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And as the lyrics go in the United State's national anthem: "America, f**k YEAH!".
I really don't think that INF will become a major gamemode. It is a good way to practice attacking and defending though. Those two perfected = perfect CTF clan.
You know you have the The Gravedigger's support. If you're really serious, you're gonna need a site though.
Quote from: Shadow G-Unit on November 11, 2007, 07:12:34 pmI really don't think that INF will become a major gamemode. It is a good way to practice attacking and defending though. Those two perfected = perfect CTF clan.It is easier to give you a example,Lets say you are alpha on a 3 v 3 cwon this mapyour clan leader tells you to go low while he and your clanmate go highyour leader and team8 die to flag campers right near the flagyou go in with your AK(lets just say) kill the campers and get the flag run and get the cap.it takes alot more skill and communication to do inf but that's not saying that any ctf clan cant do itQuote from: Crimson Goth on November 16, 2007, 10:24:46 pmYou know you have the The Gravedigger's support. If you're really serious, you're gonna need a site though.Yes getting a site is perhaps the biggest problem.thanks to any1 who posted
I'm all for INF Gathers and whatnot. I think it'd be a nice experience. Someone can even make something like !EliteCTF has done with CTF, which is tweaked modes of CTF that give a somewhat different experience to the gamemode, but sticks relatively to the basic plan. Just do that with INF. Create a community that has tweaked servers to give a unique run at an INF game. Alas, that'd be sorta troublesome if there wasn't also a good regular INF community... I think Graveyard and all the other INF servers I don't know of control that nicely, however. The problem is, for clans anyways, INF CWs can take a long time to do. Usually the maps will end through time, at least in my little experience playing in INF CWs. And I'm told that each map is played twice, with each team switching sides so that they both get a crack at being Bravo and Alpha on the map. Then you do a second, and possibly third map. Isn't that quite time consuming? Or is there perhaps another, more regular and less time consuming method? I really do hope INF grows. Mainly since it is a nice way to play, and it is basically CTF, just with one side guarding full-time, instead of having the burden of worrying about capping. It feels about the same whenever I play INF, anyways. Lots of mayhem and bullets, but just a different concept to go by. And, just like with TW, change is good! I think a lot of CTF'ers would like INF if they gave it a good chance. We need to inform those who are ignorant of the fun dealing with INF! Git dem CTFers to play INF! Yes indeedy. Now, how? Aha. This is where it can get tricky. A league? One or two communities? What? O: A lot of opinions could, and rightly should, come in play here. I, for one, think there should be an official INF league, if there is not already one. Well, as far as I know there isn't one. We could find some of the active INFers that are around today and some clans to make the first season of it! And, advertise a whole bunch. That should get at least a couple more clans and a handful more people playing. Then, by the second season, INF'd grow! And the same would be said through the first few seasons, I'd bet.
Yes getting a site is perhaps the biggest problem.
I fully support this.I really would like to see more inf, especially in the clan area.Would make INF more popular, as the only server I ever see is bloodINF =/
I like inf but its going to be hella hard for alpha to attack and hella easy for bravo to defend.
Quote from: excruciator on November 20, 2007, 06:14:36 pmI like inf but its going to be hella hard for alpha to attack and hella easy for bravo to defend.wrong.It can go any way in a inf scrim(unless the team you are playing is complete rubbish)I have seen games that are done in four minutes and both tems were even.It all depends on the commucation and skill of the team.
yes but the fact is in a pub teamwork is = 0 or close... everyone is doing wtf they want, thats why sometime alpha wins very quickly. If all players are coordinate though bravo would have the upper hand because....camper strikes first...
2nd the maps are so long that its hard for alpha to raid the bravo base continuesly.. so it gives bravo time to respawn and regroup.
3rd, the objective is right at the bravo base, bravo doesnt even have to do anything other than camping the chockpoints... they also have a respawn point close by so is ez for them to get reinforcements while it takes much longer for alpha to get reinforcements.
inf works for pubbers because there are a lot of people so the attacks seems to be more organized... while a 3 vs 3 its much harder to do so.
Well, look closer to the maps. In most cases blues spawn not right near flag. In inf_fortress they spawn mostly on 2nd and 3rd floor, which makes it almost impossible to catch the flagger if he already grabbed the flag and is already escaping from base. Inf_outpost - you spawn in a "cave" above the flag, same goes for inf_moonshine, except "cave" is below the flag. Inf_abel is a great example. A long way from respawn to flag is usually the reason why red team manages to escape with flag.Getting into blue base and grabbing the flag sure is hard, but once this is done, it's much easier to escape (though again, depends on map and players a lot).Except maybe inf_warehouse, where blues do respawn right besite the flag, and if someone on alpha manages to grab it, it's still hard to escape, especially the lower way where blues will still have time to get, unless alpha provides cover to the flagger.
Which makes alpha not just rush on blue base, but actually try to come up with some plan or tactic. I've seen players sneak in the enemy base, or throw flag down in the pits where teammate grabs it and carries it to the base.
I started Soldat with CTF, but I began playing INF not long afterwards. Some of my fondest Soldat memories come from intense public infiltration matches a few years back. I can't even count the number of matches that ended 120-119 for alpha. Such matches were always fun to play, no matter what team you were on. It's a shame that you don't see much infiltration at all anymore.
Don't think that I haven't tried to convince mar77a! Everybody else will have to bug him about it too.
IMO, the problem is that CTF has newer and better planned maps while INf's got like, 5 or 6 and most of them are repetitive and boring with one side always having the advantage, if inf is to get popular, inf needs more maps made for it to spice it up, and when i say new i mean better maps that don't just suck and actually have decent game play.
I normally don't touch old topics, but this one really needs some reading.Inf is a dying gametype, it also happens to be my favorite (I started on it so long ago). I want more people to play it. Many people do not know but back in the day Inf was a massive gametype it even had an amazing community. Many MANY "pro" players also came from Inf: (Mancer, Video, mar77a). I think we need to get way more clans and servers at the moment we have 3 North Amcerican Normal mode servers:- U13, its either dead or fully packed, normally dead.- Graveyard, Only active at certain times.- Laughing Llama's Inf, It literally just came back, some people will remember it for being one of the oldest and greatest servers of all time. Sorry I just really want to get Inf started again.Clan-wise I only see a few <3*'ers(I'm in this one), and some AL people. Need more!