Author Topic: SOLDAT 1.5 RELEASED!  (Read 83579 times)

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Offline Mercury92

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Re: SOLDAT 1.5 RELEASED!
« Reply #120 on: April 19, 2009, 04:04:12 pm »
What about colorbug?
no racism
Wtf? No racism.
Anyway I mean teamchanging color bug for players will be fixed someday?
[saw]  on 1.5.1

Offline Bugs Revenge

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Re: COLOR BUG
« Reply #121 on: April 19, 2009, 04:14:32 pm »
   
I too am having problems in the colors of the map. Many scenary files are not loaded, I do not know why. In place is a black square with some colored stripes that hinder much.
Try deleting those maps and it would automaticly re-download them,
moreover enesce poseted in 1st page of this topic or 2nd a post with a fix for that.

Offline mar77a

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Re: SOLDAT 1.5 RELEASED!
« Reply #122 on: April 19, 2009, 04:53:59 pm »
deleting won't help cuz the readonly.txt file will prevent u from overwriting default sceneries

Offline Fujifabric

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Re: SOLDAT 1.5 RELEASED!
« Reply #123 on: April 19, 2009, 07:41:32 pm »
Lol, those nerdy radio commands are hilarious.

good thing that you can mod almost anything on soldat...

Offline jrgp

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Re: SOLDAT 1.5 RELEASED!
« Reply #124 on: April 19, 2009, 08:27:51 pm »
Spam by TradeMAAK, Banksey, and Dusty deleted.
There are other worlds than these

Offline Chebur

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Re: SOLDAT 1.5 RELEASED!
« Reply #125 on: April 19, 2009, 08:30:41 pm »
After playing 1.5 for a few days... well came to a conclusion, that new features implemented in this version, just added more bugs, while those major ones were present in 1.4 are still not fixed... Can't w8 for 1.5.1 now, cuz to me, 1.5 off release looks exactly like 1.5d... lol

Offline Gnoblar

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Re: SOLDAT 1.5 RELEASED!
« Reply #126 on: April 19, 2009, 09:51:34 pm »
I got the patch. Now I play it. It's beyond awesome.

Offline MyiEye

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Re: SOLDAT 1.5 RELEASED!
« Reply #127 on: April 19, 2009, 10:06:43 pm »
I totally just dugg that sexy beast!!!
"I gotta live like Jacob more holy less hip, by his grace Sho Baraka gone spit the real, been doing that Reach life before I got the deal, called to make mini-me's till the day that I die, so on my tombstone say, "he didn't die he multiplied"!"                                                  - Sho Baraka

Offline nEttsE

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Re: SOLDAT 1.5 RELEASED!
« Reply #128 on: April 20, 2009, 12:22:01 am »
Hello. So I've tryed, I've enjoyed and I say: Cool! Even, enemies are eating my ammo more ;P Weapon mode is now really balanced. And new maps are awesome too, including ctf_Blade or ctf_Hormone, whose map style are briliant. Thanks for those, soldat dev team!
PS: I dislike eating (ingame) ;P

Offline Keiran

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Re: SOLDAT 1.5 RELEASED!
« Reply #129 on: April 20, 2009, 01:52:02 am »
Can anyone post the scenery that is missing?

Offline Kagesha

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Re: SOLDAT 1.5 RELEASED!
« Reply #130 on: April 20, 2009, 02:03:05 am »
Can anyone post the scenery that is missing?

http://www.megaupload.com/?d=JLEF9MF7

I posted it on Aussoldat.com, should've posted it here sooner.

Offline Keldorn

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Re: SOLDAT 1.5 RELEASED!
« Reply #131 on: April 20, 2009, 05:11:05 am »
Interestingly, Soldat v.1.5 was released about 1 hour before my birthday.
Anyone play KOL?

Offline darkness713

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Re: SOLDAT 1.5 RELEASED!
« Reply #132 on: April 20, 2009, 07:19:40 am »
Wow, it's finally here. I never thought I'd live to see it. Anyway, great job you guys, I'm probably playing as you read this.
Please don't tell people that our bakery's motorbike ran you over.

Offline The Specialist

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Re: SOLDAT 1.5 RELEASED!
« Reply #133 on: April 20, 2009, 02:08:19 pm »
Raspberry is the only map that truly merited default integration.  X is also an excellent map, but it's too small for most servers.

The rest of the maps are either terrible or leave a sour taste in my mouth after playing them.  Biological is way too small for infiltration and the gameplay is unbalanced for Alpha.  Rescue never had good gameplay, spray and camp haven.  And Rise is meant to be a zombie map, despite the fact that it plays well for infiltration.

And as for the client, I have no idea why some features such as lobby chat, radio, teamspeak, and a load of other unnecessary features have been added.

I guess it's that time for me again to install 1.2.1 again and map in private.

Offline Ketchup

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Re: SOLDAT 1.5 RELEASED!
« Reply #134 on: April 20, 2009, 02:51:33 pm »
And as for the client, I have no idea why some features such as lobby chat...

We need more people to speak up in the lobby chat. It's always painfully quiet.
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Offline xmRipper

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Re: SOLDAT 1.5 RELEASED!
« Reply #135 on: April 20, 2009, 04:36:23 pm »
Lot of people still playing 1.4.2 >_<
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Offline Shinobars

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Re: SOLDAT 1.5 RELEASED!
« Reply #136 on: April 20, 2009, 04:38:13 pm »
Add exploding heads and the fixed default maps to 1.4.2, along with the new maps as they provide variety, and then all will be good.

Offline croat1gamer

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Re: SOLDAT 1.5 RELEASED!
« Reply #137 on: April 20, 2009, 05:49:00 pm »
Just to fix a big part of the annoying bugs, which i must sat, i havent expirienced yet, and it is good so.

Seems like someone was in a big rush when finishing 1.5
Looking forward to 1.5.1
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Offline Keiran

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Re: SOLDAT 1.5 RELEASED!
« Reply #138 on: April 20, 2009, 10:15:27 pm »
Can anyone post the scenery that is missing?

http://www.megaupload.com/?d=JLEF9MF7

I posted it on Aussoldat.com, should've posted it here sooner.

Thanks man.

Offline Fale

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Re: SOLDAT 1.5 RELEASED!
« Reply #139 on: April 21, 2009, 12:59:05 am »
Ohhh great! Thats what we wanted! A lobby chat, head exploading! And you fixed the bugs! Have you added some teleporting spots over the maps, because every few minutes i stuck in a middle of map and some invisible ghosts killing me because im just respawning all over the map when havin full hp? :O

Well, guy(s) its a total joke, none of most knowing and annoying buhs have been fixed, and adding those stupid things like head exploading - looks so unreal, lobby chat - c'mon! there are many irc's and such a programs we use to speak. What are you trying to change? And a radio? LOL, made me laugh hard. Can i represent my new somg called "5 minutes of silence"?

I havent expected it to be better, just hopefully thought the bugs will be fixed but anyways, its and big project and CAN NOT be done by only one man. Epic failure ;(