Author Topic: GunGame  (Read 7154 times)

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Offline Iq Unlimited

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GunGame
« on: September 13, 2009, 08:00:40 pm »
Script Name: GunGame
Script Description GunGame Counterstrike
Author: Iq Unlimited
Compile Test: Passed
Core Version: 2.6.5
Hosted by: Soldat Central - http://soldatcentral.com/

Full Description:
GunGame Script Version 1.3. The Game mode is from Counter-strike and the idea is not original or in any way mine. How it's played:

You start with a predesignated weapon, say, desert eagles, and you can only use desert eagles. When you kill a person with those desert eagles you get another gun, say, Mp5, and you have to kill someone with that gun to get another gun. Once you have gone through all 14 guns you win, providing you are the first to go through all 14 guns. This script is best played in r/s, but it can be played on pretty much any gamemode.



(Size 4.94 KB)
- http://soldatcentral.com/index.php?page=script&f=139 -


** Script hosted by Soldat Central! Please visit the author's script page and Rate this script **

Changelog:

Updates: 1.0 to 1.1
- Fixed all existing bugs. FOR REAL.
- Removed all SetWeaponActive calls because SetWeaponActive is buggy.
- Added On Flag Score when a team scores that entire team gains a level.
- Added !levels, !scores, /reloadsettings, and /reloadguns
Updates: 1.1 to 1.2
- Fixed the level resetting when you change teams.
- Added /mystats Command
- Added ability to use up to 100 levels in one .ini file.
- Added more colorful colors to the script. Settable in the .ini.
- Removed /reloadguns because of unexplained bugs. Will add back in 1.3
Updates: 1.2 to 1.3
- Fixed /reloadguns
- Added Grenades. Grenades work best in Survival where there are no grenade packs that spawn.
- Added !help and !commands commands.
- Added /levels being usable via Remote Admin.
- Added Level Lowering for Team Killing.
- Fixed Various Hidden Coding Mishaps

Admin Commands:
/reloadsettings reloads the GunGame.ini
/reloadguns <ininame> WITHOUT .ini at the end reloads <ininame> .ini file in GunINIs
/levels now works in remote admin.
« Last Edit: September 20, 2009, 02:55:15 pm by Iq Unlimited »

Offline xmRipper

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Re: GunGame
« Reply #1 on: September 13, 2009, 08:27:05 pm »
It's funny to play :)
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Offline VinceBros

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Re: GunGame
« Reply #2 on: September 14, 2009, 06:38:05 am »
Gawd, it's a very catchy game mode.
Play with your friends, you will enjoy it <3 !

Thanks Iq !

Offline Mittsu

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Re: GunGame
« Reply #3 on: September 14, 2009, 07:39:38 am »
really fun, but it clears the progress on team change bah :(
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Offline PKS|Shooter

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Re: GunGame
« Reply #4 on: April 18, 2010, 08:08:55 am »
very nice script Iq what server settings do i need for it? like gamemode etc. and could you add that you can set X kills per weapon would be nice :)

Edit:
and plz add
if (player do /kill,/brutalkill) then begin
player that selfkilled -1 lvl
« Last Edit: April 18, 2010, 11:47:52 am by PKS|Shooter »

DarkCrusade

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Re: GunGame
« Reply #5 on: April 18, 2010, 08:29:21 am »
You can change that on your own very easily, Shooter. You can use any gamemode.

Edit:
Looked through the script, not very easy.
« Last Edit: April 18, 2010, 08:31:56 am by DarkCrusade »

Offline PKS|Shooter

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Re: GunGame
« Reply #6 on: April 20, 2010, 12:14:48 pm »
Code: [Select]
(19:06:09)  [*] [Error] GunGame -> (OnWeaponChange): Invalid Opcode Parameter
(19:06:09)  [*] [Error] GunGame -> (OnWeaponChange): Out of Global Vars range

i got these errors :x its every time if some one change the weapon, then you have to roll or lie down to change the weapon again test and try it @ 88.198.25.26:54874 its realistic mode :)

Offline L[0ne]R

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Re: GunGame
« Reply #7 on: April 20, 2010, 03:35:50 pm »
To me it sounds very fun and original. Wish I could play it. :/

Offline darDar

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Re: GunGame
« Reply #8 on: April 11, 2013, 07:18:12 pm »
is there any link for the download ?
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Offline Spotix

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Re: GunGame
« Reply #9 on: April 12, 2013, 08:04:08 am »
is there any link for the download ?

darDar
All the scripts that were on Soldat-Central available here so much fun ;)

Here http://spotix.mnus.de/index.php

I'm sorry but you unfortunately have to register to download it to have degree not found for area where you can disable it xD

« Last Edit: April 12, 2013, 08:39:03 am by Spotix »

Offline darDar

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Re: GunGame
« Reply #10 on: April 12, 2013, 08:55:59 am »
is there any link for the download ?

darDar
All the scripts that were on Soldat-Central available here so much fun ;)

Here http://spotix.mnus.de/index.php

I'm sorry but you unfortunately have to register to download it to have degree not found for area where you can disable it xD
Oh , thanks just registred.
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Offline Spotix

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Re: GunGame
« Reply #11 on: April 12, 2013, 09:00:41 am »
No problem has to do much on the side ;D

Offline Akinaro

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Re: GunGame
« Reply #12 on: April 05, 2014, 06:22:08 am »
upload for database

Offline iSnipe

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Re: GunGame
« Reply #13 on: July 17, 2014, 04:04:19 am »
I have two questions:

1. Is there a way to randomize the weapons in the preset .ini files? For example, instead of Gun1=14 it would be Gun1=*random value from 1 to 14* and would randomize itself every new round?

2. How can I make the bots use the correct weapons every single time they spawn? Most of them spawn with their "favorite" weapons instead of the right GunGame ones, and even when they actually progress, they die and still spawn with something else.
Things I already tried:
  • Removing favorite weapons completely.
  • Enabling secondary and making the fav. weapon as the USSOCOM (bot chooses random primary).
  • Enabling secondary and using knife only (in the hopes of them throwing the knives and picking up a weapon that will automatically turn into the right tier weapon for the moment).
  • Choosing Hands as a favorite weapon in hopes of them picking up a weapon and turning it into the right one (failed because there were no weapons lying around).

Other than that, it works great. Thanks!
« Last Edit: July 18, 2014, 07:42:45 am by iSnipe »