Author Topic: Soldat 1.5.0 Preview  (Read 148448 times)

0 Members and 3 Guests are viewing this topic.

Offline jameshetfield123

  • Major(1)
  • Posts: 4
  • Nhahahaha...
    • THIS IS MY ZONé!(Turkish)
Re: Soldat 1.5.0 Preview
« Reply #120 on: April 05, 2008, 12:25:39 pm »
- Added female gosteks with breasts and pigtails. April fools joke.
[/quote

:D april fools joke yeah :D

Offline miketh2005

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 668
  • What's the URL for www.microsoft.com?
Re: Soldat 1.5.0 Preview
« Reply #121 on: April 05, 2008, 12:54:57 pm »
Well, if all this chat/female/teamspeak stuff continues then in 1.6.0 we are going to have VEHICULZ! And shield. And throwable chainsaw. And ammo packs. And different character classes. And buyable weapons. And vehiculz. And dynamic maps and TW/TTW as an offical gamemode... And all the other bollocks people have been suggesting for the last 3 years.
and did u mention vehicles?
Quote from: 'Ando.' pid='12999178' dateline='1309046898'
My new password is secure as shit :)
Mate, I am not sure Shit is even secured nowadays.

Offline Hershey

  • Camper
  • ***
  • Posts: 343
Re: Soldat 1.5.0 Preview
« Reply #122 on: April 05, 2008, 01:28:47 pm »
http://forums.soldat.pl/index.php?topic=16894.0

Finally something player-suggested Is going to be added!!!


Offline Iq Unlimited

  • Flagrunner
  • ****
  • Posts: 864
  • mr. foobar2000
Re: Soldat 1.5.0 Preview
« Reply #123 on: April 05, 2008, 02:37:06 pm »
- Added '/mute all' can be used to mute all players. Type '/mute all' again to unmute all.
What about if someone will have name "all" o_O?

Then you would have to mute his playernumber if you wanted to just mute him, because it would still mute everyone.

Offline Taz

  • Major(1)
  • Posts: 31
  • Flattery'll get ya nowhere...
Re: Soldat 1.5.0 Preview
« Reply #124 on: April 05, 2008, 09:04:28 pm »
- Added volume can be adjusted ingame by pressing Shift and +/- (increase/decrease).

I think game volume should be adjusted by Shift and +/- and music volume should be adjusted by Shift and [/].
It only makes sense to be able to adjust both while ingame.

Offline EnEsCe

  • Retired Soldat Developer
  • Flamebow Warrior
  • ******
  • Posts: 3101
  • http://enesce.com/
    • [eC] Official Website
Re: Soldat 1.5.0 Preview
« Reply #125 on: April 05, 2008, 09:06:07 pm »
I'm wondering if, when this version is ready, gonna have maps that take good advantage of the new features, especially the animated gifs. There is good maps makers on the working team? Could integrate, just for that point, people who have experience on that area, specialist ;)
As far as I know there wont be any animated maps since there is no map making program that supports it, the functionality has simply been added to the game engine.

EDIT: Oh, an old video of the Headshot thing I forgot about: http://youtube.com/watch?v=Hw9KastEufM

El_Spec

  • Guest
Re: Soldat 1.5.0 Preview
« Reply #126 on: April 05, 2008, 09:20:44 pm »
It won't be very long until map makers have it.  PolyWorks is open-source and Chrisgbk might add this feature to his WIP map maker.

Now that I think about it, it'll make maps and Soldat more realistic and visually better than before, if used properly.  Like maps now can have water that has currents, clouds slowly move across the sky, the sun can now beam every now and then.  Possibilities are endless.  I might even use in a couple maps of mine, if I can find well-made .gif scenery.  I originally didn't like the sound of this since I thought it might lag/slowdown games, but I actually kind of doubt that.  It'll have an effect on performance, but it'll be minimal.  Like the new Unicode feature.

Offline BondJamesBond

  • Flagrunner
  • ****
  • Posts: 986
    • http://tobylands.com
Re: Soldat 1.5.0 Preview
« Reply #127 on: April 05, 2008, 10:36:55 pm »
It won't be very long until map makers have it.  PolyWorks is open-source and Chrisgbk might add this feature to his WIP map maker.

Now that I think about it, it'll make maps and Soldat more realistic and visually better than before, if used properly.  Like maps now can have water that has currents, clouds slowly move across the sky, the sun can now beam every now and then.  Possibilities are endless.  I might even use in a couple maps of mine, if I can find well-made .gif scenery.  I originally didn't like the sound of this since I thought it might lag/slowdown games, but I actually kind of doubt that.  It'll have an effect on performance, but it'll be minimal.  Like the new Unicode feature.
It'll be funny when you realize you were right the first time.
The computer is a moron.
?  - Peter Drucker

Offline chrisgbk

  • Inactive Staff
  • Veteran
  • *****
  • Posts: 1739
Re: Soldat 1.5.0 Preview
« Reply #128 on: April 05, 2008, 10:45:26 pm »
As the mapmaker is a ways off, I'll make a simple tool that can open a map and replace a scenery with another; so you can use a placeholder image then change it to a gif later.

