Author Topic: CRYSO :: Crysis Conversion  (Read 27709 times)

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Offline Espadon

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CRYSO :: Crysis Conversion
« on: February 14, 2009, 12:23:44 am »


       "Maximum SOLDAT."

Started Jan. 01, CRYSO is now in a completed state.

[ Features ]

CRYSO features:

  • Fully modified weapons
  • Menu guns
  • 80 custom sounds, directly from Crysis
  • US and KPA Gostek sets
  • Powerup boxes
  • Alpha sparks and blood
  • Alpha explosion set by Tattoo/Serial Killer
  • Custom Bots: Psycho, Prophet, Kyong, KPA Nanosuits, and KPA Soldiers
  • Balanced Weapons Mod
  • Custom language set
  • CRY0 Interface for registered users
  • Custom startbg.bmp
  • Flamer has been changed to Maximum Speed for a quick burst that cappers may find useful.
  • Rambomatch has been changed to Barrelmatch.
  • Explosive weapons [M79, LAW] have restricted ammo counts for balance purposes.

Version 1.1 Patch:

  • Fixed Cluster/Flamer/M2 kill log alignments
  • Tweaked ingames
  • Slightly faster firing precision rifle
  • Tweaked menu guns
  • Pickup textures rotated back to normal
  • 4 default replacement textures extracted from Crysis game data
  • Tweaked sounds: Louder fire and reloads
  • Cryso language file updated for 1.5x
  • Background for SK's Modlauncher included

Version 1.2 Patch:

  • New Realistic mode WM
  • CRY0 Interface alignment fixes
  • Fixed misnamed colt1911-fire.png
  • Tweaked ingames
  • Tweaked Normal WM
  • Tweaked menu guns
  • Tweaked sounds

[ Setup ]

CRYSO extracts directly into C:/.../Soldat and not C:/.../Soldat/Mods.
It is highly recommended that clanmatch be turned on and language set to Cryso through Config.exe.
CRYSO may be started with Start.exe.
Default US Nanosuit color for players is the standard gray selectable from color menu [clGray, 128:128:128].

CRYSO patch extracts directly into C:/.../Soldat and not C:/.../Soldat/Mods.
Make sure to go back into Config.exe and reset language to Cryso if using the custom language set.


[ Notes ]

Menu guns, weapons-gfx, and gostek BMPs were done in MS Paint. Object boxes were created with Photoshop and MS Paint. PNG files were created with Photoshop. Sounds were extracted from Crysis game data FSB files using FMOD Music Player Ex by Jérôme Jouvie. Reload sounds were created using ingame recorded sounds as a template upon which extracted sounds were composed and mixed for timing accuracy. Crysis textures extracted through 7zip and Photoshop.

[ Acknowledgements and Credits ]

Special thanks to blackdevil for his tips on Crysis sounds.
Alpha Tattoo Explosions are courtesy of Serial Killer and Tattoo.
Vesttake.wav, Berserker.wav, Predator.wav, Ruger77-fire.wav, Law.wav, Law-end.wav, Infiltmus.wav, Chainsaw-d.wav, Spawn.wav, Chainsaw-o.wav, Dist-gun 1,2,3,4.wav, and Dist-M79.wav are courtesy of blackdevil.

All other sounds are mixed from original Crysis game assets by Espadon. All graphics are original work by Espadon.

Modification and public release without permission from original authors is prohibited.

Soldat is property of Michal Marcinkowski.
Crysis is property of Crytek.

[ Screenshots for CRYSO 1.2 ]



[click to enlarge]




[rightclick -> view image to enlarge]















« Last Edit: October 30, 2009, 01:45:39 am by Espadon »
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline Espadon

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Re: CRYSO :: Crysis Conversion
« Reply #1 on: February 14, 2009, 12:27:46 am »
Happy Valentine's day, bitches.
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline Henito Kisou

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Re: CRYSO :: Crysis Conversion
« Reply #2 on: February 14, 2009, 02:37:24 am »
Now if only original game could be that good as this mod, but isn't. You are the best modder in terms of modernity, although hiperrealism (or photorealism) is not most important in art (also modding). :P
« Last Edit: February 14, 2009, 02:49:49 am by Henito Kisou »

Offline -Skykanden-

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Re: CRYSO :: Crysis Conversion
« Reply #3 on: February 14, 2009, 03:04:37 am »
Awesome mod.
Shading is exellent, lovely shapes.

