Author Topic: WIP - FutureMod by DarkCrusade - 29th January -  (Read 3307 times)

0 Members and 1 Guest are viewing this topic.

DarkCrusade

  • Guest
WIP - FutureMod by DarkCrusade - 29th January -
« on: January 18, 2009, 06:25:09 am »
Okay, next try in modding, but now I got this challenge in an other way ;D
This time I made the interface-weapons first in soldatsize and then I made them new
for the weapons-gfx and it worked pretty :) I am working with a zoom of 800% to
work more detailed than before and I hope it is better now than the crap I posted before ;D

Till now I modded the eagles, the mp5, the ak, the steyr, spas, the m79, the minigun, the knife, the law and the chainsaw, I changed also the fire-effects of those weapons and the bullets (they need a bit more work, but that is much easier than I thought :) ).

Hmmm, try it out ;D

btw: who knows this explosion: it is the default one with negative colors :)

-- CREDITS --

All credits to me, the interface is not included (by "a fool") :)


-- UPDATE -- (19th January 2009)

-I made new explosions (2 different you can choose in the mod)
-I made new flames
-Ruger-replace, Steyr-replace
-USSOCOM is now a teleporter which can bring you through walls or speed you up, it behaves a bit like
 the scroll of teleportation in Heretik mod II

-- UPDATE -- (20th January 2009)

-I updated the weaponskins of some weapons and the interfaceversions as well
-added barret, ruger and minimi-replace
-added gosteks (mecha-styled)
-worked on the teleport (now working pretty fine :) )

-- UPDATE -- (21th January 2009)

- I improved the gosteks a bit
- I made a new steyr-replace, the other version wasnt good in my opinion
- I resized the interface-version of the teleport
- I reshaded some weapons (especially ruger and minimi  )
- I added a replacement of the flamer

-- UPDATE -- (22th January 2009)

- added some new weapons
- changed ranny and some sparks
- added kit-replacements
- overworked some weapons
- new jetflames

-- UPDATE -- (23th January 2009)

- added more weapons
- new Interface working good for default
- some more playing with gosteks
- reshading of some weapons
- changing of some bullets because of 1/2 invincibility 

-- UPDATE -- (29th January 2009)

- again I added more weapons and overworked the old
- I changed the glow of the flag (ilum)
- I added a new interface and 2 new maps (kalips (waypointed) is for ctf, mecha (unwaypointed) for dm)
- added a new turret :)

GET THE NEW VERSION!!! ;D
« Last Edit: January 29, 2009, 12:23:01 pm by DarkCrusade »

Offline Hair|Trigger

  • Veteran
  • *****
  • Posts: 1595
  • HT|
Re: WIP - FutureMod by DarkCrusade
« Reply #1 on: January 18, 2009, 06:38:04 am »
explosion has been done before (quite a few times I think) and you need to credit "a fool" for the interface.


Player since late 2007

DarkCrusade

  • Guest
Re: WIP - FutureMod by DarkCrusade
« Reply #2 on: January 18, 2009, 06:42:09 am »
kay your right :) will credit him, but the interface is not included in the mod

btw: I am going to make a new explosion for the mod, this one is just a filler

DarkCrusade

  • Guest
Re: WIP - FutureMod by DarkCrusade
« Reply #3 on: January 19, 2009, 11:09:23 am »
I updated the download, I changed some weapons and made new things :)

where to put the modified flag to?
where are the kits? (I want to modifie them, too ;D )

Please help me a bit :)

DarkCrusade

  • Guest
Re: WIP - FutureMod by DarkCrusade
« Reply #4 on: January 20, 2009, 12:30:56 pm »
Again I updated the whole mod, the new download is in the first post :)
Please recommend on anything you could suggest, it helps me really!

Offline tehsnipah

  • Veteran
  • *****
  • Posts: 1093
  • Koreanah Snipah
Re: WIP - FutureMod by DarkCrusade
« Reply #5 on: January 20, 2009, 05:10:31 pm »
Ooh! This looks really neat! Dark, you're keep improving alot! I really like this mod.

"Prudence is good when pulling the trigger on a heavy firearm. It's all or nothing. So is life, wouldn't you say?"

Offline a fool

  • Major
  • *
  • Posts: 98
  • Wait, what?
Re: WIP - FutureMod by DarkCrusade
« Reply #6 on: January 21, 2009, 07:53:43 am »
This is very nice, nice job here :)
my only complains are the sniper's bullet (Incredibly huge and visible), the minigun's bullet (barely visible) and the "teleporter" icon is too big, change it to like a remote button or something :)
Verily!

Offline Dairy

  • Veteran
  • *****
  • Posts: 1289
  • (F)ornication (U)nder (C)onsent of the (K)ing
    • http://www.soldatforums.com/index.php?topic=571.0
Re: WIP - FutureMod by DarkCrusade
« Reply #7 on: January 21, 2009, 09:09:26 am »
I have to adming that the gostek is nicely done. Everything else needs to improve.

