Author Topic: Soldat 1.5.0 Preview  (Read 148387 times)

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Offline Avarax

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Re: Soldat 1.5.0 Preview
« Reply #220 on: April 18, 2008, 09:57:49 am »
that animated scenery thing can be really nice!
uh, no D:. why not keep the soldat graphics as it is?

The default maps won't have them, so why worry about it?
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Re: Soldat 1.5.0 Preview
« Reply #221 on: April 18, 2008, 03:32:47 pm »
The default maps won't have them, so why worry about it?

Best news I've heard in a while besides this thread itself.  It's alright if custom maps use this feature, horrible if default ones will.

Yes... Who will make the first program with ability to add GIF sceneries, or is it already done?

Probably Chrisgbk's WIP Mapmaker.  But it still requires a lot of work.  So my best bet would be Polyworks.  Since its open-source and anyone can modify it to how they feel.

Offline -Major-

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Re: Soldat 1.5.0 Preview
« Reply #222 on: April 19, 2008, 07:25:26 am »
Because animated map graphics could let mapmakers get even more creative. One idea would to have a TW scene where there are .gif "soldiers" firing blindly downfield, giving it a degree of atmosphere. The list goes on and on. So stop being a wet blanket. =/

soldier that never die?! :O and has not side in the war!!! thats great! as it was said you can't control the gifs.

Offline mxyzptlk

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Re: Soldat 1.5.0 Preview
« Reply #223 on: April 19, 2008, 07:31:34 am »
Think about it though: Animated waterfalls and grass could add a lot of feel to the game. Plus, it allows mapmakers to get creative,such as a giant mech in the background that moves back and forth.

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Offline Zabijaka

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Re: Soldat 1.5.0 Preview
« Reply #224 on: April 19, 2008, 08:43:44 am »
Animated fire and smoke must be cool :]

Offline -Major-

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Re: Soldat 1.5.0 Preview
« Reply #225 on: April 19, 2008, 08:54:20 am »
yes indeed it could be cool. but keep it out of the default maps!

Offline pavliko

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Re: Soldat 1.5.0 Preview
« Reply #226 on: April 19, 2008, 08:56:05 am »
No, it looks 5 seconds INTO THE FUTURE to take a screenshot of what's going to happen.
lol ...5 seconds in the future will be something realy intresting ^^ camping behind the wall pressing F5 and attacking ^^
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Offline bigmike

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Re: Soldat 1.5.0 Preview
« Reply #227 on: April 19, 2008, 10:57:47 am »
Please... dont let it be a joke....

Offline MR X

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Re: Soldat 1.5.0 Preview
« Reply #228 on: April 20, 2008, 02:05:52 pm »
will this issue be fixed to because i find it very important?:
http://forums.soldat.pl/index.php?topic=14282.0
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Offline AndreY

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Re: Soldat 1.5.0 Preview
« Reply #229 on: April 20, 2008, 03:10:04 pm »
NICE

Offline Dairy

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Re: Soldat 1.5.0 Preview
« Reply #230 on: April 20, 2008, 03:31:55 pm »
Think about it though: Animated waterfalls and grass could add a lot of feel to the game. Plus, it allows mapmakers to get creative,such as a giant mech in the background that moves back and forth.


And Imagine the lag without net code unfixed... yeah

Offline Aquarius

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Re: Soldat 1.5.0 Preview
« Reply #231 on: April 20, 2008, 03:37:53 pm »
net code has nothing to do with gif animations

Offline Clawbug

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Re: Soldat 1.5.0 Preview
« Reply #232 on: April 20, 2008, 05:08:28 pm »
... im just waiting for when mappers will adapt to 1024x1024 gifs. "Yeah it works on my 8 core machine @ 7GHz! so no worries!".

I say, that people with low-end machines won't be happy with animated gifs.
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Offline KYnetiK

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Re: Soldat 1.5.0 Preview
« Reply #233 on: April 20, 2008, 05:44:41 pm »
gifs have nothing to do with the server...its just a graphic dled like everything else in the map. If your computer can run soldat it can run a smegging gif. besides, i anticpate most animations wont be 500 frames longs, mostly 4 or so. artists arent that dumb.
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Offline EnEsCe

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Re: Soldat 1.5.0 Preview
« Reply #234 on: April 20, 2008, 09:13:21 pm »
... im just waiting for when mappers will adapt to 1024x1024 gifs. "Yeah it works on my 8 core machine @ 7GHz! so no worries!".

I say, that people with low-end machines won't be happy with animated gifs.
Thats why theres a check box to turn off animations. Sheesh, your a beta tester, you should know these things.

Offline Clawbug

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Re: Soldat 1.5.0 Preview
« Reply #235 on: April 21, 2008, 04:18:09 am »
... im just waiting for when mappers will adapt to 1024x1024 gifs. "Yeah it works on my 8 core machine @ 7GHz! so no worries!".

I say, that people with low-end machines won't be happy with animated gifs.
Thats why theres a check box to turn off animations. Sheesh, your a beta tester, you should know these things.
Yeah, reading trough 8 threads which have gone offtopic is my duty!
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Offline EnEsCe

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Re: Soldat 1.5.0 Preview
« Reply #236 on: April 21, 2008, 04:51:07 am »
"- Added Animated GIF Scenery (You can disable the animations by unchecking 'Animated Scenery' in Config.exe)"

Offline Clawbug

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Re: Soldat 1.5.0 Preview
« Reply #237 on: April 21, 2008, 05:46:58 am »
"- Added Animated GIF Scenery (You can disable the animations by unchecking 'Animated Scenery' in Config.exe)"
Sorry
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Offline -Major-

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Re: Soldat 1.5.0 Preview
« Reply #238 on: April 21, 2008, 06:15:19 am »
Think about it though: Animated waterfalls and grass could add a lot of feel to the game. Plus, it allows mapmakers to get creative,such as a giant mech in the background that moves back and forth.


And Imagine the lag without net code unfixed... yeah

argh, a double negativ... so this means it'll lag without the unfixed netcode? >.<

no seriously, set first priority on the netcode. and the polygonbugs, it sucks when soldat is 50% about to try to avoid the nade glitches.

Offline EnEsCe

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Re: Soldat 1.5.0 Preview
« Reply #239 on: April 21, 2008, 06:28:05 am »
Think about it though: Animated waterfalls and grass could add a lot of feel to the game. Plus, it allows mapmakers to get creative,such as a giant mech in the background that moves back and forth.
And Imagine the lag without net code unfixed... yeah
Network lag has NO relevancy to Animated maps.... Any "lag" caused by Animated scenery is due to your shit hardware ~ NOTHING at all to do with net code. Besides, the net code  doesn't need to be "fixed", its not even broken; you all just want more from it.