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Bombski's multimode had such an minigame >_<
My new password is secure as shit Mate, I am not sure Shit is even secured nowadays.
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.
Get him on the ttw IRC channel and ask him for the (part of the) script.Ill send you the map for it when i return from work. Approx. in 5 hrs.
You know GunGame from CS? Maybe make sth like that? I know there is advance mode but it gives rendom weapons...If it was made like in GunGame it needs certain number of kills to get new, better weapon.
A pokémon script where you catch pokémon bots by throwing pokéballs (knives) at them and then level them whilst fighting other players! Teammatch should work nicelyi'd f**king play it, seriously
What about something like TW domination. Except you capture spawn points in order to move forward. first team to capture all spawns wins!Or something like UT where you have "Nodes" And you have to destroy the enemy node. there could be more than one node.You could probably script that. WIth dummy bots being nodes, with extra health. I guess that would be like VIP!Oh. Have a VIP game, each team has one VIP with a bit extra health. But it's constantly losing health. And there's one Medikit SPawn place on the map! In order to win, you have to secure that place. That'd be a mixture of vip and king of the hill......
I was thinking something like that. Except not random weapons, or in a cycle.Have weapon packs that go with each other and all you can use is that...For example...Saw + DeagleSaw + LawSnipe n Slice setting...Knife only...Spas....Then all you do is type!1, !2....And that starts a vote, if enough people !1, then the weapon selection changes to what ever....That'd be a mad server...
"Marathon" - there are several checkpoints on a map, and there is a flag. Red team gets the flag and needs to bring it through a minimum # of checkpoints to the end of the map. Blue team needs to prevent them from doing that.Flagger probably wont be able to reach the last checkpoint (enemy flag), but his team will get score after each run. And the more checkpoints the flagger has passed through - the bigger score his team will get even if he doesn't reach the last one.There could be several different checkpointed routes where flagger could go, some with more checkpoints for more points, some with less checkpoints but faster and easier.