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I like inf but its going to be hella hard for alpha to attack and hella easy for bravo to defend.
Quote from: excruciator on November 20, 2007, 06:14:36 pmI like inf but its going to be hella hard for alpha to attack and hella easy for bravo to defend.wrong.It can go any way in a inf scrim(unless the team you are playing is complete rubbish)I have seen games that are done in four minutes and both tems were even.It all depends on the commucation and skill of the team.
yes but the fact is in a pub teamwork is = 0 or close... everyone is doing wtf they want, thats why sometime alpha wins very quickly. If all players are coordinate though bravo would have the upper hand because....camper strikes first...
2nd the maps are so long that its hard for alpha to raid the bravo base continuesly.. so it gives bravo time to respawn and regroup.
3rd, the objective is right at the bravo base, bravo doesnt even have to do anything other than camping the chockpoints... they also have a respawn point close by so is ez for them to get reinforcements while it takes much longer for alpha to get reinforcements.
inf works for pubbers because there are a lot of people so the attacks seems to be more organized... while a 3 vs 3 its much harder to do so.
Well, look closer to the maps. In most cases blues spawn not right near flag. In inf_fortress they spawn mostly on 2nd and 3rd floor, which makes it almost impossible to catch the flagger if he already grabbed the flag and is already escaping from base. Inf_outpost - you spawn in a "cave" above the flag, same goes for inf_moonshine, except "cave" is below the flag. Inf_abel is a great example. A long way from respawn to flag is usually the reason why red team manages to escape with flag.Getting into blue base and grabbing the flag sure is hard, but once this is done, it's much easier to escape (though again, depends on map and players a lot).Except maybe inf_warehouse, where blues do respawn right besite the flag, and if someone on alpha manages to grab it, it's still hard to escape, especially the lower way where blues will still have time to get, unless alpha provides cover to the flagger.
Which makes alpha not just rush on blue base, but actually try to come up with some plan or tactic. I've seen players sneak in the enemy base, or throw flag down in the pits where teammate grabs it and carries it to the base.
I started Soldat with CTF, but I began playing INF not long afterwards. Some of my fondest Soldat memories come from intense public infiltration matches a few years back. I can't even count the number of matches that ended 120-119 for alpha. Such matches were always fun to play, no matter what team you were on. It's a shame that you don't see much infiltration at all anymore.
Don't think that I haven't tried to convince mar77a! Everybody else will have to bug him about it too.
IMO, the problem is that CTF has newer and better planned maps while INf's got like, 5 or 6 and most of them are repetitive and boring with one side always having the advantage, if inf is to get popular, inf needs more maps made for it to spice it up, and when i say new i mean better maps that don't just suck and actually have decent game play.