Author Topic: Soldat 1.5.0 Beta Release Candidate  (Read 57561 times)

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Offline Shiny Pennies!

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #20 on: February 26, 2009, 04:52:36 pm »
whenever i try to join a match it just quits.
w000

Offline tartaros

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #21 on: February 26, 2009, 05:38:17 pm »
splitting kills and caps score in FPS = way to go, finally, thx :)

Offline `Aquila.

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #22 on: February 26, 2009, 06:34:53 pm »
CAN'T M79 BOOST WITH NADES ANYMOAR D: !!

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Offline mxyzptlk

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #23 on: February 26, 2009, 06:35:49 pm »
Oh, wow. What a day to decide to check the forum again. Will download, even if I'm not able to play yet.

I was hoping that 1.5 stable had been released, but I guess you're not taking any chances.

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Offline Sir Jeremy

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #24 on: February 26, 2009, 06:52:52 pm »
Wow Shoozza, you beat me to the translation.  Damb you, I was almost done, and just needed Kenix to check if it was all right.  Haha, at least it's done now. ;)

Offline Poop

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #25 on: February 26, 2009, 11:21:19 pm »
Good.. good except one thing. Why the heck did u not include Voland? I just don't get it, Voland is not one of those maps u can through away from the game. Its like deleting Ash or Laos. Its one of the old school maps. Its one of the very few map in the game where skill, and not the lag matters. Why don't u delete Kampf Viet Snakebite, all those maps, where goddamn spray and lag rulez, but not the skill. Very, extremely dissapointed. MFM2 looks somewhat like voland, but its no match to it. Think about it twice before releasing the official version.
PS
Srsly no offence, u've done the great job on that one... but thats the one thing u r going to make a big mistake on.

Calm down, it was a mistake and will be re-added in the final release.
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Offline Shoozza

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #26 on: February 27, 2009, 12:08:22 am »
Wow Shoozza, you beat me to the translation.  Damb you, I was almost done, and just needed Kenix to check if it was all right.  Haha, at least it's done now. ;)
well sorry :D I didn't know who made the translation for the earlier versions Ijust found the time to do it.
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Offline Gnoblar

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #27 on: February 27, 2009, 02:53:57 am »
I'll download it when my internet cap restarts. I should stop downloading 50 minute lez porns.

Wow you're cool.


Back to real people; I like the new features, it keeps sodlat up to scratch. I'd liek to see soem bot improvments, liek the not shooting with flag and not just one bot with the flag leaving the base and teh rest camping. But that's for another time, 'till then, I'll play this. Excellent work.

Offline Kagesha

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #28 on: February 27, 2009, 06:15:29 am »
just played some online just then, pretty neat i'll try and report bugs if i find any...
« Last Edit: February 27, 2009, 06:35:14 am by EnEsCe »

Offline echo_trail

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #29 on: February 27, 2009, 08:16:50 am »
Yeah, it's pretty cool. Kudos on the lobby chat, that is really neat. I was trying out Leo's testing server. I think his scripts are raping him.
I fucking miss all you cunts!

Offline PaFel

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #30 on: February 27, 2009, 09:32:35 am »
Still no changes in weapons.ini (I mean no new options)...

Offline EnEsCe

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #31 on: February 27, 2009, 09:46:11 am »
Still no changes in weapons.ini (I mean no new options)...
Never said there was going to be.

Offline Laser Guy

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #32 on: February 27, 2009, 09:48:13 am »
Quote
We still need translations for the new text in this release, so if you are fluent in another language, translate the additional lines and submit them to EnEsCe.

Which language versions need translating? If Polish then I'm up to it ;)
Text goes here...

Offline Shadow_Knight

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #33 on: February 27, 2009, 10:00:46 am »
Don't like the way F4||3N posted, but hes right, specially on nº 4.

Have you epicly failed today?

Offline L[0ne]R

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #34 on: February 27, 2009, 10:56:42 am »
Radio's a nice addition, though it would be nice to also have "left" and "right" options.
Also, head explosion still doesn't come out right :/ (doesn't randomise)

Offline Camel

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #35 on: February 27, 2009, 11:58:03 am »
well done!

A question.... when the definitve version is going to release??

Thks

Camel.cl
To greater knowledge,greater dispair

Offline L[0ne]R

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #36 on: February 27, 2009, 12:14:50 pm »
A question.... when the definitve version is going to release??
I shoulda seen that coming. :|

Offline Camel

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #37 on: February 27, 2009, 12:25:18 pm »
A question.... when the definitve version is going to release??
I shoulda seen that coming. :|

Thats obvious [retard]
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Offline stt]

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #38 on: February 27, 2009, 12:42:29 pm »
i keep getting banned from the chat just when i join, why could that be?

Offline Aquarius

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Re: Soldat 1.5.0 Beta Release Candidate
« Reply #39 on: February 27, 2009, 01:00:46 pm »
WTF I can hear enemy radio. And sometimes there is a strange lag/freezing in drawing bullet traces (especially from auto weapons) - a bit like stop-motion movie. Beside this it's OK, nothing special but not the worst release in Soldat history. So congrats EnEsCe.
« Last Edit: February 27, 2009, 01:28:41 pm by Aquarius »