Author Topic: Call of Duty 4 Concept (Secondaries)  (Read 33054 times)

0 Members and 1 Guest are viewing this topic.

Offline Mangled*

  • Flagrunner
  • ****
  • Posts: 925
  • Never Wrong
Re: Call of Duty 4 Concept (Primaries Complete)
« Reply #100 on: April 07, 2008, 04:42:23 pm »
Update 1st post.  Any ideas what I need to finish after this?

Grenades?
"There she lusted after her lovers, whose genitals were like those of donkeys and whose emission was like that of horses." - Ezekiel 23:20

Offline PapaSurf

  • Inactive Staff
  • Soldier
  • *****
  • Posts: 202
Re: Call of Duty 4 Concept (Primaries Complete)
« Reply #101 on: April 07, 2008, 04:58:49 pm »
yes you can signature it ?.?

will do RPG-7, knife :D
Check out my new shamelessly self promoted mod HERE

Offline psyl3ntshad0w

  • Major(1)
  • Posts: 38
Re: Call of Duty 4 Concept (Primaries Complete)
« Reply #102 on: April 09, 2008, 04:58:46 pm »
i hope you include sfx and weapons-gfx in the final package...if you could package it with one of those mod config progs that would be even better (for selecting weapons, ex m4 silenced or m4 red dot to show up in interface in game)

love how it's turning out, been waiting for a cod4 mod for awhile now.

oh yeah, for weapon-gfx, if you could make the guns as distinct as possible, that would ensure its longevity in it's usefulness as a replacement for normal soldat gfx.  it's extremely important to me to be able to tell the difference between the guns, although i understand it can be difficult when guns in general are pretty monochrome.

a problem with most mods ive encountered is that its difficult to tell the difference between guns because they have similar colors and sizes, so i end up getting killed by someone who i thought had a different weapon.

edit: hows the progress? i hope you add the metal ping sound for headshots and the sound cod4 uses for hits, that would be awesome.
« Last Edit: April 20, 2008, 09:29:16 pm by psyl3ntshad0w »

Offline Arbiter

  • Camper
  • ***
  • Posts: 306
  • You shot me, fool!
Re: Call of Duty 4 Concept (Primaries Complete)
« Reply #103 on: May 02, 2008, 11:09:44 pm »
Now, I know I'll get my balls slapped off for nerco'ing this thread, but seriously, Papasurf, can you release this? And about the knife, how are you going to get a screen shot if a melee of it is just a white blur?

"Why beat kids when you can beat women?" - Espadon
"markin marknousky wont kno what hit him!" - Some loser.
[/i]

Offline Alphadog

  • Major(1)
  • Posts: 13
Re: Call of Duty 4 Concept (Primaries Complete)
« Reply #104 on: May 03, 2008, 02:46:12 pm »
awsome work its just so cool i love it i hope it finisches soon

Offline psyl3ntshad0w

  • Major(1)
  • Posts: 38
Re: Call of Duty 4 Concept (Primaries Complete)
« Reply #105 on: May 03, 2008, 10:49:16 pm »
oh also a request for golden weapons...

AK, UZI, M1014, M60, and Dragonov

Offline Stasi

  • Major(1)
  • Posts: 24
Re: Call of Duty 4 Concept (Primaries Complete)
« Reply #106 on: May 04, 2008, 09:40:50 am »
A golden m60? Where did you get from it,a crusade?

Offline -Skykanden-

  • Flamebow Warrior
  • *****
  • Posts: 3065
  • Hallowed be my name
Re: Call of Duty 4 Concept (Primaries Complete)
« Reply #107 on: May 04, 2008, 12:34:28 pm »
Stasi, watch what you say, because in CoD there is golden 'camo' / skin for some weapons i think

Offline psyl3ntshad0w

  • Major(1)
  • Posts: 38
Re: Call of Duty 4 Concept (Primaries Complete)
« Reply #108 on: May 04, 2008, 05:54:00 pm »
yeah gold camo is unlocked for those 5 weapons after doing all their respective class challenges...

ex. you do all the assault rifle challenges, you get gold ak skin

Offline PapaSurf

  • Inactive Staff
  • Soldier
  • *****
  • Posts: 202
Re: Call of Duty 4 Concept (Secondaries)
« Reply #109 on: May 11, 2008, 07:36:29 pm »
Not dead. Will update soonish.  Trying out paint.net so yeah, some new stuff on the way.

