

Also, I must say there are a lot of nice players on INF servers. I mean not just skilled, but also nice people.
Well, hopefully I made sense..
« Last Edit: November 21, 2007, 06:42:58 pm by L[0ne]R »

Offline excruciator

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Re: INF-the banned subject?
« Reply #26 on: November 22, 2007, 12:21:00 pm »
I like inf but its going to be hella hard for alpha to attack and hella easy for bravo to defend.
wrong.
It can go any way in a inf scrim(unless the team you are playing is complete rubbish)
I have seen games that are done in four minutes and both tems were even.
It all depends on the commucation and skill of the team.


yes but the fact is in a pub teamwork is = 0 or close... everyone is doing wtf they want, thats why sometime alpha wins very quickly. If all players are coordinate though bravo would have the upper hand because....camper strikes first...
2nd the maps are so long that its hard for alpha to raid the bravo base continuesly.. so it gives bravo time to respawn and regroup.
3rd, the objective is right at the bravo base, bravo doesnt even have to do anything other than camping the chockpoints... they also have a respawn point close by so is ez for them to get reinforcements while it takes much longer for alpha to get reinforcements.

inf works for pubbers because there are a lot of people so the attacks seems to be more organized... while a 3 vs 3 its much harder to do so.
« Last Edit: November 22, 2007, 12:26:53 pm by excruciator »
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Offline Cappy

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Re: INF-the banned subject?
« Reply #27 on: November 22, 2007, 08:04:30 pm »
I played inf today, I hadn't played it for a long time and I must say it was fun...I was in there non-stop for an hour or 2. I do think that it requires more teamwork than in a pub ctf server.

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Offline L[0ne]R

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Re: INF-the banned subject?
« Reply #28 on: November 23, 2007, 10:53:35 am »
yes but the fact is in a pub teamwork is = 0 or close... everyone is doing wtf they want, thats why sometime alpha wins very quickly. If all players are coordinate though bravo would have the upper hand because....camper strikes first...
Yes, there are a lot of noobs, but like I said, there are a lot of nice players, especially on the popular servers like Graveyard INF. Most of the time there are at least 2-3 people who know what teamwork is and give other players an example of how they should play.

2nd the maps are so long that its hard for alpha to raid the bravo base continuesly.. so it gives bravo time to respawn and regroup.
Which makes alpha not just rush on blue base, but actually try to come up with some plan or tactic. I've seen players sneak in the enemy base, or throw flag down in the pits where teammate grabs it and carries it to the base.


3rd, the objective is right at the bravo base, bravo doesnt even have to do anything other than camping the chockpoints... they also have a respawn point close by so is ez for them to get reinforcements while it takes much longer for alpha to get reinforcements.
Well, look closer to the maps. In most cases blues spawn not right near flag. In inf_fortress they spawn mostly on 2nd and 3rd floor, which makes it almost impossible to catch the flagger if he already grabbed the flag and is already escaping from base. Inf_outpost - you spawn in a "cave" above the flag, same goes for inf_moonshine, except "cave" is below the flag. Inf_abel is a great example. A long way from respawn to flag is usually the reason why red team manages to escape with flag.
Getting into blue base and grabbing the flag sure is hard, but once this is done, it's much easier to escape (though again, depends on map and players a lot).
Except maybe inf_warehouse, where blues do respawn right besite the flag, and if someone on alpha manages to grab it, it's still hard to escape, especially the lower way where blues will still have time to get, unless alpha provides cover to the flagger.

inf works for pubbers because there are a lot of people so the attacks seems to be more organized... while a 3 vs 3 its much harder to do so.
True, 3vs3 is totally not for inf. 4vs4 at least. But do clans necessarily have to play 3vs3? INF is different from CTF in terms of gameplay, so the rules for clan wars can also be adapted.
« Last Edit: November 23, 2007, 10:58:01 am by L[0ne]R »

