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It's what I see at least. Looks like a decent map, but the lack of spawn points makes it difficult to judge. Still, without a great layout or design, it'll get lost in the shuffle.
If the upper part is closed, at least could have some spawns in that upper island
You've been coming up with some pretty interesting CTF layouts so far, Biggles. This one attracted me to post some thoughts on it because of the colors. And I pretty much like CTF maps that don't have a monocolor tone to the shading style.The parts at the top on both ends of the map is pretty horrible for gameplay. If you put the teamspawns up there, spawning problems could occur, and by the looks of it, people could fire a M79 shell at the polygons under the player's feet, propelling them up into the ceiling to buy them some time while they cap. But if you put the flags up in those chambers, and placed a thin polygon under it, it'd be much better than putting the players up there.I really don't like the scarce amount of cover on both bravo and alpha team's sides, but sniping isn't a problem, due to the size of the map and the promisingly fast gameplay it should have.The middle parts of the map acts as a funnel for the action, and only a few M79 and barrett shots would be gameplay-breaking enough to break the player defenses it would inevitably have. Because if one team has a good defense, one player could manage to get the flag and easily get covering fire from his own team to shoot down any potential flag returners, and so score.
Im the fecking lol-jumbo-the-flying-elephant-map! LOL!Besides that, I think that those "holes" in the upper part of the "ears" of Jumbo ( the red and the violette one) are pretty useless, just like that one hole on the left at the middle entrance of Laos ( Do you know what I'm talking about? If not, it's just a proof this is really a useless hole! ).Also its pretty limited with breakthroughs at the middle wall, it might just become a battle at the center with hardly anyone passing. And if you pass, you should be pretty wounded and alone so grabbing the enemy flag would be VERY hard if you put it at the edges of the map ( the map is really too wide there, spawntime would have to be set to 10 seconds so you could cap or something ).And, as I mentioned in my introducing sentence, there are just too many colours. :QIt stresses the eyes a lot to concentrate on new strong colours all the time.
brrrrrrrrrrrrrr nice layout but that 2 layered polygon stuff im not really fond of.. maybe instead of white, something black-dark gray? may i suggest using cloud2.bmp instead of that massive ... thing btw
Polygons are more heavy than scenery in terms of CPU.The map is fine without the cloud scenery, think Voland.
Quote from: The Specialist on November 18, 2008, 02:57:24 pmPolygons are more heavy than scenery in terms of CPU.The map is fine without the cloud scenery, think Voland.You think it will lagg for some people who run soldat with old comp?