Author Topic: Barret problems.  (Read 6034 times)

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Offline ashxu

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Barret problems.
« on: October 19, 2008, 02:10:12 am »
1. The fact that your accuracy dramatically drops while taking damage sucks.
2. The half a second wait after you left click to shoot.
3. No weight.
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Offline jettlarue

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Re: Barret problems.
« Reply #1 on: October 19, 2008, 02:22:27 am »
1. It's called bink, it's a characteristic of the game, all weapons have it.
2. If you played previous versions you would understand. It is too powerful a weapon without this to counteract itself. It's not horrid to learn either.
3. None of the guns do.

Offline Ziem

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Re: Barret problems.
« Reply #2 on: October 19, 2008, 03:16:45 am »
1. It's called bink, it's a characteristic of the game, all weapons have it.
No... Only barret and m79 (ruger is almost unaffected) have bink when you're getting hit.


How would it be balanced without bink and delay? Autos won't be able to counter it.
I think that barret is balanced, and it's going to get a slight buff in 1.5.

Offline The Geologist

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Re: Barret problems.
« Reply #3 on: October 19, 2008, 03:30:06 am »
All weapons have bink.  It's just that most have much less than the one hits.  Minor, but still noticeable. 
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Offline Dairy

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Re: Barret problems.
« Reply #4 on: October 19, 2008, 04:44:48 am »
Another one who whine just because he likes Barret and is bothered with it's balance.

1. Imagine somebody with MP5 running at you... no chance for him.
2. Look 1.
3. What do you mean ? That was just a suggestion.

Offline Shard

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Re: Barret problems.
« Reply #5 on: October 19, 2008, 04:52:37 am »
The Barret should have no start-up, rather a long(er) delay time between shots, I mean its not realistic having delay is it?

Offline echo_trail

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Re: Barret problems.
« Reply #6 on: October 19, 2008, 05:14:23 am »
A lot of things in soldat isn't realistic, but it doesn't matter, 'cause it's not what the game is about. As has allready been said, iin previous versions the barrett did not have trigger delay, and it was massively overpowered. Consider the facts though, people allready complain about the Barrett, even now that it has been nerfed so. What if we were to put it back to it's old state, armageddon would reign.

Trigger delay isn't too much of a problem at all, actually. You just need to practice with it, and soon you'll never even know it's there.
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Offline Dairy

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Re: Barret problems.
« Reply #7 on: October 19, 2008, 06:12:30 am »
The Barret should have no start-up, rather a long(er) delay time between shots, I mean its not realistic having delay is it?

Yeah, and without delay you can see servers full of barret rushers/ barret assaulters.

No way.

Offline Zero72

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Re: Barret problems.
« Reply #8 on: October 19, 2008, 06:21:49 am »
The Barret should have no start-up, rather a long(er) delay time between shots, I mean its not realistic having delay is it?
I think it's actually a little less realistic that there's a delay between the shots. I recall that a real Barrett is meant to be fired pretty quickly.

Offline ~Niko~

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Re: Barret problems.
« Reply #9 on: October 19, 2008, 06:42:38 am »
1- Be faster shooting
2- Use delay as some time to make sure your cursor is in the target.
3- Weapons have no weight.

Offline General Meevious

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Re: Barret problems.
« Reply #10 on: October 19, 2008, 07:44:09 am »
I'm full time barret/knife, but this is ridiculous. Barret is a balanced gun with bink and startup. 2.1 was fun and all, but if mp5 doesn't rip you down like a saw, barret shouldn't be popping people before they can possibly see the mobile sniper. Weight? Wtf? 0_o

Bink affects all guns, but most guns have negative bink, which decreases their accuracy while firing rather then while being fired upon. ;)

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Re: Barret problems.
« Reply #11 on: October 19, 2008, 08:11:25 am »
People should stop thinking of Soldat as CS. Soldat is more like QIIIA or UT2k4, except with weapons skinned to look like real ones to roughly match the characteristics. If you want it to be realistic ffs take out the whole medbox mechanic and jet boots =.=
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Offline Gotfryd

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Re: Barret problems.
« Reply #12 on: October 21, 2008, 01:51:43 pm »
Concerning gun weight, there is a thread about it here.
« Last Edit: October 21, 2008, 02:18:08 pm by Gotfryd »

Offline ashxu

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Re: Barret problems.
« Reply #13 on: October 22, 2008, 03:13:48 am »
Like, since snipers are heavy (especially the AWP heck more then 5kg) you should move slower. For the "bink" thing, if you are getting fired upon first, then snipers have a next to zilch change of shooting back, unless you are parallel.
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Offline SDFilm

