Author Topic: Scout's Anim Lab  (Read 11867 times)

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Offline scout

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Scout's Anim Lab
« on: September 01, 2009, 12:42:04 pm »
This post has been converted into a sub post for all my creations related to animations. Gosteks can be found in Scout's Gostek Vault, as seen in my signature.


Anims Mini Mod

This mini mod which applies mainly to the knife, includes-

Knife Slash Variant A & B, knife sounds are included for added effect ;)

Sorry, no youtube vids here- something's wrong with the uploading system.

Knife Slash Variant A Filename- Bije.poa

Player slashes upward with knife, before spinning it back to its orginal position, ready for another attack.


Knife Slash Variant B   Filename- Bije3.poa


player reaches forward and spins knife in hand, 360 deg, before movingback to original position.


standing anim


player now holds knife with the blade pointed down, also alters the height at which the gun is held.

Player also now sneaks than crouch-walks, BETA still in development.


Included in the pack, is the newly updated Ezio Auditore Di Frienze Gostek v2

ingame screenies are inside.


get the mod here.
http://www.mediafire.com/?m2hj5ymynmj


Enjoy, and have fun cutting the crap outta people :D


Arm Mounted Grenade Launcher

Inspired by Assassin's Creed 2-

In the E3 2009 debut trailer, ezio is seen loading an arm-mounted wheel lock pistol before proceeding to shoot his target.

This gave me an idea to try something like, that. but in this case, a grenade version.
Its simple, the player would use his GRENADE to fire. No longer having to throw it anymore, plus side, the grenade is propelled further and faster than ever before.

in this mod, the following changes are made-

-grenade throwing anim.

This has been edited to make the player look like he's loading a grenade into his 'arm' and raise it to aim- much like when ezio is seen doing the exact same thing. once the animation is fully finished, the player will proceed to fire the grenade.

-grenade speed changed

its simple really, ive figured this out by wanting changing the grenades speed. however, when editing the weapon settings for the nade, the higher the number, the slower the speed. thus, reversing this, and putting the speed at 15(default 50) the grenade would now fly at an alarming rate. '10 is an equivalent to the barret's bullet speed.

-new grenade throw & pullout sounds added.
just for added effect that you are indeed firing an arm mounted launcher ;)

Video screen capture- It would still be better if you watched the original vid. This picture's not really
clear.

video lin here- http://www.youtube.com/watch?v=TcuEqTzRXl4

ingame screen


Grab it here!
http://www.mediafire.com/?ddjijmdqjzl


Combining this with the Anims Mini mod or the gostek as seen in the gostek vault, would give you the ultimate experience of Ezio Auditore De Firenze
« Last Edit: September 04, 2009, 02:43:01 am by scout »

Offline Ragnaros

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Re: Anims Mini Mod
« Reply #1 on: September 01, 2009, 12:45:35 pm »
always wanted smth like this! tnx alot, scout.

the only bad thing: you cant play online with changed anims :(

d/ling anyway to cut down some bots :)

Offline scout

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Re: Anims Mini Mod
« Reply #2 on: September 01, 2009, 12:52:02 pm »
yes, having a 20 on 1 bot match is fun when your equipped with new moves :D

EDIT- Oh yes, the new attack anims make it WAY much easier for killing bots now. its more like an instant attack on click than anticipating the bot's movements, and trying to stab him with the 1/2 second knife attack delay.

EDIT2- Known bugs may include not being able to pickup the knife after dropping it.


p.s Doing this mod, does not mean im free to continue my other unfinished mods XD ive still got lots of work to do. Was just able to scrape some time of my work to do this :D
« Last Edit: September 01, 2009, 12:59:41 pm by scout »

Offline MattH

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Re: Anims Mini Mod
« Reply #3 on: September 01, 2009, 01:02:32 pm »
Wow, this is really cool 10/10  ;D

Great job!

you should try more of this kind of stuff.

Offline scout

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Re: Anims Mini Mod
« Reply #4 on: September 01, 2009, 01:04:06 pm »
:D gah it was nothing, was bored as nuts with my stuff, so i decided to try something new, besides ive always wanted to try making new anims XD

Well, i gotta get back to my project. its 2 am here, and im still left with a bit of work, deadlines at 9am tmr LOL.

