Author Topic: Scout's Anim Lab  (Read 11772 times)

0 Members and 1 Guest are viewing this topic.

Offline croat1gamer

  • Veteran
  • *****
  • Posts: 1327
  • OMG CHANGING AVATAR!!! ^ω^
Re: Scout's Anim Lab
« Reply #40 on: September 04, 2009, 04:21:38 pm »
http://forums.soldat.pl/index.php?topic=34399.msg412898#msg412898

Rambomatch usable reload anim.
I have also an knife slash, but as i said, no access to it. :(

Both 100% usable in mp.

I think that is why the Anims folder also exists in the dedicated server version.
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.

Offline scout

  • Camper
  • ***
  • Posts: 384
  • Wolverine does'nt have nothing on me now!
Re: Scout's Anim Lab
« Reply #41 on: September 04, 2009, 05:51:56 pm »
There might be some people who are interested in your anims in MP.

Also, how are the Tremulous gosteks i suggested going?

i was wondering when your gonna ask that. But sorry dude, ihave;nt touched since my new school term started. and i probably won't be touching it till the holidays. XD

Offline Grimbad

  • Soldier
  • **
  • Posts: 129
  • Kharn
Re: Scout's Anim Lab
« Reply #42 on: September 19, 2009, 04:47:16 pm »
I have a knife slash animation for knives modified to be (chain)swords or (chain)axes, in which the soldat makes a two-handed downwards chop. It works fine online. I can post that when I get on my desktop.
« Last Edit: September 19, 2009, 04:52:44 pm by Grimbad »
!@#$%