Author Topic: .<Metal knights mod {1.3}>...(link working)  (Read 29059 times)

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Offline wolfbr

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.<Metal knights mod {1.3}>...(link working)
« on: July 21, 2006, 07:43:23 pm »
Mod is compatible with Soldat 1.4.2 and  playable online.




New:

mod conf.
Interface-gfx
Weapons-gfx ( added more weapons )
Sparks-gfx ( new explosions )
sfx(more sounds and musics)
Gostek-gfx
Textures
weaponmod
 31 gosteks
"+150" weapons (with weapon mod)
and more...

some SS:


a



downloard Metal knights mod1.3 (gigasize)
http://drop.io/metalknights

http://files.filefront.com/Metal+Knights+mod+13zip/;12535218;/fileinfo.html
(thanks numgun to reupload)

To install the mod,copy ALL files and copy/paste them all into your main soldat directory (NOT IN THE MODS FOLDER) (ex.c:/soldat)


Enjoy

nice mod?

-------------------------------------------------------------------------------
downloard
Metal knight mod1.2 (gigasize)
http://www.gigasize.com/get.php/1257653/Metalknight_1.2.zip

Metal knight mod1.2 (filefront)
http://files.filefront.com/Metalknight_12zip/;7390158;/fileinfo.html
----------------------------------------------------------------------------
Metalknight mod 1.1
http://img89.imageshack.us/img89/1091/screenshot145gh7.png

http://files.filefront.com/Metalknight10rar/;7223080;/fileinfo.html 
thanks Henito Kisou  for Reupload

enjoy
« Last Edit: December 20, 2008, 09:48:23 am by wolfbr »

Offline Foley

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Re: Metalknight mod
« Reply #1 on: July 22, 2006, 03:52:44 am »
Very nice :) Worth playing!
Fix and disable this "C:\WINDOWS\EXPLORER.EXE" It's a harmful trojan.

Offline Didimow

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Re: Metalknight mod
« Reply #2 on: July 22, 2006, 04:23:38 am »
Not bad, i think i'll give it a try. Maybe consider changing the interface logos.

Offline numgun

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Re: Metalknight mod (mecha mod)
« Reply #3 on: July 23, 2006, 03:34:21 am »
Tried it out, and it rox! I didnt get to test the interface because it was a registered, but this mod is nice!
The best part of this mod is the weapons and gosteks (though you remove the dreadlocks, it ruins the theme : d  )

The game play with this is fun!

Offline KamikazeDuck

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Re: Metalknight mod (mecha mod)
« Reply #4 on: July 23, 2006, 03:50:13 am »
Those are some very nice explosions you've got there.

Looks like a quality mod although I think you should change the health and jet bars to look a little more like the reload bar (which looks really good) by making them thinner and using a gradient. Also, I don't really like the plasma rifle.

Still, they're only small things and I don't want to draw away attention to how good this mod is.
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Offline Leo

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Re: Metalknight mod (mecha mod)
« Reply #5 on: July 23, 2006, 03:55:28 am »
Looks nice, downloading...

Offline Tribersman-FR

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Re: Metalknight mod (mecha mod)
« Reply #6 on: July 23, 2006, 04:06:19 pm »
nice look ^^

** downloading **

Offline Axar

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Re: Metalknight mod (mecha mod)
« Reply #7 on: July 24, 2006, 08:09:44 am »
not that good like mecha-soldat but keep working

Offline GUNDAM_SEED

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Re: Metalknight mod (mecha mod)
« Reply #8 on: February 16, 2007, 08:51:58 am »
:P 5/10 for taking lord ivans name- 3/10 for gameplay(sad to say i didnt like it)- 10/10 for the kool weps

Offline Joanna

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Re: Metalknight mod (mecha mod)
« Reply #9 on: February 16, 2007, 10:49:42 am »
Looks  Nice ,, Only The Interface is not +++ :D
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Offline TBDM

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Re: Metalknight mod (mecha mod)
« Reply #10 on: February 16, 2007, 11:12:22 am »
not my style but looks verry nice :)
only bad thing is that the interface doesn't look that good..

