Author Topic: Scout's Anim Lab  (Read 13151 times)

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Offline MattH

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Re: Anims Mini Mod
« Reply #20 on: September 02, 2009, 09:10:59 am »
Yeah good point....cuz I was hoping that if you did the gun would go to one side or the other, making it look like he's holding it with one hand.

Offline scout

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Re: Anims Mini Mod
« Reply #21 on: September 02, 2009, 09:14:19 am »
Ive just tried a quick choppy animation of the surfer dude, no, the gun does'nt float by itself, it follows the green -left/right special points, also known as the hands. Maybe in certain instances, the gun is fixed to a spefic point for that specific animation, whereas, it might not for others, just a theory.

Edit- Yes he was holding the gun in 1 hand. But it does'nt seem that way for the standing animation, not sure if it works for the others too. Ive tried making the soldier to point the gun down than per normal, but it was only applied to the knife.

Offline MattH

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Re: Anims Mini Mod
« Reply #22 on: September 02, 2009, 09:20:53 am »
now if only you could get the deagles to split up so it looked like he was aiming in 2 different directions  [retard] (yes I know you can't do that)
« Last Edit: September 08, 2009, 12:29:18 pm by MattH »

Offline scout

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Re: Anims Mini Mod
« Reply #23 on: September 02, 2009, 09:23:07 am »
whoa, that would be awesome. but.. how? the deagles are modded to look like a single weapon... hmm...great suggestion tho, ive always wanted something like that,plus, you could make some sort of a soldat 'stylized' version, with awesome movie stunts and elaborate, yet smooth animations XD

Offline MattH

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Re: Anims Mini Mod
« Reply #24 on: September 02, 2009, 09:28:20 am »
I cold try making a deagle mod  :-\ but nah that would be a wast of time.

btw how do you edit animations?

Offline scout

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Re: Anims Mini Mod
« Reply #25 on: September 02, 2009, 09:33:08 am »
Use POA editor. it can be found here.

http://soldatmods.edgegaming.com/integramod/dload.php?action=file&file_id=35

this is the most primitive form of an animation editior, and its the only one around, so its a matter of getting used to it, and having ALOT of patience, as doing a simple animation like the knife slash is tedious. you would have to edit/create it from scratch, frame by frame, by means of moving the key points.

Offline MattH

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Re: Anims Mini Mod
« Reply #26 on: September 02, 2009, 09:41:21 am »
Thanks, I'll have to give it a shot sometime soon  ;)

Offline scout

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Re: Anims Mini Mod
« Reply #27 on: September 02, 2009, 09:42:36 am »
:D hope to see you on the 'lab' too.

Offline MattH

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Re: Anims Mini Mod
« Reply #28 on: September 02, 2009, 09:52:05 am »
Oh boy, this will be a big step in my occupation as a modder  [retard] (JK)

Offline scout

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Re: Anims Mini Mod
« Reply #29 on: September 02, 2009, 10:38:05 am »
ah lol we shall see :D

Offline MattH

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Re: Anims Mini Mod
« Reply #30 on: September 02, 2009, 10:49:28 am »
:D hope to see you on the 'lab' too.

*puts on lab coat* *Doctor* "I'll need my defibrillators, we have to get this patient animated" "Clear!" *Nurse* "Oh No doctor! he's sticking his cigarette up his rear!!!" *Doctor* "Hehe don't worry, I meant to do that".


Wow I'm tired  :).....

Offline scout

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Re: Anims Mini Mod
« Reply #31 on: September 02, 2009, 10:52:27 am »
LOL! you'd make a great story teller XD. well, i needa do my research on Proportion- art assignment :P time for me to go XD

Offline MattH

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Re: Anims Mini Mod
« Reply #32 on: September 02, 2009, 11:04:37 am »
LOL! you'd make a great story teller XD. well, i needa do my research on Proportion- art assignment :P time for me to go XD

sounds like fun, good luck.

Offline Espadon

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Re: Anims Mini Mod
« Reply #33 on: September 02, 2009, 11:06:04 am »
You guys are just begging for spam warnings.
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DarkCrusade

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Re: Anims Mini Mod
« Reply #34 on: September 02, 2009, 11:13:03 am »
You guys are just begging for spam warnings.

I totally love your sense of humor :P


OnTopic: Great mod for botmatches, I downloaded it :)

Offline scout

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Re: Scout's Anim Lab
« Reply #35 on: September 04, 2009, 02:44:45 am »
first post re-edited- please read.

This post is now officially my personal storage post for animations. Gosteks will be posted over at the gostek vault

Offline croat1gamer

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Re: Scout's Anim Lab
« Reply #36 on: September 04, 2009, 04:36:37 am »
Oh no.
Now someone except me is making .poa modding.

Well, mine are useable in MP though. ;D

My computer is being upgraded, so i dont have acces to the files, and the laptop cant run Soldat, so youll have to wait for the MP useable anims for now.
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.

Offline scout

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Re: Scout's Anim Lab
« Reply #37 on: September 04, 2009, 05:04:47 am »
lol im not really interested in mp files, since i am no mp player myself, all i want to do, is to create new things that soldat has never really seen before. Like for example, the arm mounted nade launcher :D

Offline croat1gamer

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Re: Scout's Anim Lab
« Reply #38 on: September 04, 2009, 01:02:00 pm »
There might be some people who are interested in your anims in MP.

Also, how are the Tremulous gosteks i suggested going?
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.

Offline Espadon

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Re: Scout's Anim Lab
« Reply #39 on: September 04, 2009, 03:08:37 pm »
I don't believe it's possible with the current game engine to have a unique animation that's functional in MP. Using a different animation than everyone else may result in discrepancies between players [such as a modified animation killing a player faster than default].
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