Author Topic: Soldat 1.5.0 Preview  (Read 148654 times)

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Offline Blacksheepboy

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Re: Soldat 1.5.0 Preview
« Reply #200 on: April 14, 2008, 09:59:11 pm »
Lol, these usually turn into someone spamming: "When will it be ready?!" Then everyone else hating upon the person who asked the hated question.

It's like Spore. Everyone is just waiting for that awesome looking game to come out (at least I am), and it is being delayed pretty frequently. I've never heard anyone complain about how Spore is taking so long to be release ::)

If you are being serious about the screenshot a couple seconds after you die, I hope that'll be just a checkmark option, not some question that comes up every time you die :-\

Offline PewPew430

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Re: Soldat 1.5.0 Preview
« Reply #201 on: April 15, 2008, 06:27:41 am »
Does anyone have a link to the latest 1.5 weapon mod?

I've got the one you can download from here: http://solkom.blogspot.com/2008/02/beta-15-so-whats-happening.html

But I think there's an updated one (e.g. 1 of the changes is Ruger's movement acc. = +1

Offline Shutsugeki|Impulse

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Re: Soldat 1.5.0 Preview
« Reply #202 on: April 15, 2008, 12:57:21 pm »
This is going to be so much better..hey!  I wonder how it's going to affect Gundam mod...lol
.....lol

Offline amb2010

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Re: Soldat 1.5.0 Preview
« Reply #203 on: April 15, 2008, 04:23:59 pm »
It shouldnt really have any effect other than maybe better reg making a weapons.ini for the mod being to powerful but thats an easy fix...

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Shutsugeki|Impulse...your sig breaks quite a few rules.... Look for sig rules around bottom of page...
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Offline mag3

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Re: Soldat 1.5.0 Preview
« Reply #204 on: April 16, 2008, 10:52:42 am »
Lack much to finish?


Offline Dairy

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Re: Soldat 1.5.0 Preview
« Reply #205 on: April 16, 2008, 11:34:16 am »
Are there any known bugs which are hard to fix and make the release later ? (No rush or quiestion about releasing)

Offline equu

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Re: Soldat 1.5.0 Preview
« Reply #206 on: April 16, 2008, 12:40:17 pm »
LOL, no vehicles, please. and no shields, please. and no throwable chansaws please. and buyable weapons is already done, it's on some servers that have scripted it....

Offline Iq Unlimited

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Re: Soldat 1.5.0 Preview
« Reply #207 on: April 16, 2008, 12:55:18 pm »
LOL, no vehicles, please. and no shields, please.

Vehicles will NEVER be done and shields...why would there be shields?

Offline O.R.I.O.N.

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Re: Soldat 1.5.0 Preview
« Reply #208 on: April 16, 2008, 01:37:00 pm »
Riot shields...? Meh. Either way, it would just make it more like Cortex Command.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline godHATER

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Re: Soldat 1.5.0 Preview
« Reply #209 on: April 16, 2008, 01:45:45 pm »
will this just be a 'add features which arent needed' version ( which results in more bugs ) or will this game maybe getting some bugs fixed instead of feature adding.

cos crap doesnt become better when u add more crap.

Offline O.R.I.O.N.

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Re: Soldat 1.5.0 Preview
« Reply #210 on: April 16, 2008, 01:48:24 pm »
...gtfo.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline godHATER

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Re: Soldat 1.5.0 Preview
« Reply #211 on: April 16, 2008, 01:52:50 pm »
be honest, do you make a game better when u just add more things indeed of correcting ur mistakes ?
i bet the idea behind it, is to make more money with that registering thing.
( just another commerce game )

Offline Underworld

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Re: Soldat 1.5.0 Preview
« Reply #212 on: April 16, 2008, 03:39:27 pm »
- Added Animated GIF Scenery (You can disable the animations by unchecking 'Animated Scenery' in Config.exe)

WOW!!!!

- Added completely new File Downloading code

FINNELY

ANDTEAMSPEAK YAY!!!
I don't understand
do you mean that there is a /faceplam commmand ?
and this command should drop a random item ?

Offline Iq Unlimited

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Re: Soldat 1.5.0 Preview
« Reply #213 on: April 16, 2008, 05:06:04 pm »
be honest, do you make a game better when u just add more things indeed of correcting ur mistakes ?
i bet the idea behind it, is to make more money with that registering thing.
( just another commerce game )

EnEsCe is fixing bugs along with adding more stuff, soldat will probably never be bugfree, so don't whine about the bugs.

this isn't a commerce game if you haven't picked that up yet. MM hardly cares for the money as far as I've seen, he made a game and hardly anyone pays these days. It's just meant for fun and MM is very proud of it.

Offline Ivel

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Re: Soldat 1.5.0 Preview
« Reply #214 on: April 16, 2008, 08:49:45 pm »
im happy about the Cap counter
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Offline Blacksheepboy

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Re: Soldat 1.5.0 Preview
« Reply #215 on: April 17, 2008, 12:03:27 am »
be honest, do you make a game better when u just add more things indeed of correcting ur mistakes ?
i bet the idea behind it, is to make more money with that registering thing.
( just another commerce game )

Stuff in bold: Yes, usually yes.

Stuff in italics: I play basically the full game, and I haven't registered. If it was really a money making commerce game, unreged would be very suck, so think before you post useless crap like that. Just to make money with the registering thing...Wouldn't you want to profit a bit off a game you worked decently hard on to create for people? >:(

//off topic// I just watched "Who Shot Liberty Valence" with John Wayne and Jimmy Stewart....//off topic//
« Last Edit: April 17, 2008, 12:05:23 am by Blacksheepboy »

Offline SpiltCoffee

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Re: Soldat 1.5.0 Preview
« Reply #216 on: April 17, 2008, 01:50:20 am »
be honest, do you make a game better when u just add more things indeed of correcting ur mistakes ?
i bet the idea behind it, is to make more money with that registering thing.
( just another commerce game )
Did you even read the changelog?

And they have every right to charge people for their game if they wanted to.
When life hands you High Fructose Corn Syrup, Citric Acid, Ascorbic Acid, Maltodextrin, Sodium Acid Pyrophosphate,
Magnesium Oxide, Calcium Fumarate, Yellow 5, Tocopherol and Less Than 2% Natural Flavour... make Lemonade!

Offline ..::HHH::..

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Re: Soldat 1.5.0 Preview
« Reply #217 on: April 18, 2008, 07:04:49 am »
that animated scenery thing can be really nice!

 

Offline -Major-

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Re: Soldat 1.5.0 Preview
« Reply #218 on: April 18, 2008, 09:10:50 am »
that animated scenery thing can be really nice!
uh, no D:. why not keep the soldat graphics as it is?

Offline O.R.I.O.N.

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Re: Soldat 1.5.0 Preview
« Reply #219 on: April 18, 2008, 09:20:17 am »
Because animated map graphics could let mapmakers get even more creative. One idea would to have a TW scene where there are .gif "soldiers" firing blindly downfield, giving it a degree of atmosphere. The list goes on and on. So stop being a wet blanket. =/
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.