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- Added female gosteks with breasts and pigtails. April fools joke.[/quote april fools joke yeah
Well, if all this chat/female/teamspeak stuff continues then in 1.6.0 we are going to have VEHICULZ! And shield. And throwable chainsaw. And ammo packs. And different character classes. And buyable weapons. And vehiculz. And dynamic maps and TW/TTW as an offical gamemode... And all the other bollocks people have been suggesting for the last 3 years.
My new password is secure as shit Mate, I am not sure Shit is even secured nowadays.
Quote from: EnEsCe on April 01, 2008, 01:44:04 am- Added '/mute all' can be used to mute all players. Type '/mute all' again to unmute all.What about if someone will have name "all" o_O?
- Added '/mute all' can be used to mute all players. Type '/mute all' again to unmute all.
- Added volume can be adjusted ingame by pressing Shift and +/- (increase/decrease).
I'm wondering if, when this version is ready, gonna have maps that take good advantage of the new features, especially the animated gifs. There is good maps makers on the working team? Could integrate, just for that point, people who have experience on that area, specialist
It won't be very long until map makers have it. PolyWorks is open-source and Chrisgbk might add this feature to his WIP map maker.Now that I think about it, it'll make maps and Soldat more realistic and visually better than before, if used properly. Like maps now can have water that has currents, clouds slowly move across the sky, the sun can now beam every now and then. Possibilities are endless. I might even use in a couple maps of mine, if I can find well-made .gif scenery. I originally didn't like the sound of this since I thought it might lag/slowdown games, but I actually kind of doubt that. It'll have an effect on performance, but it'll be minimal. Like the new Unicode feature.
How about demo's, Do old demo's work in 1.5? and more importantly, are the problems with bullet rendering fixed?
Will be Soldat 1.5.0 operate with OpenGL for Linux?
Omg? You can't programate multiplatform? :/...
Quote from: Vincenzoo on April 07, 2008, 10:49:28 amOmg? You can't programate multiplatform? :/... Soldat code is old and complicated + it's in Delphi. To make it multiplatform they would have to rewrite it from scratch.