So.. see ya :D
« Last Edit: September 01, 2009, 01:10:40 pm by scout »

Offline croat1gamer

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Re: Anims Mini Mod
« Reply #5 on: September 01, 2009, 04:11:36 pm »
Tl;dr

Multiplayer support?

Also, how to make the knife rotate, as i dont manage to do it always.
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Offline scout

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Re: Anims Mini Mod
« Reply #6 on: September 01, 2009, 06:15:51 pm »
Multiplayer support?

Nope, not possible. although there has been a few situations...

Also, how to make the knife rotate, as i dont manage to do it always.

its moving the green 'left/right special' thing around, this is purely for the knife, not possible for other weapons.

Offline croat1gamer

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Re: Anims Mini Mod
« Reply #7 on: September 01, 2009, 07:09:28 pm »
Tried making it mp useable, but it seems that, even if the frame number is the same, if the file size isnt, it counts as a modified anim.
Frame amount same as vanilla one
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Offline scout

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Re: Anims Mini Mod
« Reply #8 on: September 02, 2009, 04:23:05 am »
yep, just as i suspected. good catch tho, never really thought about it, cept for the number of frames being the same.

Offline croat1gamer

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Re: Anims Mini Mod
« Reply #9 on: September 02, 2009, 05:06:56 am »
Weir though, as the frame amount should be enough to make the same file size, and i checked it in notepad, and the same amount of lines is used, but the amount of characters is different (20339 in default, 15940 in your).

The reason might be that in your gostek, the points arent moving, but are static, except the hand of course.
Ill try to do later a version of your bije3.poa (which i made with the same frame amount) based on the default one, just changing the hand, while the body will move like in default, it should be mp usable then.

Also, i noticed that you had a few frames that were fully identical, was it intended or accidentally?
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Offline scout

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Re: Anims Mini Mod
« Reply #10 on: September 02, 2009, 05:28:05 am »
yes it was intended to be identical. i did'nt want the animation to be too short. i learnt this in animation class, 1 st rule of animation, never always use single animation frames per movement, unless you intend to edit every single one of them.

Offline scout

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Re: Anims Mini Mod
« Reply #11 on: September 02, 2009, 05:38:23 am »

Offline croat1gamer

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Re: Anims Mini Mod
« Reply #12 on: September 02, 2009, 06:21:58 am »
Wrong animations.

We speak of the .poa animations in Soldat.
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Offline scout

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Re: Anims Mini Mod
« Reply #13 on: September 02, 2009, 08:24:49 am »
Sometimes i've wondered if people like him, likes to attract attention or wants to be yelled at for the wrong reasons, or,  just ain't using common sense.

No offense there Croatian, but ive seen enough people like these in my life to get irritated by the slightest hint of 'em.
« Last Edit: September 02, 2009, 08:26:54 am by scout »

Offline MattH

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Re: Anims Mini Mod
« Reply #14 on: September 02, 2009, 08:32:11 am »
Give him a break, he doesn't have good English, I mean really we all learned to live with Dairy right?  ;D

Croatian just has bad grammar, that' all.   :-\

*Ontopic* you really gotta make more of these scout  ;)

Offline scout

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Re: Anims Mini Mod
« Reply #15 on: September 02, 2009, 08:48:31 am »
perhaps i was a lil too harsh, because im damned freakin tired and still have stuffs to do >.<. But yeah, ill take that back.


ontopic- yeah sure, ill do more whenever possible. my next few anims I could be doing might include-running, jumping, crouch-walking( i would seriously want to do an equivalent of Sam Fisher's sneak animations, or Altair's low stance- where he crouches down low when crossing small bridges), weapon switching, weapon throwing.. idle animations( tabac, smoke, piss?)and stuff like that.

