Author Topic: Universality vs. One-man-army.  (Read 4523 times)

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Offline chutem

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Re: Universality vs. One-man-army.
« Reply #20 on: February 06, 2009, 07:27:14 pm »
Clusters are only ever effective if the enemy is running/standing on the ground. A normal grenade is just as effective, although a cluster when thrown right will blow up the enemy with much more force and thus, is cooler.

But other than that, no one would bother trying to get good with them, you can't rely on having them and normal grenades are as good in any situation when the cluster is effective.
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Offline STM1993

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Re: Universality vs. One-man-army.
« Reply #21 on: February 06, 2009, 07:58:18 pm »
well, im also trying to learn minigun on realistic
its almost impossible

and, did anyone master the clusters?
Realistic Minigun is a piece of junk. Crappy damage, crappy self-bink, startup time is still too high (even though its only 33 instead of 50) and WORST of all, its recoil is horrendous. It should get heavily lowered recoil. Otherwise, the Realistic minigun is never worth using even for fun, not even compared to the Normal minigun. For some of you out there, don't argue with the fact that "the minigun is supposed to have a high recoil, like in real life!", Soldat is a game, and the gameplay comes before realism.

Clusters have their uses. When used correctly, the clusters can actually deal much greater damage than the ordinary frag grenade and can hit over a wider area. Some uses includes throwing the cluster into a ceiling to rain shrapnel on your foes, or you slam the cluster onto the ground from the air and have the shrapnel shoot up and hit enemies who are also in mid-air. There are also certain parts of a poly whereby when the cluster hits, the cluster doesn't split up ; it'd just create a very concentrated but small explosion on that poly due to all the shrapnel exploding directly on that area. This would prove that the clusters work best in confined areas.

However, such situations are not common, plus the conventional frag grenade can do a lot better given its versatility and ability to explode on impact. Bonus weaponry are also often disabled in servers, so people would have to rely on the ordinary frag nade anyway.
« Last Edit: February 06, 2009, 08:02:29 pm by STM1993 »

Offline L[0ne]R

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Re: Universality vs. One-man-army.
« Reply #22 on: February 13, 2009, 12:46:40 am »
Im an all-gunner (or rather, most-gunner), simply because I get bored using one gun all the time. So far I haven't seen too many players who are really-really good with a single gun. At least not good enough that I can see much difference between them and all-rounders.

Quote
One Gunners

Disadvantages:
- They don't take weapon changes very lightly;
- There are situations which their weapon simply can't handle;
- They are often predictable;
- It's often harder for them to adapt to a new combat situation.
I wouldn't say it's that bad. I think if the player is experienced enough - he'll have enough experience to handle unpredictable situations and adapt to gun changes.

Quote
All-rounders

- When they don't find the right gun for the combat early, the enemy can get easy caps;
- It requiers more time to learn this style of play, and they get back into their Soldat shape more slowly after a break.
Experienced all-rounders should know what gun is best in what situation, im sure they'll figure out what to use even at the beginning of the game. Getting back in shape after a break isn't that slow. I personally can get back in shape after a round or two, or if im in a really good mood - almost immediately. :D

My conclusion:
whether it's one-gunner or all-rounder, it still all comes down to general skill of predicting enemy actions, working in team, being cautious, etc etc etc, and aiming and shooting is not at the top of the list.

Offline Platehead

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Re: Universality vs. One-man-army.
« Reply #23 on: February 13, 2009, 01:41:38 am »
No lol, not much use in wars

I used to be a one-gunner, only using deagles like Rai
Then I figured, I need something different, to use in different combat situations
So I've picked autos (AK and MP5), semi (DEs), and a single shot gun (baz), so I'd say I'm not a one shotter but I'm also not an all rounder, only knowing 4 guns sufficiently well. 
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Offline Kazuki

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Re: Universality vs. One-man-army.
« Reply #24 on: February 14, 2009, 12:30:53 am »
Anyone who has played with me in the past knows that the Desert Eagles are my trademark weapon. I use them in combination with the Combat Knife. I wouldn't exactly call myself a reliable teammate, as my skill tends to vary and is average at best. I also find that in maps with a lot of space, it's easier to deal with tough opponents using a Steyr because DEs don't have an extremely long range.

Offline iDante

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Re: Universality vs. One-man-army.
« Reply #25 on: February 14, 2009, 12:37:51 am »
All-rounder here. While I definitely fall back on the MP5 if I'm in a tight spot I do change guns based on the map and the guns that everyone else is using. It's just part of my strategy.

I've been barred from 2 clans now because I changed guns during the tryout; wtf is with that?

Offline Ziem

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Re: Universality vs. One-man-army.
« Reply #26 on: February 14, 2009, 07:52:45 am »
I use all weapons except minimi, saw and minigun.. after practicing with all weapons, there's no map/situation/route which I can't play effectively. Also, I don't agree on that allrounders are worse than 1 weapon users.. they're just more versatile.

Offline croat1gamer

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Re: Universality vs. One-man-army.
« Reply #27 on: February 14, 2009, 11:43:03 am »
i have found out that in non realistic i can only play with deagles, and sometimes aug, and probably minigun
but the other weps i suck -__-

the saw is one from my tredemark weapons in trenchwars (7 kill spree, few days ago, and yesterday 5 kill spree)
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Offline Ricrylonten

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Re: Universality vs. One-man-army.
« Reply #28 on: February 14, 2009, 02:33:28 pm »
All-rounder here. While I definitely fall back on the MP5 if I'm in a tight spot I do change guns based on the map and the guns that everyone else is using. It's just part of my strategy.