Offline excruciator

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Re: INF-the banned subject?
« Reply #29 on: November 23, 2007, 12:06:40 pm »
Quote
Well, look closer to the maps. In most cases blues spawn not right near flag. In inf_fortress they spawn mostly on 2nd and 3rd floor, which makes it almost impossible to catch the flagger if he already grabbed the flag and is already escaping from base. Inf_outpost - you spawn in a "cave" above the flag, same goes for inf_moonshine, except "cave" is below the flag. Inf_abel is a great example. A long way from respawn to flag is usually the reason why red team manages to escape with flag.
Getting into blue base and grabbing the flag sure is hard, but once this is done, it's much easier to escape (though again, depends on map and players a lot).
Except maybe inf_warehouse, where blues do respawn right besite the flag, and if someone on alpha manages to grab it, it's still hard to escape, especially the lower way where blues will still have time to get, unless alpha provides cover to the flagger.

yep it depend on the map a lot, but you have to agree that its much easier for bravo to defend than for alpha to get reinforcements.
Quote
Which makes alpha not just rush on blue base, but actually try to come up with some plan or tactic. I've seen players sneak in the enemy base, or throw flag down in the pits where teammate grabs it and carries it to the base.
yeah a tactic is very much required but it is much easier for bravo to execute a battle plan, also also bravos reacts much faster. But I've seen impressive tactics and great capping by alpha, but I'm just not sure if alpha can pull those out everytime.
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Offline §hinobi

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Re: INF-the banned subject?
« Reply #30 on: November 23, 2007, 05:45:19 pm »
In all reality, it depends on the manner of killing by both teams. If one team has chosen poor weapons to go against the opposing team, they can easily get thrashed and lose their objective. Whatever that may be.

If blue camps, but misses or fails to kill, then they themselves get murdered and fail in their duty! If blue pushes out too much, they can get sidetracked and thus lose the flag that way also! Camping at the flag, also, is very risky in itself. If you do that, it gives the majority of the map to the opposing players. This gives them full time and ability to maneuver around wherever they want to be, and then rush in with full force and obliterate the campers! Very risky indeed to camp by the flag. It could be your undoing.

Now, red camping is out of the question. Tis foolish. But, even worse than that is follish rushing. You need to at least kill a person whenever you get into their base, so as to give help to your teammates behind you. For example, on Moonshine, you can go low and all the way to the left. This goes behind the blue guys, who are most likely scanning the high right route (unless they are smart enough to watch low). You can just sneak up behind them and reak havoc! If you die, you should at least have taken two guys with you, if they are camping, and then your teammates have an easy cap! Or, as I have done in the past, you just rush on through shooting and whatnot, then run on out leaving them bewildered!

Each map gives different options for Alpha to defeat Bravo. But, in the end, it depends on who can kill the most. If you can't kill, the other team will wipe the floor with you. Even when you just sneak past the opposing team, if you're red, you won't cap unless you can kill!

Offline xurich

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Re: INF-the banned subject?
« Reply #31 on: November 23, 2007, 07:15:05 pm »
I started Soldat with CTF, but I began playing INF not long afterwards. Some of my fondest Soldat memories come from intense public infiltration matches a few years back. I can't even count the number of matches that ended 120-119 for alpha. Such matches were always fun to play, no matter what team you were on. It's a shame that you don't see much infiltration at all anymore.

Offline excruciator

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Re: INF-the banned subject?
« Reply #32 on: November 27, 2007, 11:57:47 am »
I think shinobi's got a point however, if we are talking about pro land, or gather land, its not going to work that well because, well if you are good enough you rarely miss..

also it would be easy if bravo just picked ruger instead of barrett...makes it miss prof.



I started Soldat with CTF, but I began playing INF not long afterwards. Some of my fondest Soldat memories come from intense public infiltration matches a few years back. I can't even count the number of matches that ended 120-119 for alpha. Such matches were always fun to play, no matter what team you were on. It's a shame that you don't see much infiltration at all anymore.

why dont you put it in #sna eh?
« Last Edit: November 27, 2007, 12:00:42 pm by excruciator »
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Offline xurich

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Re: INF-the banned subject?
« Reply #33 on: November 27, 2007, 12:27:32 pm »
Don't think that I haven't tried to convince mar77a! Everybody else will have to bug him about it too.

Offline ElGato

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Re: INF-the banned subject?
« Reply #34 on: November 27, 2007, 02:43:27 pm »
Show mar77a the post I quoted by Coconut, that's all the convincing you need. Haha
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Offline excruciator

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Re: INF-the banned subject?
« Reply #35 on: November 27, 2007, 04:52:48 pm »
Don't think that I haven't tried to convince mar77a! Everybody else will have to bug him about it too.

