Author Topic: Linckia, Feedback Requested.  (Read 1123 times)

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Offline Wraithlike

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Linckia, Feedback Requested.
« on: November 07, 2008, 08:38:14 pm »
'Weiv

'Lode

Feedback would be loved. Mainly Polybugs, and small layout issues. Anything if fine though. ust be constructive.

Offline The Specialist

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Re: Linckia, Feedback Requested.
« Reply #1 on: November 07, 2008, 09:59:01 pm »
As I've told you in a PM, with every map you make Wraithlike, each becomes more unique and original than the previous.  As far as this map is concerned, it's quite solid, but it has several minor quirks.

Call me camper-phobic, but I managed to achieve several snipe shots from this position.  I suggest you add a collider and maybe sandbags3.bmp to go along with it.  Whenever you place yourself behind a collider with any weapon, your weapon won't be as accurate, especially with the Barrett.  It's a simple fix actually.

Scenery that allows you to hide behind it and depending on the gameplay conditions, is asking for cheap campers, especially M79s.  Several friends of mine managed to kill me several times while traveling through the lower route.  The scenery show here is set to "middle", suggest to change it to "back".

This is actually my biggest concern for the map, it's quite a decent distance for blindfire shots and because it's the quickest route to the flag, it also increases it's vulnerability.  I suggest you add colliders at the edges to avoid the problem I mentioned above with weapon camping.

The lower route also lacks colliders and allows many nades, add colliders along the edges of each platform, except for those near the middle.  It also takes the longest amount of time to reach the flag, but it provides cover for flag-carriers, so no problem.

None of these changes are truly necessary depending on the amount of players.  If it's a small match with 6 players or so, problems will most likely apply.  If it's a large match such as public servers, highly unlikely.  Also nice job with clearing the scenery list. ;) I have no complaints visual-wise.

The waypoints will also need some tweaking.  There are occasions that bots will jet out of the map.  They also tend to not successfully make jet-jumps between spaces, mostly in the middle-section of the map.

I also like the name, reminds me of my sexual fetishes for eating.  It involves an interesting story about my avatar.

Offline Dusty

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Re: Linckia, Feedback Requested.
« Reply #2 on: November 08, 2008, 09:33:37 am »
Awwh, pretty.
Missing a collider here
« Last Edit: November 08, 2008, 11:46:57 am by Dusty »

Offline Suowarrior

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Re: Linckia, Feedback Requested.
« Reply #3 on: November 08, 2008, 01:13:43 pm »
Not really complaining, but I would see some route more tunnelish (top or bottom). Atm I think every route are about same sized. Some difference in routes would make playing more interesting.

By the way, I think this "help forum" isn't meant for showing map layouts. At least everyone else uses mapping ideas section, so let's keep the same things at same place. Right?

Offline Biggles

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Re: Linckia, Feedback Requested.
« Reply #4 on: November 15, 2008, 05:26:48 am »
I like the map alot its very nice looking thought its hard for me too see any problems.