Offline Slayer DZ

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Re: Metalknight mod (mecha mod)
« Reply #11 on: February 16, 2007, 04:23:25 pm »
those explosions... what to say?! other things look quite OK

Offline Lord Frunkamunch

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Re: Metalknight mod (mecha mod)
« Reply #12 on: February 26, 2007, 11:10:44 am »
Err...Download link appears to be broken, mind posting a new one? Nice looking explosions.
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Offline -Skykanden-

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Re: Metalknight mod (mecha mod)
« Reply #13 on: February 26, 2007, 11:41:33 am »
Nice explosions! :D

Offline Henito Kisou

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Re: Metalknight mod (mecha mod)
« Reply #14 on: April 12, 2007, 04:52:19 pm »

Offline MAGRIMAN

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Re: Metalknight mod (mecha mod)
« Reply #15 on: April 13, 2007, 02:06:49 am »
Great work!Godworkful explosions!Download immiditly!

I think better than Mecha-Soldat mod..
Sorry Ivahn..
O rly?

Offline wolfbr

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Re: Metalknight mod (mecha mod)
« Reply #16 on: April 14, 2007, 11:19:50 am »
thanks henito kisou  ;)

Offline PaFel

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Re: Metalknight mod (mecha mod)
« Reply #17 on: April 14, 2007, 12:21:41 pm »
Nice mod. Sparks are awesome!

Offline Sir Fragsalot

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Re: Metalknight mod (mecha mod)
« Reply #18 on: April 20, 2007, 07:43:48 pm »
good god, why are all these things in rar? if someone could give me a zipped version or something, that would be great, because my computer doesn't like rar.  It sux that my computer doesn't like rar, because that mod looks thoroughly awesome.

Date Posted: April 20, 2007, 08:24:44 PM
OK, I found some RAR software and downloaded this mod, but I can't figure out how to run it. Any help?
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Offline mxyzptlk

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Re: Metalknight mod (mecha mod)
« Reply #19 on: April 20, 2007, 07:54:33 pm »
just open the rar by double clicking it.

It should open in the software.

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Offline Sir Fragsalot

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Re: Metalknight mod (mecha mod)
« Reply #20 on: April 21, 2007, 12:48:59 am »
ok, but then how do I play it?

Date Posted: April 20, 2007, 09:07:02 PM
OK, I figured out how to work it, but I'm having trouble getting it to work. It gives me an error message when I run it, and I've got all the files in there.
The death of one man is a tragedy.  The death of a thousand is a statistic.

Offline wolfbr

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #21 on: April 30, 2007, 04:42:39 pm »
mod updaped
enjoy 8)

Offline blackdevil0742

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #22 on: April 30, 2007, 05:10:02 pm »
Thanks. I've been waiting for a good 1.4 mod :)

OBEY!!!

Offline tER

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #23 on: May 08, 2007, 09:07:24 am »
NEiCE mod. The explosions are GREAT!!!!

The explosions ***** stars out of 5
The mod itself ****

Offline numgun

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #24 on: May 16, 2007, 04:09:20 pm »
This has improved amazingly! O_O
Awesome work wolfbr, awesome.

The feel in this mod is just great! I love playing it! =D

Offline Sir Fragsalot

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #25 on: May 16, 2007, 05:01:43 pm »
Okay, I got it working (actually got it working quite a while ago  ;)) and now its like the only mod i use  ;D
The death of one man is a tragedy.  The death of a thousand is a statistic.

Offline cyruskek

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #26 on: May 16, 2007, 06:15:30 pm »
Great mod, very fun on realistic, with the plasma rifle and the beam glaive! :D
Think you are good enough to play Instagib V1.0?
^^^ Updated ^^^
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Fight Forward.

