Poll

Should Soldat have accelerating fall speed?

F12
33 (71.7%)
F11
13 (28.3%)

Total Members Voted: 46

Author Topic: Accelerating Fall Speed.  (Read 8648 times)

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Offline TradeMAAK

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Accelerating Fall Speed.
« on: March 09, 2009, 09:12:56 pm »
The thing is. If you fall from great heights in soldat, sometimes if you do not move a muscle, you just fall on ground and get some damage but survive.

This is because when falling you achieve certain fall speed and then do not accelerate any more. This makes the falling look kind of silly and not quite realistic.

I think it is easy to code and would improve the game as there would be less fall survivors in realistic games.
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Offline excruciator

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Re: Accelerating Fall Speed.
« Reply #1 on: March 09, 2009, 09:13:37 pm »
I like realism therefore I vote yes!
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Offline TradeMAAK

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Re: Accelerating Fall Speed.
« Reply #2 on: March 09, 2009, 09:17:59 pm »
This actually goes together with my other recommendation which is when you are really close to ground and press crouch in the right time, you roll evading damage. This would be very fun for a realistic arcade game because would let you jump from big heights and leave everything in your hands - the faster you fall the less chance of rolling and surviving, but you still have chance so you might as well try it.

I think it would make the game a lot more fun, dynamic and cooler in general.
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Offline jettlarue

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Re: Accelerating Fall Speed.
« Reply #3 on: March 09, 2009, 09:31:10 pm »
This would be a bitch for map balancing issues, and for all the people used to shooting the way it is. Although I do like the idea.

Offline Banksey

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Re: Accelerating Fall Speed.
« Reply #4 on: March 09, 2009, 09:50:37 pm »
I like realism therefore I vote yes!

Like realism ey? Read up on terminal velocity

Offline Ketchup

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Re: Accelerating Fall Speed.
« Reply #5 on: March 09, 2009, 10:17:13 pm »
This actually goes together with my other recommendation which is when you are really close to ground and press crouch in the right time, you roll evading damage. This would be very fun for a realistic arcade game because would let you jump from big heights and leave everything in your hands - the faster you fall the less chance of rolling and surviving, but you still have chance so you might as well try it.

I think it would make the game a lot more fun, dynamic and cooler in general.

That would give an actual very good use for the roll. F12 it.
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Offline igotnousername

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Re: Accelerating Fall Speed.
« Reply #6 on: March 09, 2009, 11:36:24 pm »
choose realistic mode
when you fall down you get a damage

Offline EL1X

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Re: Accelerating Fall Speed.
« Reply #7 on: March 09, 2009, 11:53:06 pm »
Because jets are completely realistic, right?
It's a good idea though.

choose realistic mode
when you fall down you get a damage
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Offline SpiltCoffee

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Re: Accelerating Fall Speed.
« Reply #8 on: March 10, 2009, 12:42:30 am »
The thing is. If you fall from great heights in soldat, sometimes if you do not move a muscle, you just fall on ground and get some damage but survive.

This is because when falling you achieve certain fall speed and then do not accelerate any more. This makes the falling look kind of silly and not quite realistic.

I think it is easy to code and would improve the game as there would be less fall survivors in realistic games.
So, basically, increase the value of terminal velocity for the player? :P

I guess it would make things look a bit better (and keeping a parachute more worth it).
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Offline Gnoblar

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Re: Accelerating Fall Speed.
« Reply #9 on: March 10, 2009, 02:43:52 am »
Only in realistic mode F12, but it wouldn't do too much.

Offline L[0ne]R

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Re: Accelerating Fall Speed.
« Reply #10 on: March 10, 2009, 10:23:44 am »
F12, I'd really love to see it but only as an option.
I can't imagine how it would work, but it might dramatically change the feel of controls, and might cause map balance issues. Depends how this feature is implemented. There should still be a speed limit.
« Last Edit: March 10, 2009, 10:25:36 am by L[0ne]R »

Offline excruciator

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Re: Accelerating Fall Speed.
« Reply #11 on: March 10, 2009, 10:28:42 am »
I like realism therefore I vote yes!

Like realism ey? Read up on terminal velocity

Yeah it doesn't reach terminal that fast.
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Offline croat1gamer

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Re: Accelerating Fall Speed.
« Reply #12 on: March 10, 2009, 10:32:13 am »
f12
but i would rather like seeing that when you roll in realistic after falling from bigger heights that you dont get the same damage (its actually a small, almost unnoticable, difference)
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Offline ~Niko~

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Re: Accelerating Fall Speed.
« Reply #13 on: March 10, 2009, 11:08:18 am »
Terminal velocity takes a while to affect anything. I think no map in soldat has such a fail to reach this speed, unless it's a climbmap.

Offline croat1gamer

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Re: Accelerating Fall Speed.
« Reply #14 on: March 10, 2009, 01:20:35 pm »
propeling yourselw with an m79 on much inf maps would do the trick
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Offline Xxypher

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Re: Accelerating Fall Speed.
« Reply #15 on: March 11, 2009, 10:52:09 am »
According to physics, you fall until you reach a certain speed, then you stop accelerating. F11.

Offline Furai

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Re: Accelerating Fall Speed.
« Reply #16 on: March 11, 2009, 12:53:27 pm »
According to physics, you fall until you reach a certain speed, then you stop accelerating. F11.
Yup, that's true. When your pace gain some certain speed, gravity force (which causes things to accelerate) is balanced by resistance forces. I think that speed is called "terminal velocity".
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Offline excruciator

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Re: Accelerating Fall Speed.
« Reply #17 on: March 11, 2009, 06:50:46 pm »
According to physics, you fall until you reach a certain speed, then you stop accelerating. F11.

Yeah...
well, the terminal velocity of a skydiver is roughly 56 m/s
Therefore, it takes roughly 6 seconds before it reaches terminal.

I don't think you fall for 6 sec straight in soldat before reaching terminal.
More like after 1s.

Like you, I like realism, but unlike you, I vote F12.(you should vote f12 too if you were solemnly base you vote based on realism)
« Last Edit: March 11, 2009, 06:52:53 pm by excruciator »
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Offline Xxypher

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Re: Accelerating Fall Speed.
« Reply #18 on: March 11, 2009, 08:47:41 pm »
Think about the poly bugs that already exist! Even with speedy landings. This would complicate things and most likely get you stuck in the poly a lot.

Offline SpiltCoffee

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Re: Accelerating Fall Speed.
« Reply #19 on: March 11, 2009, 10:30:24 pm »
According to physics, you fall until you reach a certain speed, then you stop accelerating. F11.
As long as there's air resistance.
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