DarkCrusade

  • Guest
Re: WIP - FutureMod by DarkCrusade
« Reply #8 on: January 21, 2009, 10:35:04 am »
thanks a lot for your recomments ;D

- I improved the gosteks a bit
- I made a new steyr-replace, the other version wasnt good in my opinion
- I resized the interface-version of the teleport
- I reshaded some weapons (especially ruger and minimi :) )
- I added a replacement of the flamer

Where to put in modified kits and flags? I have done them, but dont know where to find the files in the soldat-direction :(

I played a bit with rannie-modifiing, now the blood on the player is yellow, but I have to decrease the light of the yellow and the color itself :D

I also made an interface for it, but it just works for [reg] so I put it in the attachment below :)

@a fool: I will come to these 2 bullets today and change them a bit :) You are right, the barret-bullet is much too big and I cant see the bullets of the minigun good, too ;D
« Last Edit: January 22, 2009, 10:33:35 am by DarkCrusade »

Offline Henito Kisou

  • Flagrunner
  • ****
  • Posts: 867
  • Cursed Mind
    • Me on deviantART
Re: WIP - FutureMod by DarkCrusade
« Reply #9 on: January 21, 2009, 03:14:36 pm »
Where to put in modified kits and flags? I have done them, but dont know where to find the files in the soldat-direction :(

modfolder/Textures/Objects (like berserkerkit.bmp objects or infflag.bmp textures)

For clear parts of flag: modfolder/Objects-gfx (like torch.bmp)


DarkCrusade

  • Guest
Re: WIP - FutureMod by DarkCrusade
« Reply #10 on: January 22, 2009, 10:25:14 am »
Thanks Henito :)

To all: I uploaded the newest version of the mod, please delete the old version before downloading the new one, because I made some folder-changes for a better overlook, now you can modifie the weapons you want to have on one place on your own, because I did new weapon-replaces :)

Download is in the first post with new screens!

EDIT: I need somebody who could make the sfx for me, I dont know how to ;D
« Last Edit: January 22, 2009, 10:33:03 am by DarkCrusade »

Offline Mastadi

  • Camper
  • ***
  • Posts: 263
  • What makes me a good demoman!?
Re: WIP - FutureMod by DarkCrusade - 22th January -
« Reply #11 on: January 22, 2009, 05:50:38 pm »
I might be nitpicking, but I doubt that in the future weapons will have wooden parts :P

Offline Everybodys Homefry

  • Major(1)
  • Posts: 29
  • Righteous.
Re: WIP - FutureMod by DarkCrusade - 22th January -
« Reply #12 on: January 22, 2009, 07:24:09 pm »
I'm impressed with the creativity going on. Very nice designs. Oh, and I've seen some of your early work, it's definitely an improvement. Very nice. Oh, one complaint: the weapon names. More specifically, "shotgun," "grenade launcher" and "chainsaw." You've got a name for everything else, why not finish it up, eh?  :)

DarkCrusade

  • Guest
Re: WIP - FutureMod by DarkCrusade - 22th January -
« Reply #13 on: January 23, 2009, 11:35:46 am »
Okay, the newest version of my mod is in the first post:

- added more weapons
- new Interface working good for default
- some more playing with gosteks
- reshading of some weapons
- changing of some bullets because of 1/2 invincibility :)

:EDIT:

Does somebody know a webpage where I can find sounds fitting to my weapons?
What would you suggest for making a startmenue for deciding which weapon-version to take? I will
make more and more weapons for my mod, now I´ve got sth like 24 weapons, but it will raise to 60 or more ;D
« Last Edit: January 23, 2009, 12:35:14 pm by DarkCrusade »

Offline Espadon

  • Global Moderator
  • Rainbow Warrior
  • *****
  • Posts: 2606
  • GO BEAT CRAZY
    • Tabnir at deviantART
Re: WIP - FutureMod by DarkCrusade - 23th January -
« Reply #14 on: January 23, 2009, 03:45:57 pm »
Does somebody know a webpage where I can find sounds fitting to my weapons?

Looking for sound effects?
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

DarkCrusade

  • Guest
Re: WIP - FutureMod by DarkCrusade - 23th January -
« Reply #15 on: January 23, 2009, 03:48:06 pm »
I love you :)

Offline Hair|Trigger

  • Veteran
  • *****
  • Posts: 1595
  • HT|
Re: WIP - FutureMod by DarkCrusade - 23th January -
« Reply #16 on: January 23, 2009, 06:14:56 pm »
ooh, some of them are beginning to look pretty good.  (like the flame destroyer, although if you want to be taken slightly more seriously I would consider a different name for it)

keep going ^^

Player since late 2007

Offline Dairy

  • Veteran
  • *****
  • Posts: 1289
  • (F)ornication (U)nder (C)onsent of the (K)ing
    • http://www.soldatforums.com/index.php?topic=571.0
Re: WIP - FutureMod by DarkCrusade - 23th January -
« Reply #17 on: January 23, 2009, 06:35:25 pm »
Finally I can say something more positive to this topic and your work overall. As I see you're taking your time and tryin' to do things better which is the best way to be better - improve.

The flame destroyer is a pretty neat conception but still I have to say it's not so well done. With more practice with texture pixelin' you could become a good moder. Finaly somebody who's going to step up and make something good.

Work more and I bet you could be a good one.

DarkCrusade

  • Guest
Re: WIP - FutureMod by DarkCrusade - 23th January -
« Reply #18 on: January 23, 2009, 06:56:22 pm »
Hey Dairy, I am happy to hear finally from you that you take me serious ;D
My start at modding was really not good, the started Pokemon-Mod was a bad start for me, but I think now it´s
going on good :)

To the textures: I have Adobe Photoshop 7, there I can use textures :) What would be a good texture for flames?

btw: I want to make a startmenu where you can change the weaponversions (in the folders there are "old", "new" and "newer" at the moment. That will be changed to 1, 2 and so on :) ), do I have to
programm it myself or is there a program out there doing this for me?

Offline Hair|Trigger

  • Veteran
  • *****
  • Posts: 1595
  • HT|
Re: WIP - FutureMod by DarkCrusade - 23th January -
« Reply #19 on: January 23, 2009, 08:36:13 pm »
You dont need PS for textures, you can do them in any program (but if you want to you could use pre-made textures and overlay those onto your guns..  it wont look so good though.  it's best to learn to do it yourself.

Player since late 2007