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Quote from: jrgp on November 04, 2009, 05:23:02 amQuote from: Mittsu on November 04, 2009, 03:48:41 amlooking forward to it, i will surely participate in beta testing@jrgp, i think you shouldn't convert all servers to beta, there just should be representative servers for each continent and gamemode, forcing everyone to beta testing wouldn't be good imoYeah, I'm well aware.Didn't know you have some control over U13 servers too. :SU13 servers are good and popular and they have one of the lowest pings in US. I think one-two servers for beta would be just right. You could convert U13 INF, since US players already have Graveyard INF. Besides, inf's been kinda dead lately anyway.
Quote from: Mittsu on November 04, 2009, 03:48:41 amlooking forward to it, i will surely participate in beta testing@jrgp, i think you shouldn't convert all servers to beta, there just should be representative servers for each continent and gamemode, forcing everyone to beta testing wouldn't be good imoYeah, I'm well aware.
looking forward to it, i will surely participate in beta testing@jrgp, i think you shouldn't convert all servers to beta, there just should be representative servers for each continent and gamemode, forcing everyone to beta testing wouldn't be good imo
I have complete "control" over pretty much all of the u13 sites/servers, but not the decision making power. I just manage them and write code for bricks since has no time for it. And I'm not converting any of the servers to another game mode, since I believe U13 was always intended to have ctf/inf/tdm/dm pubs.
Quote from: jrgp on November 04, 2009, 03:09:37 pmI have complete "control" over pretty much all of the u13 sites/servers, but not the decision making power. I just manage them and write code for bricks since has no time for it. And I'm not converting any of the servers to another game mode, since I believe U13 was always intended to have ctf/inf/tdm/dm pubs.Oh, I never said it should be converted to a different gamemode. On contrary, I'd love to see an INF server in beta.. as long as score bug is fixed. :S
I spent a lot of time fixing the Auto Update component to be able to transparently update every aspect of Soldat, including Soldat.exe, and to work correctly under Vista/Windows7 so I do plan on making extensive use of the Auto Updater throughout the beta period.If I see a satisfactory amount of players testing, frequent minor updates just might be possible during the official release as well.
Quote from: EnEsCe on November 03, 2009, 11:46:23 pmI spent a lot of time fixing the Auto Update component to be able to transparently update every aspect of Soldat, including Soldat.exe, and to work correctly under Vista/Windows7 so I do plan on making extensive use of the Auto Updater throughout the beta period.If I see a satisfactory amount of players testing, frequent minor updates just might be possible during the official release as well.my dream became true
I’m really excited about the new Soldat 1.5.1 beta that will be out soon. Soldat is finally gonna be “professional” with a lot of new cool features. It’s a version that I always intended to create but never had the time to actually do. Wait for it.
It seems this next version of soldat may be bigger than expected. Look at MM's blogpost on his take on 1.5.1Click to view original pageQuote from: MM's BlogI’m really excited about the new Soldat 1.5.1 beta that will be out soon. Soldat is finally gonna be “professional” with a lot of new cool features. It’s a version that I always intended to create but never had the time to actually do. Wait for it.I wonder what that means....
Quote from: Biscuiteer on November 08, 2009, 07:38:13 pmIt seems this next version of soldat may be bigger than expected. Look at MM's blogpost on his take on 1.5.1Click to view original pageQuote from: MM's BlogI’m really excited about the new Soldat 1.5.1 beta that will be out soon. Soldat is finally gonna be “professional” with a lot of new cool features. It’s a version that I always intended to create but never had the time to actually do. Wait for it.I wonder what that means....A completely different GUI! :O lol
Here's as much as I will say... 51 total lines, 27 fixed, 13 added, 11 modified.