I've been barred from 2 clans now because I changed guns during the tryout; wtf is with that?

LOL

I probably wouldn't bother with those clans because they're probably the same ones that have sub-commanders of the HTF division gunner.

Anyway, in gathers I use whatever I'm "feeling" at the time. In KLANUWARS I tend to stick to mp5 or minimi.

Offline Lumen-Shroom

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Re: Universality vs. One-man-army.
« Reply #29 on: February 14, 2009, 11:02:15 pm »
I'd call myself a one-gunner, being I only really ever use the ruger now-a-days, but I used to spas and deagle a bit

I'm deadly with the saw as well.

Offline Lumen-Shroom

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Re: Universality vs. One-man-army.
« Reply #30 on: February 14, 2009, 11:02:56 pm »
Clusters are only ever effective if the enemy is running/standing on the ground. A normal grenade is just as effective, although a cluster when thrown right will blow up the enemy with much more force and thus, is cooler.

But other than that, no one would bother trying to get good with them, you can't rely on having them and normal grenades are as good in any situation when the cluster is effective.

Cluster = grenade downgrade

Offline L[0ne]R

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Re: Universality vs. One-man-army.
« Reply #31 on: February 15, 2009, 01:02:15 am »
Grenade = powerful, but small
Cluster = weaker, but covers a much larger area

I personally find clusters quite effective if used right. They don't always kill instantly, but can at least weaken the enemIES (using clusters against a single enemy is a bit of a waste IMO).
I miss clusters, since they're off on most servers.
« Last Edit: February 15, 2009, 01:06:55 am by L[0ne]R »

Offline tehsnipah

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Re: Universality vs. One-man-army.
« Reply #32 on: February 15, 2009, 10:40:37 am »
Uhh, I guess I' an all rounder. I use deagles in a moderately small map like Ash. Spas when I play in maps like Division. In big maps likeMayas', I use Ruger, Ak, Aug, or Minimi. Depends on the situation. I use Ruger for clearing the way out since it has a large damage. Ak for defending, and Aug or minimi for offence. If we're starting to rush, Aug, because it has faster reload to start rushing again. Minimi for covering fire when our team mates are already in the enemy base.

Now my specialty, Barrett. I use this gun in either awfully large map as B2, or awfully small map as Steel. Why small map? Because if you have a good cover spot, even after you miss, you can run away and kill later. It's also very effective for killing the efc.

Well, that's just me ~_~
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Offline STM1993

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Re: Universality vs. One-man-army.
« Reply #33 on: February 15, 2009, 11:12:01 am »
Why small map? Because if you have a good cover spot, even after you miss, you can run away and kill later. It's also very effective for killing the efc.

Well, that's just me ~_~
Small maps means a double-edged sword if you are using a Barrett, but it's more against you. People have little room and time to dodge your fire, but you too have little room to dodge their fire.

Ultimately, you're still at a disadvantage because of the startup time and the delay before you can fire your next shot is very slow. Okay, if these aren't problems for you, then you'd need to remember you need to reload after 10 shots, which is a big problem - not so bad since you can always respawn. The main problem would lie in the terrain of the small map.

Chances are, they are pretty tight and curvy, like in RatCave. If that is the case, your straight-firing Barrett is going to put you at a major disadvantage, as short-ranged weapons are going to own you with angled shots, while you struggle to find a spot where you can shoot them directly and facing a whole load of bink.

So I don't know how you manage to use a Barrett in super small maps unless these maps have a different terrain from what I've described.
« Last Edit: February 15, 2009, 11:20:22 am by STM1993 »

Offline tehsnipah

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Re: Universality vs. One-man-army.
« Reply #34 on: February 15, 2009, 11:25:04 am »
But remember, just because it has a start up time doesn't mean they'll always shoot you first. Barrett requires a very good reflex and timing.

It may sound absurd, but as long as you have a good accuracy and timing, Barrett can be used in any condition.
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Offline tehsnipah

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Re: Universality vs. One-man-army.
« Reply #35 on: February 15, 2009, 11:26:35 am »
Besides, if you're an all rounder, you can throw away your Barrett away and find a gun nearby you if it's out of ammo.
"Prudence is good when pulling the trigger on a heavy firearm. It's all or nothing. So is life, wouldn't you say?"

Offline Rai-Dei

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Re: Universality vs. One-man-army.
« Reply #36 on: February 15, 2009, 12:39:11 pm »
In gathers, barrett works pretty Nuubia.

Offline Lumen-Shroom

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Re: Universality vs. One-man-army.
« Reply #37 on: February 15, 2009, 02:15:06 pm »
In gathers, barrett works pretty Nuubia.
Don't even try to rush with it, though; usually 2+ autos camping the base

Offline -Major-

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Re: Universality vs. One-man-army.
« Reply #38 on: February 15, 2009, 09:45:16 pm »
In gathers, barrett works pretty Nuubia.
Don't even try to rush with it, though; usually 2+ autos camping the base
2 def is pretty unusual :)