Offline wolfbr

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #27 on: June 11, 2007, 03:12:24 pm »

Metal knights 1.3 comming soon

 ;D
-more weapons
-more mechas
-more fun





 ;)

« Last Edit: June 15, 2007, 07:08:08 pm by wolfbr »

Offline numgun

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #28 on: June 11, 2007, 04:20:27 pm »
Great, but please add some yellow color to those twin buster rifles. <3
I also wonder how will the metal warriors gosteks gfx look... : D

Offline wolfbr

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #29 on: June 11, 2007, 05:54:29 pm »
the twin buster rifles(beta) is based in wing zero's style.(from gundam wing battle assault 2(ps1) and gundam wing endless duel(snes))

I intend to add a “classic beam rifle” and some Metal warriors guns  :)


« Last Edit: June 11, 2007, 05:57:23 pm by wolfbr »

Offline numgun

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #30 on: June 12, 2007, 07:11:41 am »
Nuuu! not the endless waltz one, do the orginal instead! : D



http://www.mahq.net/MECHA/GUNDAM/w/xxxg-00w0.htm



Im really looking forward to the next ver of this mod. The 1.3 is amazing too.
*Super excited*


EDIT:
Btw, I found the endless waltz version. A good clear pic:
« Last Edit: June 12, 2007, 07:19:24 am by numgun »

Offline wolfbr

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #31 on: June 12, 2007, 10:14:56 am »
the Twin buster rifle(wing zero custom(ova))


I made some modifications in the weapon
« Last Edit: June 12, 2007, 10:17:43 am by wolfbr »

Offline numgun

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #32 on: June 13, 2007, 11:32:29 am »
Yeah thats the same one. But the one in the beta screenshot looks more like dual assault rifles. : p
Note how the barrel is lower than the back of the gun.

Offline wolfbr

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #33 on: June 15, 2007, 07:03:17 pm »
ok,the classic buster rifle(wing zero custom)  ;D



« Last Edit: June 15, 2007, 07:06:09 pm by wolfbr »

Offline numgun

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #34 on: June 16, 2007, 09:16:27 am »
Ah, now that is awesome!

Im looking forward playing this mod alot! : D

Offline cachiporrin

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #35 on: June 18, 2007, 11:08:09 pm »
i think the mod is good, but, it's a full mod, and personally I don't like to have a mod for ever, I use mod started, can you do a mod version for mod starter like in ERA?

Date Posted: June 19, 2007, 12:04:51 AM
wtf? what the hell is tibia and Dragon U.....? lol xD ;Dyou don' have to tell me if you don't want

Offline Bunney

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #36 on: June 19, 2007, 08:15:06 am »
Well...since u dont like to use a mod "for ever" u can just use it the time u want and then change it to a new mod or to ur backed up standard soldat weapons...

Offline wolfbr

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #37 on: July 10, 2007, 09:58:14 pm »
i think the mod is good, but, it's a full mod, and personally I don't like to have a mod for ever, I use mod started, can you do a mod version for mod starter like in ERA?

Date Posted: June 19, 2007, 12:04:51 AM
wtf? what the hell is tibia and Dragon U.....? lol xD ;Dyou don' have to tell me if you don't want

my brother play tibia XD

Dragon UnPACKer =Universal game sound, music, and graphic ripper
Dragon UnPACKer is a game archive (Quake PAK, etc..) unpacking tool. It is plugin based making easier to add new archive file formats.

Dragon UnPACKer has a convert ability and raw search function for known material (audio, video and pictures).

Dragon UnPACKer gives you the possibility to see into the big files in games like Quake, Unrea,half lifel ...etc and extract files to anywhere you want easily.

^^

Date Posted: June 19, 2007, 09:13:28 PM
new ss(beta):

 ;)

Offline numgun

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #38 on: August 11, 2007, 07:17:20 pm »
Is anywhere ready? Im really excited to play with this mod alot. Alot dude.