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Re: Barret problems.
« Reply #14 on: October 22, 2008, 05:27:35 am »
^ Did you read any of the above posts? Weapons in Soldat don't have weight and they probably never will. And if you get hit at first with the Barrett, you have no chance of shooting back.
« Last Edit: October 22, 2008, 05:29:16 am by SDFilm »

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Offline croat1gamer

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Re: Barret problems.
« Reply #15 on: October 22, 2008, 08:21:06 am »
sdfilm, its getting useless saying to noobs that its not the next cs or ut

imho the barret is one of the most balanced weps in soldat, next to spas and ruger, but in 1 v 1 or 2 v 2 matches it just breaks the fun in playing
there should be a server script that disables barret before 3v3 or no barret zoom until there is 3v3 players
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Offline Gotfryd

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Re: Barret problems.
« Reply #16 on: October 22, 2008, 12:11:42 pm »
croat1gamer, do you think that all weapons should be equal in all situations? Imo its normal and good that in some situations paricular weapons are better then other, as long as they are better only in *some* situations, not most of the time.

Offline Centurion

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Re: Barret problems.
« Reply #17 on: October 22, 2008, 01:32:58 pm »
Dammit, leave the weapons alone. I see no reason posting topics in this forum.

Offline KYnetiK

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Re: Barret problems.
« Reply #18 on: October 22, 2008, 01:38:22 pm »
1. The fact that your accuracy dramatically drops while taking damage sucks.

This is called bink. All weapons do it, its just rather dramatic on the baz. With enough hits, it also increases the firing delay if Im not mistaken. I prefer baz this way. Sure it can be annoying as hell, but you should have some pride in good technique.


2. The half a second wait after you left click to shoot.


After a while you dont really notice, that is until you get pommelled by a HK user. Which is why you play SMARTER. Sure it can be annoying as hell, but you should have some pride in good technique.
Without this, its simply point and click, and anything along your sniperline at that point is history. Its far too easy, even with moveacc.


3. No weight.

NO guns have any weight parameters. Ive thought about this idea, and it would be interesting to see how it performs in a script, but I dont think it would really suit the spirit of Soldat well. Baz has enough handicaps, no? =þ


Anyone who knows Something Else knows I love my baz, and IMO a baz user in 1v1 or 2v2 is no more an issue than dealing with baz in any other situation.

You just need an intelligent inference as to where its easier for me to shoot you, and shoot me first. The further away you are, the less likely it is the bink-shot will hit you. In fact almost every weapon can wipe the floor with a baz user if they get in first.

I love my baz because of its bushido sudden-death approach. I need perfect aim, perfect timing, no injury/bink, the agility of Spiderman, and a cool head. Failure of any of these facets usually means certain death.
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Offline STM1993

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Re: Barret problems.
« Reply #19 on: October 23, 2008, 05:20:54 am »
Bink:
Your cursor looks bigger, and your shots begins to go off in weird angles instead of being 100% accurate - it is a type of inaccuracy that counters your perfect aiming ability. There are two types:
  • Bink
    When you are hit, your shots become inaccurate, present in Barrett, M79, Ruger.
  • Self-Bink
    The longer you shoot, the more inaccurate, present in MP5, AK, Aug, Minimi, Minigun.

Barrett has the first type of Bink. When shot, you become inaccurate. This is fair to ensure the balance of the game - 1-hit > Semi > Auto > 1-hit

Yes, semis can also bink 1-hitters, but MUCH less effective, and the bink system is actually quite flawed - that's why sometimes after you shot a sniper a few times, he can still shoot straight even though he is binked. If you want to argue to "movementacc", everyone knows how to overcome movementacc (though a ridiculously high value is discovered to have thwarted the accuracy even when not moving).



The delay before firing is implemented because the gun was super overpowered. Everyone could kill anyone - it's simply point-and-click and you can kill anyone at any range. In addition, this also helps to bink actually affect a Barrett rather than making bink pointless.


Gun weight? There is NO GUN WEIGHT in Soldat, and never will there be.



I personally believe that the Barrett is perfect the way it is, though it is probably getting a slightly faster firing rate by -15 fireinterval. It is a true 1-hitter:
  • It kills you even before you can reach him.
  • But if you miss, you WILL be raped and killed. Unless the other player is really crappy.
« Last Edit: October 23, 2008, 05:24:18 am by STM1993 »