YEAH!!! LETS DO THIS!!!!!
Always remember the succubus...

Offline Crimson Goth

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Re: INF-the banned subject?
« Reply #36 on: November 30, 2007, 11:41:26 pm »
dont let it die

Offline Pie

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Re: INF-the banned subject?
« Reply #37 on: December 01, 2007, 12:00:28 am »
IMO, the problem is that CTF has newer and better planned maps while INf's got like, 5 or 6 and most of them are repetitive and boring with one side always having the advantage, if inf is to get popular, inf needs more maps made for it to spice it up, and  when i say new i mean better maps that don't just suck and actually have decent game play.
Lol, internets.

Offline excruciator

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Re: INF-the banned subject?
« Reply #38 on: December 01, 2007, 12:57:04 am »
IMO, the problem is that CTF has newer and better planned maps while INf's got like, 5 or 6 and most of them are repetitive and boring with one side always having the advantage, if inf is to get popular, inf needs more maps made for it to spice it up, and  when i say new i mean better maps that don't just suck and actually have decent game play.

in the end, its all about popularity... I hated ash.. yet it was one of the most played maps in gathers and cws... and I got used to it because I played it often. the point is if INF gets popular enough, nobody would be even complaining about maps.

I think Inf maps should give a little more fuel to the jets..
« Last Edit: December 01, 2007, 12:59:04 am by excruciator »
Always remember the succubus...

Offline Crimson Goth

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Re: INF-the banned subject?
« Reply #39 on: December 01, 2007, 07:01:43 pm »
Try a cw on inf mode. You'd see the difference from a public game.

Offline Rai-Dei

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Re: INF-the banned subject?
« Reply #40 on: May 02, 2008, 08:42:37 am »
I normally don't touch old topics, but this one really needs some reading.

Inf is a dying gametype, it also happens to be my favorite (I started on it so long ago).  I want more people to play it. Many people do not know but back in the day Inf was a massive gametype it even had an amazing community. Many MANY "pro" players also came from Inf: (Mancer, Video, mar77a).  I think we need to get way more clans and servers at the moment we have 3 North Amcerican Normal mode servers:

- U13, its either dead or fully packed, normally dead.
- Graveyard, Only active at certain times.
- Laughing Llama's Inf, It literally just came back, some people will remember it for being one of the oldest and greatest servers of all time.

Sorry I just really want to get Inf started again.

Clan-wise I only see a few <3*'ers(I'm in this one), and some AL people. Need more!

Offline amb2010

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Re: INF-the banned subject?
« Reply #41 on: May 02, 2008, 03:17:02 pm »
Oo i wish you told me you used my secret plans coco -_- Anyways INF just takes too much team work and there isn't as many people focused on making good maps. The game mode is just too difficult to make a well balanced map, most are too blue sided but some are red sided I'm sure if we get some more maps that are good INF will come back to life.
And as the lyrics go in the United State's national anthem: "America, f**k YEAH!".

Offline Crimson Goth

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Re: INF-the banned subject?
« Reply #42 on: May 03, 2008, 06:06:15 am »
I normally don't touch old topics, but this one really needs some reading.

Inf is a dying gametype, it also happens to be my favorite (I started on it so long ago). I want more people to play it. Many people do not know but back in the day Inf was a massive gametype it even had an amazing community. Many MANY "pro" players also came from Inf: (Mancer, Video, mar77a). I think we need to get way more clans and servers at the moment we have 3 North Amcerican Normal mode servers:

- U13, its either dead or fully packed, normally dead.
- Graveyard, Only active at certain times.
- Laughing Llama's Inf, It literally just came back, some people will remember it for being one of the oldest and greatest servers of all time.

Sorry I just really want to get Inf started again.

Clan-wise I only see a few <3*'ers(I'm in this one), and some AL people. Need more!
Everything in a nutshell. Except The Blood Polland server is very active in the morning(US time) I usually play there since I work over night.

« Last Edit: May 03, 2008, 06:07:59 am by Crimson Goth »