Poll

Should this be implemented?

Yes.
11 (84.6%)
No.
2 (15.4%)

Total Members Voted: 13

Author Topic: Resolution stretch  (Read 5198 times)

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Offline frosty

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Re: Resolution stretch
« Reply #20 on: January 30, 2009, 11:50:36 pm »
could u plz share one of your programs that has it?
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Offline Xxypher

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Offline frosty

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Re: Resolution stretch
« Reply #22 on: January 31, 2009, 07:00:49 pm »
what are MUGEN files?
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Offline Xxypher

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Re: Resolution stretch
« Reply #23 on: January 31, 2009, 07:42:42 pm »
MUGEN is a C++ system where you make your own fighting games like Street fighter or Marvel vs. Capcom.

Offline frosty

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Re: Resolution stretch
« Reply #24 on: January 31, 2009, 08:13:41 pm »
ah ok
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Offline Gotfryd

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Re: Resolution stretch
« Reply #25 on: February 01, 2009, 01:24:32 am »
Well, F12.

or a part of the code that automatically edits the file for the same result

Yeah, Soldat should do things like this automatically.

Offline L[0ne]R

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Re: Resolution stretch
« Reply #26 on: February 06, 2009, 10:48:57 am »
It isn't just the interface that does this. The menu does it as well. And with Diagonal edge detection, you could run Soldat at any resolution without having to set anything.
Well, with main menu it's a completely different issue, because it's designed and works very differently from in-game interface.

Offline Xxypher

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Re: Resolution stretch
« Reply #27 on: February 08, 2009, 10:39:31 pm »
But with an option for a Diagonal edge detection system, this would not be an issue. It would automatically detect the resolution you are using, and stretch the screen by the bottom left edge and the top right edge, and fit to your screen as much as possible.