I'm going to test it later ingame

Offline Hair|Trigger

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Re: CRYSO :: Crysis Conversion
« Reply #4 on: February 14, 2009, 03:43:05 am »
I'm glad you decided to release this :).  Downloading

edit:  DL is broken.  ???
« Last Edit: February 14, 2009, 03:51:35 am by Hair|Trigger »

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Offline Henito Kisou

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Re: CRYSO :: Crysis Conversion
« Reply #5 on: February 14, 2009, 04:06:58 am »
edit:  DL is broken.  ???
Your ISP is broken.

Offline Espadon

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Re: CRYSO :: Crysis Conversion
« Reply #6 on: February 14, 2009, 11:02:22 am »
I heard once something about FileFront being USA only? I'll add other mirrors shortly.

although hiperrealism (or photorealism) is not most important in art (also modding). :P

Totally agree with you there. If the mod is fun, that's all that matters [I hope I made this one fun too].
« Last Edit: February 14, 2009, 11:06:07 am by Espadon »
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline croat1gamer

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Re: CRYSO :: Crysis Conversion
« Reply #7 on: February 14, 2009, 11:07:42 am »
i managed to dl the mod from croatia
love you espadon, now we wait for the hlt mod
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Offline Espadon

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Re: CRYSO :: Crysis Conversion
« Reply #8 on: February 14, 2009, 11:25:13 am »
Oh cool. Added a Box.net mirror just in case.
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline stt]

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Re: CRYSO :: Crysis Conversion
« Reply #9 on: February 14, 2009, 12:17:46 pm »
awsum

Offline Henito Kisou

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Re: CRYSO :: Crysis Conversion
« Reply #10 on: February 14, 2009, 12:28:27 pm »
Well I see main difference in gameplay. While blackdevil's Crysis mod is more up into action, brave slaughterhouse with insane speed, your Cryso mod has tactical gameplay where going into middle of battle = suicide. In both mods same amount of brain is used  to k:d but in different way.
« Last Edit: February 14, 2009, 12:30:55 pm by Henito Kisou »

Offline Espadon

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Re: CRYSO :: Crysis Conversion
« Reply #11 on: February 14, 2009, 02:42:59 pm »
Added background for SK's Mod Launcher.
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline TBDM

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Re: CRYSO :: Crysis Conversion
« Reply #12 on: February 14, 2009, 02:54:58 pm »
new high quality maptextures would totally make this 100%awesome. now it's at 95%

Offline Espadon

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Re: CRYSO :: Crysis Conversion
« Reply #13 on: February 14, 2009, 03:00:25 pm »
How are the sounds and WM balance?
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline xtishereb

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Re: CRYSO :: Crysis Conversion
« Reply #14 on: February 14, 2009, 03:12:55 pm »
... language set to Cryso through Config.exe.
Soldat/Mods/Cryso/Txt/Default.txt will change the text, but I can't get Soldat/Mods/Cryso/Txt/font.ini to work.

Anyway, ♥♥♥.
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love conquers all

Offline Espadon

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Re: CRYSO :: Crysis Conversion
« Reply #15 on: February 14, 2009, 03:16:02 pm »
Setting Language to Cryso will use the Soldat/Txt/Languages/Cryso.ini to set the font to Pirulen. Soldat doesn't read from the mod folder when it comes to fonts unfortunately.
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline croat1gamer

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Re: CRYSO :: Crysis Conversion
« Reply #16 on: February 14, 2009, 03:28:17 pm »
after some time plyig i have found a weapons-gfx bgu
the scars alignment is for a pixel different on the sides
but that would be bitching, and you actually dont see it

only the rambo bow abd the knife are pain in the ass

in the wm the barret could use a small nerf, cause its currently imba, and i dont see much of a difference between the mp an ak

otherwise, it is great

but im still waiting fot the halo mod
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Offline Espadon

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Re: CRYSO :: Crysis Conversion
« Reply #17 on: February 14, 2009, 03:33:19 pm »
Yeah the gosteks are 1px wider than normal so I purposely misaglined all the weapons so they would look the same length in-game.
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline stt]

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Re: CRYSO :: Crysis Conversion
« Reply #18 on: February 15, 2009, 12:21:54 pm »
this mod wins, everything is nicely done... the only thing i was worrying was that the team colors were too dark but it's not a problem anymore since i'm used to it now... the only thing i changed for the sake of gameplay was the barrel for my pale white knife... if i could only have one that matches the theme  :'(

Offline Serial K!ller

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Re: CRYSO :: Crysis Conversion
« Reply #19 on: February 15, 2009, 02:08:37 pm »
Nice mod I like the alien MOAR effect and the sounds.