Oh wait.. i did a standing anim( and eventually thrashed it) where the knife constantly spun in circles in your hand, even while running. Most distracting thing is, the hand goes in that twisting motion too.
« Last Edit: September 02, 2009, 08:50:44 am by scout »

Offline MattH

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Re: Anims Mini Mod
« Reply #16 on: September 02, 2009, 08:51:42 am »
*QUOTE* "Oh wait.. i did a standing anim( and eventually thrashed it) where the knife constantly spun in circles in your hand, even while running. Most distracting thing is, the hand goes in that twisting motion too."

Lol that sounds annoying  ;D

(Don't ask why i quoted you like that, because I don't know :))

Offline scout

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Re: Anims Mini Mod
« Reply #17 on: September 02, 2009, 09:00:42 am »
oh whatever :D

And yes it was hell annoying, butt quite fun to watch. Because if you happen to attack during the spinning, it seems so fluid, like the soldier already knows hes gonna attack, and just spins the knife to get ready :D

Offline MattH

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Re: Anims Mini Mod
« Reply #18 on: September 02, 2009, 09:04:58 am »
I don't know if this is possible, could you make it so when you do /rawr instead of lifting both hands in the air he holds his hands apart in like a surfer position?  :-\

Offline scout

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Re: Anims Mini Mod
« Reply #19 on: September 02, 2009, 09:08:21 am »
its possible, problem is, you'd see the gun float above you. The gnn itself, is an independent entity on its own.. or from thats what i know.
« Last Edit: September 02, 2009, 09:14:47 am by scout »

Offline MattH

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Re: Anims Mini Mod
« Reply #20 on: September 02, 2009, 09:10:59 am »
Yeah good point....cuz I was hoping that if you did the gun would go to one side or the other, making it look like he's holding it with one hand.

Offline scout

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Re: Anims Mini Mod
« Reply #21 on: September 02, 2009, 09:14:19 am »
Ive just tried a quick choppy animation of the surfer dude, no, the gun does'nt float by itself, it follows the green -left/right special points, also known as the hands. Maybe in certain instances, the gun is fixed to a spefic point for that specific animation, whereas, it might not for others, just a theory.

Edit- Yes he was holding the gun in 1 hand. But it does'nt seem that way for the standing animation, not sure if it works for the others too. Ive tried making the soldier to point the gun down than per normal, but it was only applied to the knife.

Offline MattH

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Re: Anims Mini Mod
« Reply #22 on: September 02, 2009, 09:20:53 am »
now if only you could get the deagles to split up so it looked like he was aiming in 2 different directions  [retard] (yes I know you can't do that)
« Last Edit: September 08, 2009, 12:29:18 pm by MattH »

Offline scout

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Re: Anims Mini Mod
« Reply #23 on: September 02, 2009, 09:23:07 am »
whoa, that would be awesome. but.. how? the deagles are modded to look like a single weapon... hmm...great suggestion tho, ive always wanted something like that,plus, you could make some sort of a soldat 'stylized' version, with awesome movie stunts and elaborate, yet smooth animations XD

Offline MattH

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Re: Anims Mini Mod
« Reply #24 on: September 02, 2009, 09:28:20 am »
I cold try making a deagle mod  :-\ but nah that would be a wast of time.

btw how do you edit animations?

Offline scout

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Re: Anims Mini Mod
« Reply #25 on: September 02, 2009, 09:33:08 am »
Use POA editor. it can be found here.

http://soldatmods.edgegaming.com/integramod/dload.php?action=file&file_id=35

this is the most primitive form of an animation editior, and its the only one around, so its a matter of getting used to it, and having ALOT of patience, as doing a simple animation like the knife slash is tedious. you would have to edit/create it from scratch, frame by frame, by means of moving the key points.

Offline MattH

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Re: Anims Mini Mod
« Reply #26 on: September 02, 2009, 09:41:21 am »
Thanks, I'll have to give it a shot sometime soon  ;)

Offline scout

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Re: Anims Mini Mod
« Reply #27 on: September 02, 2009, 09:42:36 am »
:D hope to see you on the 'lab' too.

Offline MattH

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Re: Anims Mini Mod
« Reply #28 on: September 02, 2009, 09:52:05 am »
Oh boy, this will be a big step in my occupation as a modder  [retard] (JK)

Offline scout

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Re: Anims Mini Mod
« Reply #29 on: September 02, 2009, 10:38:05 am »
ah lol we shall see :D

Offline MattH

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Re: Anims Mini Mod
« Reply #30 on: September 02, 2009, 10:49:28 am »
:D hope to see you on the 'lab' too.