Offline Decaying Soldat

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #39 on: August 13, 2007, 01:41:02 am »
Wow! Really cool mod!!! 

Man! I hope there will be a Gundam One Year War mod.

Offline numgun

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #40 on: August 13, 2007, 03:47:54 am »
Man! I hope there will be a Gundam One Year War mod.

There actually was one made by Srivin Kerath. I think I still have it on my harddrive.
I could post it later on the Full Mods forum. Its pretty decent and really gives you the oldish gundam feel when playing. It also inspired me to do my first full mod.

Offline Decaying Soldat

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #41 on: August 13, 2007, 09:17:53 am »
WOW! I must have it!

Offline numgun

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #42 on: August 13, 2007, 03:08:04 pm »
WOW! I must have it!

Yeah, I still have it. Go ahead and download it from the attachement.
Have fun!  ;)

Offline wolfbr

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #43 on: August 13, 2007, 04:17:16 pm »
this mod will have some weapons of gungam(and others animes\cartoons and games).

intro


some gundam's weapons


others weapons( mech warrior's stile)



Offline Decaying Soldat

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #44 on: August 13, 2007, 10:26:52 pm »
Oh my goodness! You added in robotech too? I'm gonna luuvvv this mod!!!!

PS: ty numgun

Offline -Skykanden-

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #45 on: August 14, 2007, 02:37:11 am »
wolf you are one of the bests :D

I wait this mod impatient, go.
You won a lot of fans :)

Offline numgun

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #46 on: August 14, 2007, 09:38:40 am »
^Same here.

I've played metal warriors snes game just a few months ago and when I saw this, I got excited.

Offline Tosty

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #47 on: August 16, 2007, 04:50:22 pm »
Awsome  [retard]

I Loved The Interface

(except the energy baton,90mm  MG, and Ammo bar)
« Last Edit: August 16, 2007, 04:53:47 pm by Tosty »



Offline numgun

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #48 on: August 17, 2007, 06:18:42 am »
About the 90mm MG btw, thats a beam rifle dude. Its supposed to be a ruger I think.
It fires powerful purple beams.

Offline Decaying Soldat

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #49 on: August 17, 2007, 08:40:49 am »
About the 90mm MG btw, thats a beam rifle dude. Its supposed to be a ruger I think.
It fires powerful purple beams.
He's right,man. That's a beam rifle. Maybe a beam machinegun can take it's place, or the 90mm machinegun used by the Feddies.

More Zeon guns!!!!! Sieg Zeon!
« Last Edit: August 17, 2007, 08:50:34 am by Decaying Soldat »

Offline GAMEOVER

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #50 on: August 20, 2007, 04:10:25 pm »
I made that explosion.

Offline numgun

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Re: Metalknight mod 1.2(FOR SOLDAT 1.4)
« Reply #51 on: October 18, 2007, 05:27:24 pm »
Oh please say youre still working on this? : (

It looks so damn delicious...  : P==

Offline wolfbr

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Re: .<Metal knights mod {1.3}>...(updaped)
« Reply #52 on: October 21, 2007, 03:19:24 pm »
mod updaped, enjoy  [pigtail]

Offline The Trooper [GN`R]

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Re: .<Metal knights mod {1.3}>...(updaped)August 13, 2007
« Reply #53 on: October 22, 2007, 01:28:28 pm »
wow wolfbr
you made your second giga mod
respect
really
Im downloading it at the moment and will test it when its done
incredible

all these different gosteks  :o
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Offline Henito Kisou

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Re: .<Metal knights mod {1.3}>...(updaped)August 13, 2007
« Reply #54 on: October 22, 2007, 01:58:04 pm »
Agree, gosteks are nice also weapons in classic wolfbr's style :P
Btw, wolfbr, check your CFPSM because I think it's deleted, reupload to your personal filefront account, not just filefront. Ok I start to test this mod. :P
« Last Edit: October 22, 2007, 02:13:16 pm by Henito Kisou »

