Author Topic: Global Ban Hackers.  (Read 6645 times)

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Offline Centurion

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Global Ban Hackers.
« on: October 16, 2009, 12:07:19 pm »
You say it cannot be done? Maybe? Well, I got an idea.

You gotta request servers before selecting a server right? Well. What about sending players IP to the lobby server and if that IP is blacklisted there. Then the player cannot request servers which means he can't play either. Same with Favourited servers.

would it give players extra lag? or what?

Discuss?

Offline jrgp

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Re: Global Ban Hackers.
« Reply #1 on: October 16, 2009, 12:15:57 pm »
You don't need the lobby to play. You can just remember IP's of servers. And it's very easy to change your IP address. (and people who hack are likely to know how anyway)

Probably just would be a waste of time to implement.
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Offline LORD KILLA

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Re: Global Ban Hackers.
« Reply #2 on: October 16, 2009, 12:20:47 pm »
He should be still still able to download the servers list.
The servers can download the blacklisted players list and decide if kick him.

Another additional idea:
When a server finds a hacker, it may send a vote to the lobby. Then the other servers may vote to add the banned guy to the Global blacklist.

LK

Offline biohazard

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Re: Global Ban Hackers.
« Reply #3 on: October 16, 2009, 12:31:52 pm »

Offline LORD KILLA

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Re: Global Ban Hackers.
« Reply #4 on: October 16, 2009, 12:43:13 pm »
biohazard:
Could someone do this in english ?

Offline Centurion

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Re: Global Ban Hackers.
« Reply #5 on: October 16, 2009, 12:54:56 pm »

Offline CurryWurst

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Re: Global Ban Hackers.
« Reply #6 on: October 16, 2009, 01:02:08 pm »
Well, I think the only safe attempt to ban hackers globally would require to have an unique ID which belongs to an account for each Soldat client like in Steam. Hence, EnEsCe would have to implement some kind of account system for Soldat, which I think isn't worth the effort currently.
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Offline Clawbug

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Re: Global Ban Hackers.
« Reply #7 on: October 16, 2009, 01:24:10 pm »
Account system -> utter fail.

No way to implement working "hacker block".
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Offline L[0ne]R

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Re: Global Ban Hackers.
« Reply #8 on: October 16, 2009, 02:20:49 pm »
Well, I think the only safe attempt to ban hackers globally would require to have an unique ID which belongs to an account for each Soldat client like in Steam. Hence, EnEsCe would have to implement some kind of account system for Soldat, which I think isn't worth the effort currently.
I had a similar idea, but instead of making users create an account - how about generating a special key inside Soldat.exe itself?
Each time Soldat is installed, a unique key can be generated (random or maybe even based on hardware and OS you're currently using). If your internal Soldat.exe key gets banned - the only way of getting on a server where you were banned would be to reinstall Soldat to generate a new key (or even download a whole new installer). If the key is based on your computer's OS and hardware, it would be even harder to change it.
« Last Edit: October 16, 2009, 08:39:40 pm by L[0ne]R »

Offline jrgp

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Re: Global Ban Hackers.
« Reply #9 on: October 16, 2009, 02:24:35 pm »
Well, I think the only safe attempt to ban hackers globally would require to have an unique ID which belongs to an account for each Soldat client like in Steam. Hence, EnEsCe would have to implement some kind of account system for Soldat, which I think isn't worth the effort currently.
I had a similar idea, but instead of making users register an account - how about generating a special key inside Soldat.exe itself?
Each time Soldat is installed, a unique key can be generated (random or maybe even based on hardware and OS you're currently using?). This way if your internal Soldat.exe key gets banned - they only way of getting on a server where you were banned would be to reinstall Soldat to generate a new key (or maybe even downloading a whole new installer). If the key is based on your computer's OS and hardware, it might be even harder to reset it.

It'd might be better to make it a key that's locked to your hardware, not randomly generated so you'd have to change out your ram/cpu/mobo to change it, kinda like microsoft's xp/vista copy protection stuff.
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Offline -Major-

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Re: Global Ban Hackers.
« Reply #10 on: October 16, 2009, 03:22:42 pm »
or just globally ban all germans, french an czech people. who cares about hackers? lag > hack.