*puts on lab coat* *Doctor* "I'll need my defibrillators, we have to get this patient animated" "Clear!" *Nurse* "Oh No doctor! he's sticking his cigarette up his rear!!!" *Doctor* "Hehe don't worry, I meant to do that".


Wow I'm tired  :).....

Offline scout

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Re: Anims Mini Mod
« Reply #31 on: September 02, 2009, 10:52:27 am »
LOL! you'd make a great story teller XD. well, i needa do my research on Proportion- art assignment :P time for me to go XD

Offline MattH

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Re: Anims Mini Mod
« Reply #32 on: September 02, 2009, 11:04:37 am »
LOL! you'd make a great story teller XD. well, i needa do my research on Proportion- art assignment :P time for me to go XD

sounds like fun, good luck.

Offline Espadon

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Re: Anims Mini Mod
« Reply #33 on: September 02, 2009, 11:06:04 am »
You guys are just begging for spam warnings.
CRYSO | HLT                        

    CRY0 | NAN0 2.1 | 0MEN 1.0 | PYR0 1.1M | B0RG 1.0

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Re: Anims Mini Mod
« Reply #34 on: September 02, 2009, 11:13:03 am »
You guys are just begging for spam warnings.

I totally love your sense of humor :P


OnTopic: Great mod for botmatches, I downloaded it :)

Offline scout

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Re: Scout's Anim Lab
« Reply #35 on: September 04, 2009, 02:44:45 am »
first post re-edited- please read.

This post is now officially my personal storage post for animations. Gosteks will be posted over at the gostek vault

Offline croat1gamer

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Re: Scout's Anim Lab
« Reply #36 on: September 04, 2009, 04:36:37 am »
Oh no.
Now someone except me is making .poa modding.

Well, mine are useable in MP though. ;D

My computer is being upgraded, so i dont have acces to the files, and the laptop cant run Soldat, so youll have to wait for the MP useable anims for now.
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Offline scout

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Re: Scout's Anim Lab
« Reply #37 on: September 04, 2009, 05:04:47 am »
lol im not really interested in mp files, since i am no mp player myself, all i want to do, is to create new things that soldat has never really seen before. Like for example, the arm mounted nade launcher :D

Offline croat1gamer

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Re: Scout's Anim Lab
« Reply #38 on: September 04, 2009, 01:02:00 pm »
There might be some people who are interested in your anims in MP.

Also, how are the Tremulous gosteks i suggested going?
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Re: Scout's Anim Lab
« Reply #39 on: September 04, 2009, 03:08:37 pm »
I don't believe it's possible with the current game engine to have a unique animation that's functional in MP. Using a different animation than everyone else may result in discrepancies between players [such as a modified animation killing a player faster than default].
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Offline croat1gamer

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Re: Scout's Anim Lab
« Reply #40 on: September 04, 2009, 04:21:38 pm »
http://forums.soldat.pl/index.php?topic=34399.msg412898#msg412898

Rambomatch usable reload anim.
I have also an knife slash, but as i said, no access to it. :(

Both 100% usable in mp.

I think that is why the Anims folder also exists in the dedicated server version.
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Offline scout

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Re: Scout's Anim Lab
« Reply #41 on: September 04, 2009, 05:51:56 pm »
There might be some people who are interested in your anims in MP.

Also, how are the Tremulous gosteks i suggested going?

i was wondering when your gonna ask that. But sorry dude, ihave;nt touched since my new school term started. and i probably won't be touching it till the holidays. XD

Offline Grimbad

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Re: Scout's Anim Lab
« Reply #42 on: September 19, 2009, 04:47:16 pm »
I have a knife slash animation for knives modified to be (chain)swords or (chain)axes, in which the soldat makes a two-handed downwards chop. It works fine online. I can post that when I get on my desktop.
« Last Edit: September 19, 2009, 04:52:44 pm by Grimbad »
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