You should add a semi transparent box around weapons otherwise they are kinda hard to distinguish on the dark background.
Here's an example you can use or check for the position :modlauncherbg-mask.png
« Last Edit: February 15, 2009, 02:42:36 pm by Serial K!ller »

Offline Espadon

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Re: CRYSO :: Crysis Conversion
« Reply #20 on: February 15, 2009, 02:50:44 pm »
I'll look to doing that as soon as I get a chance to, then.
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline Hair|Trigger

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Re: CRYSO :: Crysis Conversion
« Reply #21 on: February 16, 2009, 03:36:44 am »
The .ini is pretty fun, dual socoms rule. 

I'd like to say the same for the graphics.. but the interface guns are kind of a letdown since the gosteks and weapons.gfx are so nice

Nice mod though, overall pretty fun

On the down side, I honstly can't say it looks all that good (with exceptions for the gosteks)

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Offline Espadon

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Re: CRYSO :: Crysis Conversion
« Reply #22 on: February 16, 2009, 12:51:41 pm »
Other than menu gfx, what seems to be the issue?
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline Hair|Trigger

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Re: CRYSO :: Crysis Conversion
« Reply #23 on: February 17, 2009, 01:12:37 am »
well, not much.  I still think the menu gfx are the most important part of the mod alone. 

For example, look at the barrel in the menu.  Honestly it looks better in-game (which really stands out to me, since you could have used the additional space) 

Another thing is the sounds, they're not loud enough (the default SFX are very audible, which makes the game simple)  something I've noticed in certain mods (ones with ripped sounds) is that the gunshots are about the same volume as everything else, but when scrolling through the default SFX, the gunshots are very clear, and the other sounds (e.g, footsteps) are much less audible.  -That's just me though

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Offline Espadon

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Re: CRYSO :: Crysis Conversion
« Reply #24 on: February 17, 2009, 04:30:25 pm »
I'll concede I did a slop job on the barrel because I wanted to make the Valentine day deadline for the mod. Hey, if you want to make a replacement set of menu guns, feel free to.

I was actually afraid the sounds would be too loud, especially the powerups. I have my earphones at 20%, Soldat at 60% and the guns are "just right" and the powerups "too loud" for me, but I also know that a lot of people love having sounds blasting at max all the time. Dunno, I could rework the sounds a bit.
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline Everybodys Homefry

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Re: CRYSO :: Crysis Conversion
« Reply #25 on: February 18, 2009, 11:37:53 pm »
I actually think the sounds are awesome. Well, okay, the gunshots are too quiet. Or everything else is too loud. Whatever. But I agree that the weapon gfx are pretty excellent. Nice sizes, coloring and whatnot. The menu gfx are fine. SCAR's a bit too long and the MOAR's funky and the barrel is just- seriously and blah blah blah... The .ini also is part of what makes it so epic. I always love mods with different .inis because it changes how you play the game. This one definitely makes it more vital to get to cover, or get a vertical angle on them.

Anyway, enough of this crap. No one'll read it anyway. 

YOUR MOD ROCKS.
There we go.

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Re: CRYSO :: Crysis Conversion
« Reply #26 on: February 20, 2009, 03:42:35 am »
Hey, I totally love the ingame graphics and the sparks ;D One thing adoring me is the weapons.ini for M79 and LAW which makes em just a weapon like shoot-with-and-throw-away-if-empty ;D

Offline [SIRS]Foxconn^^2012

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Re: CRYSO :: Crysis Conversion
« Reply #27 on: February 20, 2009, 08:25:42 am »
i love scar! ;d

Offline Espadon

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Re: CRYSO :: Crysis Conversion
« Reply #28 on: February 20, 2009, 04:40:59 pm »
Mmmh the explosives are limited ammo mostly for balance purposes. The grenade launcher can be really devastating since you can rack up kills quickly but just mining places if there wasn't limited ammo.

The gun sounds really are a bit quiet in retrospect; I could patch that up later.

The SCAR apparently is longer than it appears in first-person mode?
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline Hair|Trigger

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Re: CRYSO :: Crysis Conversion
« Reply #29 on: February 20, 2009, 08:59:49 pm »
Even with this picture, i'd say the scar is still long. 

also, is the font available through one of your interfaces?  or is it a separate download somewhere.

