Total Members Voted: 33
Voting closed: July 15, 2009, 08:54:29 pm
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If animated scenery were used to create this effect, wouldn't it be extremely laggy/memory eating?
Or a screen-big rectangle covers the screen inbetween the HUD and the gameplay that has an opacity depending on the time of day.
Quote from: miketh2005 on July 10, 2009, 07:31:20 pmDonate to enesceHAHAHAHAHAHAHA
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He pretty much got a nice alternative.
We need dynamic lighting.
I'm not very sure about this since I'm not a mapper, but wouldn't this require a map format change? If animated scenery were used to create this effect, wouldn't it be extremely laggy/memory eating?
Explain why this is useful please.