Date Posted: May 05, 2008, 07:04:41 am
*BUMP*

Will do some weapon gfx as well
Check out my new shamelessly self promoted mod HERE

Offline Dairy

  • Veteran
  • *****
  • Posts: 1289
  • (F)ornication (U)nder (C)onsent of the (K)ing
    • http://www.soldatforums.com/index.php?topic=571.0
Re: Call of Duty 4 Concept (Secondaries)
« Reply #110 on: May 12, 2008, 07:06:53 am »
Great to hear. I wanna see this as a full modification. I'm counting on you because your weapons are so much neat and sexy.

U're my inspiration.

Offline Espadon

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2606
  • GO BEAT CRAZY
    • Tabnir at deviantART
Re: Call of Duty 4 Concept (Secondaries)
« Reply #111 on: May 12, 2008, 02:48:09 pm »
I swear I need to find some way to get a good manip program onto your hard disk so you can be free from those colored background panels.

RPG-7 moved up one pixel so the warhead doesn't mush so much with the text.
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline mozzer

  • Camper
  • ***
  • Posts: 377
Re: Call of Duty 4 Concept (Secondaries)
« Reply #112 on: May 12, 2008, 04:39:10 pm »
holy crap, the rpg is so sexy.



Offline PapaSurf

  • Inactive Staff
  • Soldier
  • *****
  • Posts: 202
Re: Call of Duty 4 Concept (Secondaries)
« Reply #113 on: May 12, 2008, 04:52:42 pm »
find me a manip prog NAO!
Check out my new shamelessly self promoted mod HERE

Offline Espadon

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2606
  • GO BEAT CRAZY
    • Tabnir at deviantART
Re: Call of Duty 4 Concept (Secondaries)
« Reply #114 on: May 12, 2008, 05:11:19 pm »
PM Sent.

For great justice.
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline Ray

  • Major
  • *
  • Posts: 51
  • PANNED
Re: Call of Duty 4 Concept (Secondaries)
« Reply #115 on: May 30, 2008, 02:34:40 am »
Wow these look great. Keep it up
Paint.net > Gimp Paint.net > Gimp Paint.net > Gimp Paint.net > Gimp
Paint.net > Gimp Paint.net > Gimp Paint.net > Gimp Paint.net > Gimp
Paint.net > Gimp Paint.net > Gimp Paint.net > Gimp Paint.net > Gimp
Paint.net > Gimp Paint.net > Gimp Paint.net > Gimp Paint.net > Gimp

Offline mozzer

  • Camper
  • ***
  • Posts: 377
Re: Call of Duty 4 Concept (Secondaries)
« Reply #116 on: June 05, 2008, 02:22:08 pm »
Yes im a nub with image editing programs and modding etc but is there any way to use these now? or do i have to wait for papasurf to finish the whole mod?



Offline Leroy Jenkins

  • Major(1)
  • Posts: 20
Re: Call of Duty 4 Concept (Secondaries)
« Reply #117 on: June 19, 2008, 05:43:18 pm »
Please release it soon. It looks amazing.

Offline Hair|Trigger

  • Veteran
  • *****
  • Posts: 1595
  • HT|
Re: Call of Duty 4 Concept (Secondaries)
« Reply #118 on: July 08, 2008, 01:12:14 am »
I never understood what all the fuss was about the shading here is so simple.. and they're so freakin tiny

Player since late 2007

Offline Boots

  • Veteran
  • *****
  • Posts: 1146
  • I Am Iron Man
Re: Call of Duty 4 Concept (Secondaries)
« Reply #119 on: July 08, 2008, 02:54:45 am »
I never understood what all the fuss was about the shading here is so simple.. and they're so freakin tiny
Well maybe insted of doing the wrong thing over agian, try it simple?
That girl's a genius
Whoa oh oh oh oh oh oh
I think she's serious
Whoa oh oh oh oh oh oh