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Offline Espadon

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Re: CRYSO :: Crysis Conversion
« Reply #30 on: February 20, 2009, 09:50:57 pm »
Pirulen used in CRY0 should be included in the zip file. Crysis ingame font is called AgencyFB and I think it's included in Photoshop default font library. Crysis has its own Crysis fontface.

Haha you know the weapon menu outlines are cleanups of resized pictures I took in Crysis?
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline Hair|Trigger

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Re: CRYSO :: Crysis Conversion
« Reply #31 on: February 21, 2009, 03:37:17 am »
-.-

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Offline Shivorken

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Re: CRYSO :: Crysis Conversion
« Reply #32 on: February 21, 2009, 06:06:17 am »
I've never been too fond of your interface weapons style as it has always seemed a bit dull and some what non eye catching in my opinion.

However, love the gostecks (<3<3<3), love the sounds and love the impeccable interface ... your truly a master of these.

Another modding legend.
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Offline Everybodys Homefry

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Re: CRYSO :: Crysis Conversion
« Reply #33 on: February 21, 2009, 11:53:13 pm »
The SCAR apparently is longer than it appears in first-person mode?


Oh. Now, I didn't catch that. In which case the SCAR does look pretty nice. It also plays pretty well. It and the Precision Rifle kick arse.

Offline Lord Frunkamunch

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Re: CRYSO :: Crysis Conversion
« Reply #34 on: February 22, 2009, 10:17:38 pm »
Haha you know the weapon menu outlines are cleanups of resized pictures I took in Crysis?

AND TO THINK I RESPECTED YOU.
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DarkCrusade

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Re: CRYSO :: Crysis Conversion
« Reply #35 on: February 22, 2009, 10:55:50 pm »
Isnt that okay for you, Frank? :( He did great job at visuals, dont see there any problems with the black lines around the beautiful colors he used :P I respect, that he wanted to have as good outlines as possible, and that´s why he did, or not? 8)

Great job, bots rule my little bro, but even for him (plays usual just funmods) a world full of little wonders ;D One question: could you rape textures / maybe even scenery from Crysis? If you would do so your mod would get freakin #1 :o

Offline Everybodys Homefry

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Re: CRYSO :: Crysis Conversion
« Reply #36 on: February 22, 2009, 11:01:39 pm »
could you rape textures / maybe even scenery from Crysis?

JESUS. What? You mean take textures from Crysis and work them into the game? If that's what you mean, I think it'd be cool. Some maps to go along with the great bots would be pretty cool.

Wait Espadon, you shrinky-dinked the guns?!  :o (Because I've never ever done that. Ever in the world.)

DarkCrusade

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Re: CRYSO :: Crysis Conversion
« Reply #37 on: February 22, 2009, 11:05:20 pm »
He could use these scenerystextures for defaultmaps = he could change atmospeahre in defaultmaps and they get playable for me again ;D I am doing something like that for my LSD-Mod which isnt ready yet, because I do everything new from textures to scenery, but raping is an other thing :)

Offline Everybodys Homefry

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Re: CRYSO :: Crysis Conversion
« Reply #38 on: February 22, 2009, 11:45:23 pm »
He could use these scenerystextures for defaultmaps = he could change atmosphere in defaultmaps

OH, okay. I understand. New maps would always be welcome though.  [retard]

but raping is an other thing :)

Yes. Raping is very much another thing. 

Offline Espadon

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Re: CRYSO :: Crysis Conversion
« Reply #39 on: February 22, 2009, 11:45:43 pm »
Oh I shrinked them and checked my outlines against them. The shrinked stuff had too many artifacts so they were no good. >.<
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

DarkCrusade

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Re: CRYSO :: Crysis Conversion
« Reply #40 on: February 23, 2009, 01:45:59 am »
Oh I shrinked them and checked my outlines against them. The shrinked stuff had too many artifacts so they were no good. >.<

I wouldn´t think you´ve done good raped work even if you raped the outlines, that´s not important for me, just that everything fits and looks good, and your mod is amazing ;D I do like the m79 now, it pwnz really :D

Offline Espadon

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Re: CRYSO :: Crysis Conversion
« Reply #41 on: February 23, 2009, 01:57:30 am »
How did it go from "shrink" to "rape?" =,='
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline tehsnipah

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Re: CRYSO :: Crysis Conversion
« Reply #42 on: February 23, 2009, 07:42:50 am »
Dammit, you told me it's black sheepy's when I talked with you in the IRC!!!