Offline chutem

  • Veteran
  • *****
  • Posts: 1119
Re: Soldat 1.5.0 Preview
« Reply #129 on: April 07, 2008, 03:01:13 am »
How about demo's, Do old demo's work in 1.5? and more importantly, are the problems with bullet rendering fixed?
1NK3FbdNtH6jNH4dc1fzuvd4ruVdMQABvs

Offline Vincenzoo

  • Major(1)
  • Posts: 6
Re: Soldat 1.5.0 Preview
« Reply #130 on: April 07, 2008, 10:28:27 am »
Will be Soldat 1.5.0 operate with OpenGL for Linux? :)

Offline EnEsCe

  • Retired Soldat Developer
  • Flamebow Warrior
  • ******
  • Posts: 3101
  • http://enesce.com/
    • [eC] Official Website
Re: Soldat 1.5.0 Preview
« Reply #131 on: April 07, 2008, 10:43:47 am »
How about demo's, Do old demo's work in 1.5? and more importantly, are the problems with bullet rendering fixed?
Will be Soldat 1.5.0 operate with OpenGL for Linux? :)
No to both.

Offline Vincenzoo

  • Major(1)
  • Posts: 6
Re: Soldat 1.5.0 Preview
« Reply #132 on: April 07, 2008, 10:49:28 am »
Omg? You can't programate multiplatform? :/...

Offline Dairy

  • Veteran
  • *****
  • Posts: 1289
  • (F)ornication (U)nder (C)onsent of the (K)ing
    • http://www.soldatforums.com/index.php?topic=571.0
Re: Soldat 1.5.0 Preview
« Reply #133 on: April 07, 2008, 11:13:46 am »
Great news.

Now the soldat is heading into better times.
It will be more pay-worth and adding more quality to the game.

EnEsCe I owe you a pardon.

Offline Aquarius

  • Soldier
  • **
  • Posts: 234
Re: Soldat 1.5.0 Preview
« Reply #134 on: April 07, 2008, 11:51:02 am »
Omg? You can't programate multiplatform? :/...

Soldat code is old and complicated + it's in Delphi. To make it multiplatform they would have to rewrite it from scratch.

Offline Pragma

  • Soldier
  • **
  • Posts: 121
  • Blood, Guts and Gunsmoke
Re: Soldat 1.5.0 Preview
« Reply #135 on: April 07, 2008, 11:56:24 am »
Omg? You can't programate multiplatform? :/...

Soldat code is old and complicated + it's in Delphi. To make it multiplatform they would have to rewrite it from scratch.

Then I humbly put forth the following suggestion: Devs, please add Wine to the list of test environments for new builds.

Just remember what ol' Jack Burton does when the earth quakes, the poison arrows fall from the sky, and the pillars of Heaven shake.  Yeah, Jack Burton just looks that big old storm right in the eye and says, "Give me your best shot. I can take it."

Offline FliesLikeABrick

  • Administrator
  • Flamebow Warrior
  • *****
  • Posts: 6144
    • Ultimate 13 Soldat
Re: Soldat 1.5.0 Preview
« Reply #136 on: April 07, 2008, 02:09:25 pm »
Omg? You can't programate multiplatform? :/...
Soldat is a large application, and the only person who currently knows all of the game code well is MM.  In order to make Soldat cross-platform, the entire game would have to be rewritten.

Wine is making good progress on supporting Soldat.  It is up to the Wine devs to support Soldat better, and it is up to the Soldat community to vote for Wine and report bugs for Soldat's support in Wine.

Read this post for more information: http://tns.u13.net/?p=45

If you want Linux, BSD, or Macs to run Soldat better in Wine-based emulation (including Parallels on Mac), then do what that post says and test/report on Soldat frequently on the AppDB page for Soldat: http://appdb.winehq.org/objectManager.php?sClass=version&iId=7794

If you don't help contribute to the input that the project managers/devs on Wine use to figure out what to work on, then you shouldn't complain about the lack of Wine support for Soldat.

Offline InfS

  • Major
  • *
  • Posts: 60
  • Karma: 412
    • On Myspace
Re: Soldat 1.5.0 Preview
« Reply #137 on: April 07, 2008, 02:40:18 pm »
- Added ActionSnap feature - Press F5 after Killing/Dying and you can view+save that special moment!
I think this is a very interesting feature. I can't count how many times I've wished I had record demo turned on, or that I had taken a screen capture after making a crazy shot, etc. But I'm curious to know how this would work? Does it somehow go back and record the last 10 seconds of gameplay? Or does this take a screen capture? A little puzzled.


Does anyone know more about this feature?
« Last Edit: April 07, 2008, 02:42:57 pm by InfS »
A lot of cheap tricks, but no real skill.

Offline Flamingo

  • Camper
  • ***
  • Posts: 478
Re: Soldat 1.5.0 Preview
« Reply #138 on: April 07, 2008, 02:42:35 pm »
After you've been killed you get the option to save a screenshot from 5 seconds after your death.
Banned

Offline InfS

  • Major
  • *
  • Posts: 60
  • Karma: 412
    • On Myspace
Re: Soldat 1.5.0 Preview
« Reply #139 on: April 07, 2008, 03:00:07 pm »
Ah, interesting. Doesn't F5 stop music though?
A lot of cheap tricks, but no real skill.