Author Topic: DM_Cumparsita  (Read 2144 times)

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Offline Wraithlike

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DM_Cumparsita
« on: March 02, 2008, 09:11:29 pm »
Cumparsita

By Wraithlike
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DM, Wypted, Etc.


(^Click To Enlarge^)

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Offline GluLm

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Re: DM_Cumparsita
« Reply #1 on: March 03, 2008, 11:05:00 am »
Not bad at all, I like that theme.
I think the tunnels and all that lower part could have been more interesting if it was made like in Shau or something similar. Feels a bit empty somehow.
Otherwise it's good fun.
Bring back Soldat 1.3.1! New bullet trails DIE!

El_Spec

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Re: DM_Cumparsita
« Reply #2 on: March 05, 2008, 02:49:35 pm »
Interesting columns, although it doesn't match the theme, I like it though.  Layout is a bit empty like GluLm pointed out.  Still pretty good, 4/5 stars.

Offline Bjarne Betjent

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Re: DM_Cumparsita
« Reply #3 on: March 06, 2008, 01:54:00 pm »
Nice map! Easy done, but very good result.

Offline jrgp

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Re: DM_Cumparsita
« Reply #4 on: March 06, 2008, 05:02:02 pm »
I don't like the shading on the outer polygons too much. Seems very bland. It looks like you might have overused those brownish transparent supports a little bit. I also find it strange that some spots on the map seem to be completely void of scenery, namely the bottom right area.

Layout seems awesome. Looks like it'd be fun as hell to play.
There are other worlds than these

Offline Laser Guy

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Re: DM_Cumparsita
« Reply #5 on: March 06, 2008, 05:03:23 pm »
IMO the shading in the very top and very bottom looks wierd.
Text goes here...

Offline Blue-ninja

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Re: DM_Cumparsita
« Reply #6 on: March 06, 2008, 05:29:03 pm »
I really don't like those columns. It's a small example of the result of trying to combine the elements of nature with bits of technology, like these man-made columns. The rest of the map, besides these pillars and 'green sceneries', is all disturbingly devoid of technology.

Call it a first-glance intuition if you like, but that's my impression that the theme(s) of this map doesn't mix together very well.

Offline Wraithlike

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Re: DM_Cumparsita
« Reply #7 on: March 06, 2008, 10:18:14 pm »
Thanks for judging my map only on Overviewability guys, it realely helps me improve my mmapping skills and become a better mapper, because I know that non lenear scenery equals bad gameplay, and I should have thought of that while making this map.

Sigh...

Offline O.R.I.O.N.

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Re: DM_Cumparsita
« Reply #8 on: March 07, 2008, 10:41:20 am »
You should have predicted that we'd be lazy as hell.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline Blacksheepboy

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Re: DM_Cumparsita
« Reply #9 on: March 07, 2008, 12:34:27 pm »
Thanks for judging my map only on Overviewability guys, it realely helps me improve my mmapping skills and become a better mapper, because I know that non lenear scenery equals bad gameplay, and I should have thought of that while making this map.

Sigh...

Sadly enough, expect it. I am one of the culprits. I guess I'm not one to look at DM maps all too often anyway...
« Last Edit: March 07, 2008, 12:37:47 pm by Blacksheepboy »

Offline Blue-ninja

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Re: DM_Cumparsita
« Reply #10 on: March 10, 2008, 04:39:00 pm »
Hmm...I have downloaded the map...I'll go play the map in-game, and change my review later.

Date Posted: March 07, 2008, 12:40:29 pm
Yeah, it's a good map. Not great, but good. Bearable. Tolerant. Fun. Whatever you want to call it. Again, it's the pillars that bothered me in-game. Maybe slightly distracting for me because it's a breakaway from the general greenery of the map.

The layout is good, there's very few places where you can camp or spawn, since the bot waypointing do a good job of directing the bots to go around and shoot me in the arse. As for the spraying, the "bumps" in the hills do a excellent job of blocking spray and sniper fire, so that means you have to get up close and personal to your enemy.

As I said in the last sentence above, the spray-blockers force the players to get close to the enemy almost all the time, except for when you're aboveground, which is reminscent of Cambodia, or Shau. The dropdown to the left is a nice touch, and speeds up the action some, if the bots above the hole weren't so busy killing each other.

Now for the colliders. They're cleverly placed to deter any nadespamming, and forces the players to "drop" the nades. So you have to throw them directly at your enemy. So you can't put it on the ground without it exploding against a collider. Big deal. Just use the nades for damaging enemies and finish them off by spraying them in the face.

To sum it all up, this map makes you want to face-rape your enemies.

Offline Wraithlike

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Re: DM_Cumparsita
« Reply #11 on: March 10, 2008, 09:14:29 pm »
Blueninja, I love you. Thats the perhaps the best most indepth post I've seen for any map in the past month. Thanks for being one of the few to try playing it. :D