Anyways, I'm loving it.
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Offline Espadon

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Re: CRYSO :: Crysis Conversion
« Reply #43 on: February 23, 2009, 03:35:07 pm »
No, you were looking for this.
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline Lord Frunkamunch

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Re: CRYSO :: Crysis Conversion
« Reply #44 on: February 23, 2009, 06:39:58 pm »
I wouldn´t think you´ve done good raped work even if you raped the outlines, that´s not important for me, just that everything fits and looks good, and your mod is amazing ;D I do like the m79 now, it pwnz really :D


So you'd be fine if he completely raped crysis? I mean, did those people spend a long time making those weapons just so Espadon could come along and rape them? I'm not sure raping is ever the answer. If you ask me, raping is taking the easy way out.

Rape.
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Offline FlagshipVG

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Re: CRYSO :: Crysis Conversion
« Reply #45 on: February 25, 2009, 09:47:11 am »
I really love your works.
I'll test this mod soon!!

I long for your HALO Legendary Trilogy MOD ,too!

Offline Everybodys Homefry

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Re: CRYSO :: Crysis Conversion
« Reply #46 on: February 25, 2009, 07:04:30 pm »
I long for your HALO Legendary Trilogy MOD ,too!
Yeah, really.  :|

Rape.
Good one.

I think this mod needs another AR/LMG, not the Hurricane, but I suppose it's a bit too late for that, eh?

Offline Espadon

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Re: CRYSO :: Crysis Conversion
« Reply #47 on: February 26, 2009, 03:57:41 pm »
I think this mod needs another AR/LMG, not the Hurricane, but I suppose it's a bit too late for that, eh?

@_@ Like what?
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline Everybodys Homefry

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Re: CRYSO :: Crysis Conversion
« Reply #48 on: February 28, 2009, 05:22:14 pm »

Offline gosta

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Re: CRYSO :: Crysis Conversion
« Reply #49 on: April 25, 2009, 10:19:50 am »
1 question....
this mod is supported at the latest soldat 1.5?

Offline Fujifabric

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Re: CRYSO :: Crysis Conversion
« Reply #50 on: April 25, 2009, 11:33:03 am »
yes... most (all?) do.

Offline Espadon

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Re: CRYSO :: Crysis Conversion
« Reply #51 on: April 26, 2009, 07:27:31 am »
I'll work to update the text files to be 1.5 compatible. Otherwise, I think it works fine, but I haven't played 1.5 >_>
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline Hacktank

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Re: CRYSO :: Crysis Conversion
« Reply #52 on: July 26, 2009, 06:20:04 pm »
Download link is broken, please fix it.


Offline Espadon

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Re: CRYSO :: Crysis Conversion
« Reply #53 on: October 05, 2009, 09:01:48 am »
Updated modlauncher_bg [no new download].
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline MattH

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Re: CRYSO :: Crysis Conversion
« Reply #54 on: October 05, 2009, 11:30:24 am »
Just remembered that I never left a post to say how AWESOME this mod is.

This mod is AWESOME!!!!! every detail is like PERFECT!

(okay I have done my duty, but really, this is one of the best soldat mods ever).

Offline L[0ne]R

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Re: CRYSO :: Crysis Conversion
« Reply #55 on: October 05, 2009, 04:34:33 pm »
Well, here are a few things I didn't like:
~ Many weaps are too dark, almost pitch-black and you can't see any detail on most of them. They need more contrast and perhaps a tiny little tint of different colors.
~ Minimi's a tad too big
~ M79 bullet is offset from where it actually is.

Other than that it's a very nice mod.


L[one]R, INF veteran
maps - remakes: inf_Warehouse ; inf_Fortress ; inf_(Sun)Rise ; inf_Outpost ; inf_Abel ; inf_Moonshine

Offline Espadon

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Re: CRYSO :: Crysis Conversion
« Reply #56 on: October 09, 2009, 11:15:01 pm »
CRYSO 1.1 is out with patch. See first post for details.
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

DarkCrusade

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Re: CRYSO :: Crysis Conversion
« Reply #57 on: October 17, 2009, 11:00:52 am »
Great to see an update for this mod, good work ;D


Well, here are a few things I didn't like:
~ Many weaps are too dark, almost pitch-black and you can't see any detail on most of them. They need more contrast and perhaps a tiny little tint of different colors.
~ Minimi's a tad too big
~ M79 bullet is offset from where it actually is.

Other than that it's a very nice mod.

In my opinion the weapons are good the way they are, they are so nice detailed I won´t cry about "almost pitch-black". Minimi could be slightly changed but just a tad.

