Author Topic: Ye Olde Fantasy Mod (Updated: 3rd Feb 2011)  (Read 50060 times)

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Offline MattH

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Re: Fantasy Mod ( Currently Nameless).
« Reply #120 on: February 11, 2010, 07:27:35 pm »
Soooo do you have a ETA for this mod, or is that still up in the air?

Offline Gnoblar

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Re: Fantasy Mod ( Currently Nameless).
« Reply #121 on: February 12, 2010, 04:40:26 am »
Not soon. But not too[/] far.

Probably May, if not sooner. t depends, I mean TAFE is going to get hectic and busy really quickly.

Offline scout

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Re: Fantasy Mod ( Currently Nameless).
« Reply #122 on: February 13, 2010, 05:46:39 am »
alright, im already working on the gosteks, both for the Good team and the Evil team.

Each of these gosteks will have their own unique headgear, while retaining the 'knightly' look.

Offline Gnoblar

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Re: Fantasy Mod ( Currently Nameless).
« Reply #123 on: February 14, 2010, 05:37:27 am »
Bad guys get horns pl0x

DarkCrusade

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Re: Fantasy Mod ( Currently Nameless).
« Reply #124 on: February 14, 2010, 09:16:43 pm »
Will those gosteks be grey-scaled or already colored?

Good guys: Crusaders
Bad guyz: Spiky armor


Offline scout

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Re: Fantasy Mod ( Currently Nameless).
« Reply #125 on: February 14, 2010, 10:12:10 pm »
Good guys: Crusaders
Bad guyz: Spiky armor

Already on it. Im giving the 'crusader's bright silver armor, while retaining some gold, wing shaped ornamants.
Their headgears are as follows-

Normal- Winged Helmet
Punk- Warrior's Hood
Dreds- Spartan helm (subject to change)
Mr.T- King's Crown

While as for the Black knights, im already planning to give them a very pale or flushed skin colour and RED glowing eyes.
their armor would be the dark version of the Crusaders, with sharp-edged body armor & possibly dark red 'vein' motifs, not forgetting about their spikes. Helmet wise, it would be much more detailed- ive not confirmed what im gonna do for that.


EDIT- also for the rambo headband, i would replace it with some kind of an intense(greenish) helmet which also gives them purple glowing eyes.

Will those gosteks be grey-scaled or already colored?
The gosteks will be coloured. but ive tweaked the brightness of the gosteks such that they'll look good with any colour scheme
« Last Edit: February 14, 2010, 10:16:36 pm by scout »

Offline MattH

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Re: Fantasy Mod ( Currently Nameless).
« Reply #126 on: February 14, 2010, 10:40:04 pm »
make sure that the head, is a bit out of proportion with the rest of the body...that will give it a more cartoony look.

From: February 14, 2010, 11:52:36 pm
I'm drawing some concept art for the characters. I'll post em when I'm finished.
« Last Edit: February 14, 2010, 11:52:36 pm by MattH »

DarkCrusade

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Re: Fantasy Mod ( Currently Nameless).
« Reply #127 on: February 14, 2010, 11:53:23 pm »
You can´t make the head bigger without making it look stupid. If your head-gfx is 1 pixel too big it looks really too big, like 1/3 too big.

Offline Gnoblar

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Re: Fantasy Mod ( Currently Nameless).
« Reply #128 on: February 15, 2010, 08:50:42 am »
Scout I owe you monies.they sound EXACTLY how I wanted then.

Up with community mods!

It's better for the community if we all pitch in anyway. Feel free fir suggestions. I read all the comments.

DarkCrusade

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Re: Fantasy Mod ( Currently Nameless).
« Reply #129 on: February 15, 2010, 09:39:47 am »
I want to see mine throwers. And teleporters. Both work by changing the WM :)

Offline demoniac93

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Re: Fantasy Mod ( Currently Nameless).
« Reply #130 on: February 15, 2010, 10:39:24 am »
What you guys need for the head's is someone who's very, very skilled at coloring taste, using the right colors, depths, etc, you can make anything seem smaller/bigger than it is.
b&

DarkCrusade

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Re: Fantasy Mod ( Currently Nameless).
« Reply #131 on: February 15, 2010, 10:49:12 am »
What you guys need for the head's is someone who's very, very skilled at coloring taste, using the right colors, depths, etc, you can make anything seem smaller/bigger than it is.

But he wants it to LOOK bigger.

Offline MattH

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Re: Fantasy Mod ( Currently Nameless).
« Reply #132 on: February 15, 2010, 10:53:23 am »
Correction make the HELMET look bigger, not the head...

From: February 15, 2010, 11:45:38 am


From: February 15, 2010, 12:38:27 pm
here is some of the concept art...
« Last Edit: February 15, 2010, 12:38:27 pm by MattH »

DarkCrusade

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Re: Fantasy Mod ( Currently Nameless).
« Reply #133 on: February 15, 2010, 02:02:56 pm »
That´s some good stuff, Matth, but you need them turned 90°. But as an example it´s nice.


We need big pictures of the gostek with transparent background for the mod release.

____           ____
|...|            |...|      Those pillars are the two different characters from Matth´s post but colored with
|...|   Text   |...|      that wicked anime style (not many colors). It will be awesome :)
|...|            |...|
|...|            |...|


Offline MattH

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Re: Fantasy Mod ( Currently Nameless).
« Reply #134 on: February 15, 2010, 02:22:21 pm »


some more..

DarkCrusade

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Re: Fantasy Mod ( Currently Nameless).
« Reply #135 on: February 15, 2010, 03:15:18 pm »
I think no gostek is able to weild a shield.

Offline MattH

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Re: Fantasy Mod ( Currently Nameless).
« Reply #136 on: February 15, 2010, 03:18:42 pm »
Its just concept art  ::)  and considering the fact that I'm the one that's making the interface weapon(Gnoblar tweeks them to fit the mod better) I think that
i would know that.
« Last Edit: February 15, 2010, 04:50:40 pm by MattH »

DarkCrusade

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Re: Fantasy Mod ( Currently Nameless).
« Reply #137 on: February 15, 2010, 04:44:17 pm »
It sounds like you create the interface weapons for Gnoblar? Sure you know it, I just wanted to say it.

Offline Gnoblar

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Re: Fantasy Mod ( Currently Nameless).
« Reply #138 on: February 15, 2010, 06:33:45 pm »
He creates them, I complete them.

Offline MattH

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Re: Fantasy Mod ( Currently Nameless).
« Reply #139 on: February 15, 2010, 06:35:55 pm »
as I said, you tweak them to fit the mod better.

On another note. How do you like the concept art so far?