Author Topic: Law suggestion...  (Read 3793 times)

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Offline Pie

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Law suggestion...
« on: January 13, 2009, 07:53:23 pm »
What if you had the abbility to shoot the law while standing, but had a penalty.

Woosh, a guy is running towards you knife drawn about to cut you a new peeper socket, you switch to your law, but you don't have time to crouch AND fire the law, You bite your lip and click the mouse. Wooosh!!! BOOM!! The law flies out, you fly backwards while the law explodes into the ceiling above you. You sit back and think, wtf? Why'd it not go where I wanted it to, Then you realise, you can't aim well because you're not crouched.

My idea is, that it is POSSIBLE to fire it, but not recommended, due to both the massive amount of force being expelled out of the tube from the rocket and because you don't have time to aim properly.

So you'll be able to fire it, but the bink is so great that it might just end up blowing you sky high, or bouncing off into a nearby child, or if you're lucky hit the guy you're aiming for.

You'd still have to be on the ground to fire it, but you'd be able to fire inaccurately (standing) or accurately (crouched).

What are your thoughts about this?
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Offline Espadon

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Re: Law suggestion...
« Reply #1 on: January 13, 2009, 08:14:43 pm »
LAWs, as with all Bazooka type weapons, are recoiless, so really it doesn't make a whole lot of sense [I mean the rett sounds like a more sensible candidate].

It's already balanced enough; this would be a useless feature for it that would only add more whines of "Lucker QQ" to server chatter.
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Offline scarface09

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Re: Law suggestion...
« Reply #2 on: January 13, 2009, 10:07:02 pm »
This idea does sound promissing, i like it though! I'd say F12, because this is actually possible!
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Offline tehsnipah

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Re: Law suggestion...
« Reply #3 on: January 13, 2009, 10:10:50 pm »
I always thought of your ways too Pie. If you stand up, you'll have a suckass accuracy, but I think I'll leave it as it is....

But I do like your suggestion :D
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Offline ZomgProniss

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Re: Law suggestion...
« Reply #4 on: January 13, 2009, 10:35:27 pm »
^took the words right out of my mouth^

Offline Pie

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Re: Law suggestion...
« Reply #5 on: January 13, 2009, 10:43:41 pm »
LAWs, as with all Bazooka type weapons, are recoiless, so really it doesn't make a whole lot of sense [I mean the rett sounds like a more sensible candidate].

It's already balanced enough; this would be a useless feature for it that would only add more whines of "Lucker QQ" to server chatter.
Yeah but that's the only way I can think of to make it happen without using a special code to implement it. I mean you'd have to alter the code anyway, but it'd probably be less work to alter something in the .ini to make it less accurate.
I know it's excessive but maybe add a crouched/prone and a standing function to the ini?

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Offline LtKillroy

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Re: Law suggestion...
« Reply #6 on: January 13, 2009, 11:08:42 pm »
I have to disagree for more personal reasons. Given the choice between not shooting and shooting wildy inaccurately, I say no shoot because I misclick a lot. To balance LAW I've always said no startup(or less). Gives a bigger advantage over knife while still making knife have a niche. (being able to use it in the air)
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Offline Gotfryd

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Re: Law suggestion...
« Reply #7 on: January 14, 2009, 04:03:15 am »
This idea is reasonable.
However, i do agree with Espadon here:
LAWs, as with all Bazooka type weapons, are recoiless, so really it doesn't make a whole lot of sense
It's already balanced enough; this would be a useless feature for it that would only add more whines of "Lucker QQ" to server chatter.

But ofc i agree that some option allowing that for modding should be avaliable (hooray for more functions in weapons.ini!), for example separate variables for bink/recoil/whatever when standing, crouching and proning...

And btw,
[the rett sounds like a more sensible candidate].
does the real barrett have big recoil/push? It sure does a big boom when shooting, but the weapon is so heavy that recoil/push might be not so big...

Offline Pie

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Re: Law suggestion...
« Reply #8 on: January 14, 2009, 04:25:48 am »
This idea is reasonable.
However, i do agree with Espadon here:
LAWs, as with all Bazooka type weapons, are recoiless, so really it doesn't make a whole lot of sense
It's already balanced enough; this would be a useless feature for it that would only add more whines of "Lucker QQ" to server chatter.

But ofc i agree that some option allowing that for modding should be avaliable (hooray for more functions in weapons.ini!), for example separate variables for bink/recoil/whatever when standing, crouching and proning...