Offline Espadon

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Re: CRYSO :: Crysis Conversion
« Reply #58 on: October 30, 2009, 12:42:49 am »
    Version 1.2 is out!

    • NEW Realistic WM
    • CRY0 Interface alignment fixes
    • Fixed misnamed colt1911-fire.png
    • Tweaked ingames
    • Tweaked Normal WM
    • Tweaked menu guns
    • Tweaked sounds

    The new dedicated realistic WM has been rebalanced for those who prefer to duke it out. Guns have lower DPS to compensate for lack of powerup kits. Includes CRY0 tweaks that realign the vest bar and ammo text.

    Check out the original post for new screenshots and downloads.
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline homerofgods

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Re: CRYSO :: Crysis Conversion
« Reply #59 on: October 30, 2009, 04:20:45 am »
Goody!!

Offline Cyrix

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Re: CRYSO :: Crysis Conversion
« Reply #60 on: November 07, 2009, 04:33:18 pm »
For some reason i am not seeing the download links... Can someone hook me up please?  8)
""A man should look for "what is" instead of what he thinks should be"" -Albert Einstein-

Offline L[0ne]R

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Re: CRYSO :: Crysis Conversion
« Reply #61 on: November 07, 2009, 04:36:00 pm »
For some reason i am not seeing the download links... Can someone hook me up please?  8)
They're at the bottom of the main post. Look for white "download cryso" letters with a list of links.


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maps - remakes: inf_Warehouse ; inf_Fortress ; inf_(Sun)Rise ; inf_Outpost ; inf_Abel ; inf_Moonshine

Offline Cyrix

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Re: CRYSO :: Crysis Conversion
« Reply #62 on: November 07, 2009, 06:06:35 pm »
Perfect! Got it downloaded but for some reason things dont seem to work for me. The bots are usable and the interface too but thats it. Everything else is normal soldat style. I extracted it to my main Soldat folder. Can someone help me out here? I downloaded the full 1.2. Please? I wanna play with this mod! I am excited!
""A man should look for "what is" instead of what he thinks should be"" -Albert Einstein-

Offline L[0ne]R

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Re: CRYSO :: Crysis Conversion
« Reply #63 on: November 07, 2009, 06:11:38 pm »
You need to run start.exe in your Soldat folder, select the mod and click "run soldat modded".


L[one]R, INF veteran
maps - remakes: inf_Warehouse ; inf_Fortress ; inf_(Sun)Rise ; inf_Outpost ; inf_Abel ; inf_Moonshine

Offline Cyrix

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Re: CRYSO :: Crysis Conversion
« Reply #64 on: November 07, 2009, 06:38:38 pm »
An Error pops up in some language i dont understand. It says Zeile 76. Any ideas?

::Edit:: I figured it out. i love this mod! Anyone recogmend some other good ones to add to my collection?
« Last Edit: November 07, 2009, 06:43:41 pm by Cyrix »
""A man should look for "what is" instead of what he thinks should be"" -Albert Einstein-

Offline L[0ne]R

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Re: CRYSO :: Crysis Conversion
« Reply #65 on: November 07, 2009, 07:49:36 pm »
~ Quake Arena
By far best weapon skins I've ever seen (if you don't mind slightly futuristic-looking weapons):

~ Battlefield 2142
Also one of my favorites.
Original download link is down, here's reupload: http://willhostforfood.com/?Action=download&fileid=89902
Note that this mod is a bit tricky to install. Dont rush and read the instructions.

Dont really know any other good mods. I'd appreciate if someone could suggest something too.


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maps - remakes: inf_Warehouse ; inf_Fortress ; inf_(Sun)Rise ; inf_Outpost ; inf_Abel ; inf_Moonshine

Offline Espadon

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Re: CRYSO :: Crysis Conversion
« Reply #66 on: November 07, 2009, 07:54:18 pm »
You can make a new topic for mod recommendations in the general modding discussions forum.
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

Offline Cyrix

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Re: CRYSO :: Crysis Conversion
« Reply #67 on: November 07, 2009, 11:40:54 pm »
I will do that. Thank you Espadon.  ::)
""A man should look for "what is" instead of what he thinks should be"" -Albert Einstein-

Offline Mobster112

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Re: CRYSO :: Crysis Conversion
« Reply #68 on: October 29, 2011, 07:04:55 am »
You are a god!!!! :)  :o  :o  :o  :D  :D  :D  :o  :o  :o