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* Added hardcore spawn mode * Fixed a lot of intern bugs, causing server shutdowns * Fixed !fixsg giving an additional SG * Fixed Weaponforce at start, f.e. for mechanic * Added Spawnbug (selfkill in poly) Protection * Fixed Sharpshooter being able to reload the Flak * Added AFK-Protection for human zombie bosses * Added joining teams in Survival mode * Fixed dead player’s indicator spawning at (0, 0) * Fixed access violations on /list sometimes * Modified Versus works in “hardcore mode” now * Modifed bosses, their skills, balance, interfaces, fixed bugs * Modifed charges, scarecrows explosions * Modified medic’s marker * Modified mode voting (at least 60% on one option sets the mode) * Changed mines to a pack of 6 for 3 SP * Changed weapon costs (AK = 3, Flak = 5, Clust = 1) * Changed molotovs number in pack from 8 to 6 * Changed burning areas (mostly molotovs damage), lowered it * Increased Holy Shower water usage from 25ml to 33ml * Increased Demo’s HP * Added Sentry Gun for the mechanic * Added /summon as taunt * Reduced mine’s damage against bosses * Reduced damage of heli against bosses * Added Sharpshooter being able to throw molotovs even without weapon * Added new charges activation system, f.e. /act activates the last placed charge * Added spatter on vomiting zombie’s death * Added /autovote command * Added /reload command * Added Plague boss * Added jumping skills for vomiting zombies * Added multiple trap-support for Firefighter * Added bug-reporting system, /bug <text> * Changed Priest’s teleport range calculation * Added Protection for bosses against Saws, less damage * Added /vote next for the nextmap * Changed game now starting after vote for a nextmap if noone left * Reduced damage of butcher in VS mode * Changed boss power-system, Added Multipowering * Changed explosion of molotov * Added command to join your team, if join-packet was lost: !sbug * Added team damage display on Bosses death * New server modes system, Survival Normal, Survival Hardcore, Versus, Infection * Added statistics for Versus Mode * New modes: Survival hardcore and infection * Added display for human zombies, when they’ll spawn again * Fixed players who left before the game ends not included in highscore * Added maprecords for infection
Glad to see you are still here. Hmm okay that is sad :/ The console commands mechanic is pretty difficult for beginners like me and I think it could look really cool with proper UI! Hmm is there something planned in this regard? I think more modding options could benefit not only Last Stand but mods in general. Like the 4k graphics and mod.ini, which made the Soldat gosteks and weapons modding options really better.Anyways, great mod and really fun to play
There's not much you can do in terms of UI. It could display some text on a screen, but nothing clickable. After all, you have only one mouse which you need to aim and shoot so not much left for clicking on stuff.Though if you have default taunt set, you can use Alt+1-4 to perform commands. If you don't have default taunt set it probably means you know how to edit it, so you can add /cc1-4 to some keys.
Quote from: Home on February 03, 2016, 03:16:37 pmGlad to see you are still here. Hmm okay that is sad :/ The console commands mechanic is pretty difficult for beginners like me and I think it could look really cool with proper UI! Hmm is there something planned in this regard? I think more modding options could benefit not only Last Stand but mods in general. Like the 4k graphics and mod.ini, which made the Soldat gosteks and weapons modding options really better.Anyways, great mod and really fun to play Making mods downloadable off a server the same way as custom maps has been often requested and I'm pretty sure it's on the devs' to-do list. It's not an easy thing to implement though. It'll get there eventually though.
A good UI doen't need to be clickable