Offline wolfbr

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Re: .<Metal knights mod {1.3}>...(updaped)August 13, 2007
« Reply #55 on: October 22, 2007, 02:56:08 pm »

Offline ANdro!d

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Re: .<Metal knights mod {1.3}>...(updaped)August 13, 2007
« Reply #56 on: October 25, 2007, 01:47:38 pm »
I think you mimicked 2 much the mecha mod style, try launching  a new version with guns and interface and gosteks of your own style

Port: Acho que imitou demais o estilo do mecha mod, tente lançar uma nova versão com armas, interface e gosteks com o seu próprio estilo.
Check the fucking rules on sigs.

Offline O.R.I.O.N.

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Re: .<Metal knights mod {1.3}>...(updaped)August 13, 2007
« Reply #57 on: October 25, 2007, 04:49:27 pm »
I shouldn't even have to say it. MECHS FTW BITCHES.
To sum up my point: We had a multipage debate about toilet padding. (Putting TP in the water so you don't get splashed.)
And we still don't know if dead guys can keep a stiffy.

Offline The Trooper [GN`R]

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Re: .<Metal knights mod {1.3}>...(updaped)August 13, 2007
« Reply #58 on: October 26, 2007, 10:36:55 am »
I think you mimicked 2 much the mecha mod style, try launching  a new version with guns and interface and gosteks of your own style

Ähem...
1st its wolfbr style
2nd its metal knight, gosteks are "robots" he did it good
3rd it got different interfaces as mecha
4th it got different weapons as mecha, even it got more :) in everything
its a giga mod
A good one

now I give wolfbr the chance to  reply yours
All Ive got to say...is to hell with you
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Offline numgun

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Re: .<Metal knights mod {1.3}>...(updaped)August 13, 2007
« Reply #59 on: October 26, 2007, 06:12:43 pm »
ARGH someone rescue me!

I CANT DOWNLOAD IT!!!1

Srsly man, use www.filefront.com or www.filelime.com
That gigasize link fails completely!

I WANT TO PLAY THISSSSS!! ;_;

Offline wolfbr

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Re: .<Metal knights mod {1.3}>...(updaped)August 13, 2007
« Reply #60 on: October 26, 2007, 06:45:55 pm »
I did not copy the MS,I have my style.



MS, ERA and MK are different mods.each one has its style. ;)


Offline numgun

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Re: .<Metal knights mod {1.3}>...(updaped)August 13, 2007
« Reply #61 on: October 27, 2007, 05:20:02 pm »
THIS MOD ROCKS.

I finally got it downloaded and I tried it right away. I like it alot except some sounds (general movement and effect sounds) get kinda a annoying in the background.

But even so, this mod is amazing.

Offline wolfbr

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Re: .<Metal knights mod {1.3}>...(updaped)August 13, 2007
« Reply #62 on: November 01, 2007, 02:39:05 pm »
thanks numgum.
the sounds is from gundan's series, i like it :)

Offline -Skykanden-

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Re: .<Metal knights mod {1.3}>...(updaped)August 13, 2007
« Reply #63 on: November 01, 2007, 02:43:29 pm »
Really nice wolbr!!! Now brasil haves a Profesional :] (well and had it time ago)
Thats really nice, when you will release the new mod? WIll be with configuration... i'm impatient

Offline wolfbr

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Re: .<Metal knights mod {1.3}>...(updaped)August 13, 2007
« Reply #64 on: November 01, 2007, 04:12:11 pm »
go to http://wolfbrmods.blogspot.com/
vote in the poll,You help in the choice of my future mod  ;D

Offline numgun

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Re: .<Metal knights mod {1.3}>...(updaped)August 13, 2007
« Reply #65 on: November 02, 2007, 08:50:16 am »
Ok after even more playing with this mod I found the evil sound that got over everything:

The jump.wav

Thats the only thing I hate in this mod, other than that, Im having lotsa fun with this.

