Author Topic: WIP - FutureMod by DarkCrusade - 29th January -  (Read 3308 times)

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DarkCrusade

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Re: WIP - FutureMod by DarkCrusade - 23th January -
« Reply #20 on: January 23, 2009, 11:17:08 pm »
even with paint? :o I am sceptic ;D

Offline Hair|Trigger

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Re: WIP - FutureMod by DarkCrusade - 23th January -
« Reply #21 on: January 24, 2009, 12:05:48 am »
put it this way, paint can do anything that photoshop can when it comes to pixel art.

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DarkCrusade

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Re: WIP - FutureMod by DarkCrusade - 23th January -
« Reply #22 on: January 24, 2009, 12:39:05 am »
Photoshop is horrible for pixelart in my opinion, but with PS I can easily fill in a texture on a weapon without destroying shading (opacity)

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Re: WIP - FutureMod by DarkCrusade - 23th January -
« Reply #23 on: January 24, 2009, 09:01:06 am »
Well, you probably didn't get the way I ment the texture thing. I mean makin' a texture lookin' weapon from pixels, not a texturing feature in a program. I've made everyting in MS Paint. It means you should combine colors, shadings and placing to make it look like the skin is actualy something - like metal shading, wooden look like. Dithering and other methods could help. Dark and light combinations make nice details. I'm sucky with english language so I'm not possible to make any well done tutorial so the only way I'm tellin' this is just to practice.

DarkCrusade

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Re: WIP - FutureMod by DarkCrusade - 23th January -
« Reply #24 on: January 24, 2009, 11:09:31 am »
Yep, practice is the importanst thing for me :)

DarkCrusade

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Re: WIP - FutureMod by DarkCrusade - 23th January -
« Reply #25 on: January 29, 2009, 10:56:01 am »
Hi there, newest update is here, also I made 2 maps for the mod, more to come! (kalips is waypointed, mecha not)
Also there is now a new interface just for reg

Offline -Skykanden-

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Re: WIP - FutureMod by DarkCrusade - 23th January -
« Reply #26 on: January 29, 2009, 11:15:02 am »
Uhmmm, you should improve the shapes.
I think that ingame they will be ok but interface guns are just strange.
If I were you I wouldn't use that much of gradients and go to textures, try it, look some weapons arround there and try to make something with textures

DarkCrusade

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Re: WIP - FutureMod by DarkCrusade - 23th January -
« Reply #27 on: January 29, 2009, 12:22:47 pm »
I will try to ;D