And btw,
[the rett sounds like a more sensible candidate].
does the real barrett have big recoil/push? It sure does a big boom when shooting, but the weapon is so heavy that recoil/push might be not so big...
It does... but only because in real life it's a semi automatic amour piercing anti cover rifle.

It's used to take out tanks, mounted machine gun points and infantry in/behind cover. While it's illegal to fire at a soldier, if you aim for a radio transmitter backpack, it's not so illegal... apparently...

it's .50cal... like real big bullets.
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Offline STM1993

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Re: Law suggestion...
« Reply #9 on: January 14, 2009, 05:53:01 am »
The M72 LAW has almost no recoil, so it's make no sense to see it recoil. The Barrett has extremely powerful recoil - how can an anti-tank .50BMG caliber sniper rifle, which has such great firepower, not have a powerful recoil?

But remember: Soldat is never realistic. I'm not going to post an entire list to show why.



As for the suggestion itself, I'd say F11. The LAW is excellent the way it is, perhaps could be better buffed with faster reload and less startup time. This feature would not help the LAW, it's not useful. Honestly, it doesn't take that long to crouch or prone on the ground, it only takes quite a while to fire.
« Last Edit: January 14, 2009, 05:57:46 am by STM1993 »

Offline L[0ne]R

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Re: Law suggestion...
« Reply #10 on: January 14, 2009, 10:54:13 am »
As i said in another LAW suggestion, lack of mobility is what makes it a UNIQUE weapon. I think being able to shoot while standing is an unnecessary feature. It's extra work for coders, it's not very useful and it takes away some of the style of using LAW.


upd: If you don't have time to crouch/prone - it's probably because you rushed at the enemy like crazy, which is not how LAW is meant to be used because it's a slow long-ranged weapon. ;/
« Last Edit: January 14, 2009, 05:40:54 pm by L[0ne]R »

Offline homerofgods

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Re: Law suggestion...
« Reply #11 on: January 15, 2009, 11:49:53 am »
law is fine as it is, don't mess with it then.

Offline Snipufin

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Re: Law suggestion...
« Reply #12 on: January 17, 2009, 09:51:09 am »
well, if adding to this "realism" part, if they would make soldat fully realistic, you should be able to shoot while standing or jumping, you couldn't use jets, headshots and falling too high would kill, medipacks wouldn't just magically give you full health(although in real life you wouldn't have a HUD), and you wouldn't respawn and get magically guns. also there would be vehicles and it would be a 3D world.
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Offline Gotfryd

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Re: Law suggestion...
« Reply #13 on: January 17, 2009, 10:05:04 am »
falling too high would kill

Well, there is fall damage in Soldat already - in realistic mode.
Personally I think that reality is simply inspiring - some things in real-life war/gunfight are very interesting, and it is also very balanced. That's why I think Soldat should mimic reality to some degree - at least in realistic mode.

Offline croat1gamer

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Re: Law suggestion...
« Reply #14 on: January 17, 2009, 10:49:42 am »
if the nades would be made not to blow at contact then we could consider the law, but not ohterwise
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Offline SniperTheKiller

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Re: Law suggestion...
« Reply #15 on: January 17, 2009, 11:29:34 am »
F11....so  u could have a weapon to suicide on ur oponent?

Offline Xxypher

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Re: Law suggestion...
« Reply #16 on: January 17, 2009, 03:44:06 pm »
Leave the LAW be. It is balanced enough.

Offline Hair|Trigger

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Re: Law suggestion...
« Reply #17 on: January 17, 2009, 06:05:25 pm »
- some things in real-life war/gunfight are very interesting, and it is also very balanced.

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Offline chutem

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Re: Law suggestion...
« Reply #18 on: January 17, 2009, 06:34:32 pm »
- some things in real-life war/gunfight are very interesting, and it is also very balanced.

LOLWHAT
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Offline STM1993

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Re: Law suggestion...
« Reply #19 on: January 17, 2009, 09:48:16 pm »
- some things in real-life war/gunfight are very interesting, and it is also very balanced.

LOL!

That's one thing that is very wrong. No weapon in real life is meant to be balanced - they are meant to be MORE POWERFUL than another. The goal is to make a weapon more powerful than another. Otherwise, all the weapons we see now are just Muskets.
« Last Edit: January 17, 2009, 09:50:28 pm by STM1993 »