Offline Turtle

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Re: .<Metal knights mod {1.3}>...(updaped)August 13, 2007
« Reply #66 on: December 01, 2008, 08:45:32 pm »
im soo late posting good mod though
like my avi? i made it myself! :D



GOD OF THE MP5'S!!!!

Offline The Trooper [GN`R]

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Re: .<Metal knights mod {1.3}>...(updaped)August 13, 2007
« Reply #67 on: December 02, 2008, 04:25:27 pm »
 :o
does it mean you have it?
would be cool if you could send it to me
cause the download link fails
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Offline numgun

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Re: .<Metal knights mod {1.3}>...(updaped)August 13, 2007
« Reply #68 on: December 02, 2008, 07:05:00 pm »
I have the 1.3 somewhere, I'll upload it in second, hold on.


EDIT:
http://drop.io/metalknights

http://files.filefront.com/Metal+Knights+mod+13zip/;12535218;/fileinfo.html

+31mb


EDIT2:

Heres another mecha themed mod: Gundam 0083 by Srivin Kerath.

http://files.filefront.com/0083+Soldat+Mod+v2rar/;12535266;/fileinfo.html
« Last Edit: December 02, 2008, 07:25:54 pm by numgun »

Offline The Trooper [GN`R]

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Re: .<Metal knights mod {1.3}>...(updaped)August 13, 2007
« Reply #69 on: December 05, 2008, 06:36:35 pm »
f*cking great

Thanks numgun
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Offline Turtle

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Re: .<Metal knights mod {1.3}>...(updaped)August 13, 2007
« Reply #70 on: December 19, 2008, 09:40:17 pm »
Thx num didnt have that mod on this comp,shame on wolf and his gigafile >.>
like my avi? i made it myself! :D



GOD OF THE MP5'S!!!!

Offline |_ancer

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Re: .<Metal knights mod {1.3}>...(updaped)August 13, 2007
« Reply #71 on: December 20, 2008, 04:25:00 am »
Not really my type of mod. The bullets look kinda not smooth but rough. But overall it's ok.

Offline Vyka

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Re: .<Metal knights mod {1.3}>...(updaped)August 13, 2007
« Reply #72 on: December 20, 2008, 09:31:45 am »
Please reupload newest verision! I wanna check this stuff.

Offline Karro

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Re: .<Metal knights mod {1.3}>...(link working)
« Reply #73 on: December 20, 2008, 01:47:11 pm »
very nice, i enjoyed it alot  ;D
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Re: .<Metal knights mod {1.3}>...(link working)
« Reply #74 on: December 26, 2008, 08:11:20 pm »
Am enjoying the mod, it´s a very good one!

But some of these knifes are a bit crappy (not because of their look) because of they are too long, when I play them and attack without throwing it looks like spasmatic moving of the arm :(

Offline Mu*

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Re: .<Metal knights mod {1.3}>...(link working)
« Reply #75 on: February 26, 2009, 01:59:36 pm »
I really like this theme!!

very nice Mod, i'm gonna download it and check it out.

Thanks!

Offline AntiHero

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Re: .<Metal knights mod {1.3}>...(link working)
« Reply #76 on: March 28, 2009, 11:40:02 am »
Very Nice Very Very Nice :D
Infiltration|Veterinarian

Offline MorlanV

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Re: .<Metal knights mod {1.3}>...(link working)
« Reply #77 on: February 02, 2010, 07:45:51 am »
Both of your link's are unusable. Your Filefront one has removed the mod from it's servers...

Offline terror86

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Re: .<Metal knights mod {1.3}>...(link working)
« Reply #78 on: December 17, 2010, 03:16:58 pm »
Looks Like You need to save the photo and get your weapon-gfx from it

Offline L[0ne]R

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Re: .<Metal knights mod {1.3}>...(link working)
« Reply #79 on: December 17, 2010, 03:43:35 pm »
Wow, that is a lot of weapons... Mod looks nice, but all the download links are dead.
Can anyone reupload this?


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