Poll

So,

No!
7 (31.8%)
Yes!
14 (63.6%)
Maybe
1 (4.5%)

Total Members Voted: 22

Author Topic: Gun Overheat  (Read 10007 times)

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Offline SDFilm

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Re: Gun Overheat
« Reply #20 on: February 13, 2009, 05:44:53 am »
Same with the 'gun jamming' idea;

No. Frankly I think it's a terribly tedious, heavy-handed and blunt tool to solve a problem that in my opinion isn't that much of a problem anyway.

Burning scarfs since 1988

Offline STM1993

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Re: Gun Overheat
« Reply #21 on: February 13, 2009, 06:28:25 am »
Uhm... STM... he wasn't referring to you as an actual Clownman, but the person who's alias is Clownman (in this case, scarface09). :S
O.o

Bleh, this is getting all so confusing.

Offline tehsnipah

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Re: Gun Overheat
« Reply #22 on: February 13, 2009, 08:45:30 am »
Heeeeellllll no! This game does not need any of those bullshits!!! It'll only piss more people off.

Besides, turret's good enough.
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Offline scarface09

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Re: Gun Overheat
« Reply #23 on: February 13, 2009, 08:58:06 am »
there only just ideas...no need to go crazee
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Offline gladiator2

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Re: Gun Overheat
« Reply #24 on: February 13, 2009, 09:37:54 am »
Now just think about it.

One reason why we tediously mod so much is that we want the game to be as accurate as possible. We want it to be realistic.

Now, in reality, assault rifles and LMGs really do overheat when continuously fired. The barrel gets red hot until you can't hold it anymore. Just one full mag in an M-16 can get it hot. That's one of the reasons why the A4 variant has 3-round burst instead of full auto.

So don't go into cardiac arrest over the idea, here. It's not bad. I also like the jamming idea, 'cause M-16s are notorious for doing that. It's not a bad idea, so chill out. Whether or not it's possible to implement is another story.

What Revelations 6:8 SHOULD say: "And behold a pale horse, and his name who sat on him was Death... and all of the United States Marine Corps followed with him."

Offline STM1993

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Re: Gun Overheat
« Reply #25 on: February 13, 2009, 10:09:03 am »
^ Oops, sorry I deleted my original post.

What I was saying earlier:
Quote
I'd only support overheating for modding purposes only.

When it comes to jamming, I don't see how adding this random factor would help, even for realism. I mean, it'd just screw up the guns a lot, so much that it actually becomes annoying rather than fun yet realistic.
To add on, the overheat feature has a lot more usage in mods than for jams. For example, in a futuristic mod, I could make an energy gun that uses the "overheat" system rather than reloading etc. The more it fires, the less energy it has, and must recharge before it fires.

The only disadvantage is that the overheat system only works if you are using a gun that can be fired automatically.
« Last Edit: February 13, 2009, 10:19:20 am by STM1993 »

Offline gladiator2

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Re: Gun Overheat
« Reply #26 on: February 13, 2009, 10:13:19 am »
Agreed

Heh, yeah that'd be a major PIA, huh?

I don't even know how you'd make it jam. I suppose if you kept overheating, it would jam... And if it did, you'd have to toss the gun. Jamming is a nice thought, but it would be problematic. Overheating isn't a bad thought though, 'cause it is realistic.

Glad you said you deleted your post, 'cause I replied to it only to see it gone.

Then I wondered if I was talking to myself... and going insane....

Perhaps I'm talking to myself now... Maybe your post is a part of my imagination... ;D

What Revelations 6:8 SHOULD say: "And behold a pale horse, and his name who sat on him was Death... and all of the United States Marine Corps followed with him."

Offline Lumen-Shroom

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Re: Gun Overheat
« Reply #27 on: February 15, 2009, 03:42:47 pm »
Why is this a public demand, only like ten percent of the people in this thread want it implemented
No

Offline L[0ne]R

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Re: Gun Overheat
« Reply #28 on: February 15, 2009, 06:05:59 pm »
Why is this a public demand, only like ten percent of the people in this thread want it implemented
No
Because it's not for us to decide if this feature should be implemented.
So what that most people dont like it? "Most people" can be wrong too.

Offline gladiator2

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Re: Gun Overheat
« Reply #29 on: February 15, 2009, 06:25:54 pm »
Why is this a public demand, only like ten percent of the people in this thread want it implemented
No

Lumen, I don't wish to be critical-

...Oh wait, I do!  ;)

Seriously, you can't say that a couple people who happened upon this thread can accurately represent the wishes of all soldat players. Perhaps people would like that. Just 'cause some of the critics felt unusually critical doesn't mean it isn't a good idea.

A more accurate adress to this issue isn't "is this a good idea" but rather, "is it a practical idea?" It's a good idea because one of the main objectives of modding is to increase the game's accuracy as much as possible. But is it practical? Can it be done? Will it create unintentional factors?


What Revelations 6:8 SHOULD say: "And behold a pale horse, and his name who sat on him was Death... and all of the United States Marine Corps followed with him."

Offline Espadon

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Re: Gun Overheat
« Reply #30 on: February 15, 2009, 06:32:45 pm »
No, moreso is "is it in the spirit of Soldat?" There's an inclination for players to want to mold Soldat into their vision of a game they want to play.

As much as I'd love control over overheat, I don't think this should be very high on the priority list because it's not really in the simple arena spirit of Soldat. You all can go code your own game with overheat.
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Offline Farah

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Re: Gun Overheat
« Reply #31 on: February 16, 2009, 06:21:18 am »
and it isn't very hard to do so with all the engines around.
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Offline demoniac93

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Re: Gun Overheat
« Reply #32 on: April 06, 2009, 08:44:33 am »
Make it a server option, scripting can do it nowadays.
b&

Offline ~Niko~

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Re: Gun Overheat
« Reply #33 on: April 06, 2009, 10:01:28 am »
Whoa, what about the minigun? U wanna screw it up even more?

Offline demoniac93

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Re: Gun Overheat
« Reply #34 on: April 06, 2009, 01:23:42 pm »
Well i think it's possible to sort out the difference, IF there is gonna be a difference, in those cool down times for the heat.
b&

Offline Lt. Sprizz

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Re: Gun Overheat
« Reply #35 on: April 15, 2009, 08:31:36 pm »
I have to agree with some other people that already posted, that if you want to eliminate spraying, limited ammo does the same thing, and that will never be implemented either because...

It is not in the spirit of Soldat

Please end this discussion. The only way it will happen is with scripting, anyway.
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Offline demoniac93

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Re: Gun Overheat
« Reply #36 on: April 18, 2009, 04:31:06 am »
Why is this a public demand, only like ten percent of the people in this thread want it implemented
No

How the f*** did you calculate that? There's no poll, so you just happened to have enough time and give enough of a damn to count the f11's and f12's and change those numbers to %'s? LIES, and "the majority" can sometimes be wrong as well, maybe most of those who are against this idea might fall in love with it once they tried it...
b&

Offline echo_trail

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Re: Gun Overheat
« Reply #37 on: April 18, 2009, 05:15:40 am »
He's got a point though. It's probably safe to say that more than half in here is against it, myself being one of them. But in the spirit of fairness, let's put up a poll to see who's right.
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