Offline SpiltCoffee

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Re: Global Ban Hackers.
« Reply #11 on: October 16, 2009, 08:14:45 pm »
If you generated a unique key to send to each server, it could easily be spoofed, I would think. I guess you could try to use BattlEye as a carrier for the key, though.

or just globally ban all germans, french an czech people. who cares about hackers? lag > hack.
And whine > lag.
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Offline L[0ne]R

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Re: Global Ban Hackers.
« Reply #12 on: October 16, 2009, 08:43:15 pm »
If you generated a unique key to send to each server, it could easily be spoofed, I would think. I guess you could try to use BattlEye as a carrier for the key, though.
I'm sure some will find the way around it - no protection is perfect. It might not prevent all the hackers from playing, but it will greatly reduce their numbers - there are a plenty of stupid/lazy ones among them who can't/don't want to find a way around the protection system.
« Last Edit: October 16, 2009, 08:44:59 pm by L[0ne]R »

Offline Neosano

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Re: Global Ban Hackers.
« Reply #13 on: October 17, 2009, 04:05:04 am »
I think having global ban list(IP and nick) for servers is a perfect solution here.
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Offline CurryWurst

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Re: Global Ban Hackers.
« Reply #14 on: October 17, 2009, 04:24:44 am »
Well, I think the only safe attempt to ban hackers globally would require to have an unique ID which belongs to an account for each Soldat client like in Steam. Hence, EnEsCe would have to implement some kind of account system for Soldat, which I think isn't worth the effort currently.
I had a similar idea, but instead of making users register an account - how about generating a special key inside Soldat.exe itself?
Each time Soldat is installed, a unique key can be generated (random or maybe even based on hardware and OS you're currently using?). This way if your internal Soldat.exe key gets banned - they only way of getting on a server where you were banned would be to reinstall Soldat to generate a new key (or maybe even downloading a whole new installer). If the key is based on your computer's OS and hardware, it might be even harder to reset it.

It'd might be better to make it a key that's locked to your hardware, not randomly generated so you'd have to change out your ram/cpu/mobo to change it, kinda like microsoft's xp/vista copy protection stuff.

Yup, even better than accounts and more comfortable for Soldat players.

I think having global ban list(IP and nick) for servers is a perfect solution here.

Well, not everyone got static IP and IPs might change very often (like once a day) or can be changed manually. Furthermore you can alter your Soldat nick very easily, therefore I don't think banning by IP + nick isn't the best solution to prevent hackers from disturbing the gameplay.
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Offline scarface09

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Re: Global Ban Hackers.
« Reply #15 on: October 17, 2009, 07:46:17 am »
you cant globally ban hackers because it can take only 5 minutes for you to register a different ip hence allowing you to get back into the server again. The account system could be a possibility although i dont think MM or Enesce will be thinking about this anytime soon.
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Offline Clawbug

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Re: Global Ban Hackers.
« Reply #16 on: October 17, 2009, 07:49:32 am »
It's quite impossible to use a "key" for anything.  The hacks will have a tool to spoof the key, or just tool which changes the key inside Soldat.exe. No "CRC check the Soldat.exe" won't work, because the CRC can, and will be spoofed too.

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Offline SpiltCoffee

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Re: Global Ban Hackers.
« Reply #17 on: October 17, 2009, 08:07:29 am »
it can take only 5 minutes for you to register a different ip
Something you have a lot of experience with...

If you made BE carry the key, then you'd only have to protect BE instead of the entire game.
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Offline Neosano

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Re: Global Ban Hackers.
« Reply #18 on: October 17, 2009, 12:25:09 pm »
I think having global ban list(IP and nick) for servers is a perfect solution here.
Well, not everyone got static IP and IPs might change very often (like once a day) or can be changed manually. Furthermore you can alter your Soldat nick very easily, therefore I don't think banning by IP + nick isn't the best solution to prevent hackers from disturbing the gameplay.
But who wants to change his IP+nick everytime (probably two times) he is banned. It's kinda annoying. I guess it will help a bit, but of course there's no way to stop all hackers.
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Offline Spi.deY

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Re: Global Ban Hackers.
« Reply #19 on: October 17, 2009, 12:49:18 pm »
or just globally ban all germans, french an czech people. who cares about hackers? lag > hack.

Quote
Number of IP:s        Percentage        Country   
627   27%   Poland
365   16%   Brazil
329   14%   Turkey
218   9%   Germany
148   6%   Australia
87   4%   United States
68   3%   Japan
59   3%   Russian Federation
57   2%   Italy
54   2%   Chile

French players ? oO