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Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.
// Barrett reload -140, startup -10
Quote from: Fujifabric on November 09, 2009, 09:45:38 am// Barrett reload -140, startup -10Point'n'click...
I doubt this is official, but you can believe it if you want.
its me or Deagle will sux even more? All weapons got buffs, removing autobink and stuff...
What about the realistic one?
I agree that the deagle 1.5.1 is more overpowered, but much less charming than it was in the version 1.2.1.Now, with faster reload (1.5), faster firerate, it is much easier to "spam" shots, instead of knowing the right time to shoot, as the 1.2.1(great damage, but do not spray) called for.
Wait, so as bink goes positive, does the guns have better accuracy/less spread?
Quote from: croat1gamer on November 09, 2009, 02:27:47 pmWhat about the realistic one?I can only guess, but Madchal previously stated that he thinks the realistic WM is close to perfect, and will not get changed in the near future.
any defaultmap changes/fixes? (hopefully no ash-problem)
Quote from: Illuminatus on November 10, 2009, 10:07:50 amany defaultmap changes/fixes? (hopefully no ash-problem)yeah, I hope Nuubia, Blade, IceBeam, Hormone, X, Viet, Ruins, Run and B2b gets removed :3
I also personally like this. Snipers were way to easy to kill players during the 1.5, seriously, even if players got shot 4~5 times, they can still hit you.I'm expecting 1.5.1 greatly.
kick this weapon mod to the moon please.. sorry but this looks just crazy!
Finally tested out the weapons in the beta.I gotta say the Spas and Minimi feel very awkward to use at the moment. The Spas can't have the infinite reload yes, but doesn't feel very right when I use it. Minimi is super accurate and it feels like its damage is crap - all in all feels like an Aug with the firing rate of an AK.Maybe it's like the Aug with 25 ammo where people need to get used to it, or maybe it's because I get 300 or more ping in all the servers, but still, I think it's a bit weird.I sense a little bias towards the Aug compared to the other autos.
selfbink used to bug movacc right? So, none got movacc now, set the autobink again man, you need more skillz to control the spray... right now you can, even closing your eyes, just press the fire forever... and yes, you can keep pressing even on reload... O.o
[USSOCOM]Damage=190FireInterval=12Ammo=12ReloadTime=65Speed=180BulletStyle=1StartUpTime=0Bink=4MovementAcc=1Recoil=0[Desert Eagles]Damage=210FireInterval=22Ammo=7ReloadTime=90Speed=190BulletStyle=1StartUpTime=0Bink=7MovementAcc=1Recoil=0[HK MP5]Damage=120FireInterval=6Ammo=30ReloadTime=105Speed=190BulletStyle=1StartUpTime=0Bink=2MovementAcc=1Recoil=0[Ak-74]Damage=122FireInterval=10Ammo=40ReloadTime=150Speed=240BulletStyle=1StartUpTime=0Bink=3MovementAcc=1Recoil=0[Steyr AUG]Damage=80FireInterval=7Ammo=30ReloadTime=115Speed=260BulletStyle=1StartUpTime=0Bink=2MovementAcc=1Recoil=0[Spas-12]Damage=130FireInterval=32Ammo=7ReloadTime=175Speed=140BulletStyle=3StartUpTime=0Bink=10MovementAcc=1Recoil=0[Ruger 77]Damage=252FireInterval=30Ammo=4ReloadTime=75Speed=330BulletStyle=1StartUpTime=0Bink=15MovementAcc=3Recoil=0[M79]Damage=160000FireInterval=6Ammo=1ReloadTime=180Speed=115BulletStyle=4StartUpTime=0Bink=30MovementAcc=3Recoil=0[Barret M82A1]Damage=495FireInterval=240Ammo=10ReloadTime=300Speed=550BulletStyle=1StartUpTime=0Bink=80MovementAcc=6Recoil=0[FN Minimi]Damage=100FireInterval=9Ammo=50ReloadTime=250Speed=270BulletStyle=1StartUpTime=0Bink=3MovementAcc=2Recoil=0[XM214 Minigun]Damage=55FireInterval=4Ammo=100ReloadTime=366Speed=290BulletStyle=1StartUpTime=50Bink=1MovementAcc=1Recoil=0[Combat Knife]Damage=210000FireInterval=6Ammo=1ReloadTime=3Speed=60BulletStyle=11StartUpTime=0Bink=0MovementAcc=1Recoil=0[Chainsaw]Damage=2100FireInterval=4Ammo=30ReloadTime=70Speed=70BulletStyle=11StartUpTime=0Bink=0MovementAcc=1Recoil=0[M72 LAW]Damage=150000FireInterval=60Ammo=1ReloadTime=600Speed=230BulletStyle=12StartUpTime=0Bink=20MovementAcc=1Recoil=0
Well, that technique to make more accurate, as you said, translates into a little cloth to knows who plays well and who does not. I would like play with atlest selfbink, or movacc but with the damage of the 1.2.1.The 1.2.1 gameplay favored both the offensive as far as the defense(spray-much mostly) tactics, as far as i remember.In 1.5.1 beta I cant feel any noticeable difference in all the autos, seems like all the same, just press the fire button until the clip ends...In realistic WM, you can easily notice the differences between each weapon (even if in this mode you die/kill faster than normal), and is much easier to love or hate a particular weapon, which makes the game more exciting, even more with the peculiar recoil for each weapon.A hint about the deagles. Its weakened alot in 1.5.1; In lastest versions the accuracy (bink, movacc etc...) was the best of her flaw. Right now, basicly all weapons are accurate.My way to think is that all weapons got some primary attribute and a secondary to play. Like autos, you can kill, but you can boost players, spray, push a threw flag well too and some other things like that. Other weapons are not the best killing close-mid range, but got the best far range damage mitigation like AK and MINIMI. SPAS you can just boost youself, friends, flag, push people away and its a nice close(also mid too) range killer weapon. But deagles? Their spray is nothing, range is nothing, and versatility, else for killing close/mid(not) range, is nothing. The only way to play with then is like a "killing machine", the weapon is made to kill even more if you like to play floating around. Why not buff the damage if thats the only way to play with then?Just compare with the another "killing-machine-only" weapon. The ruger... it has a great DPS for the longest range, you can just kill people off-screen easly. His bullet is just fast as hell, you cannot rly evade the bullets, just spray the main route and pray (Laos)... Its a killing-weapon, but you can just spray a whole clip (4) reload fast and, if the toon didnt die, finish the job when you take a look at his bright eyes.
My main concern right now: LAW reload is too fast.
Someone finally decided to remove moveacc (a.k.a another lame random factor) from some weapons, hurray.Oh and barret looks a bit more useful.Quote from: L[0ne]R on November 15, 2009, 03:19:28 pmMy main concern right now: LAW reload is too fast. Who reloads law anyway..
The new beta balance was nice, but the barrett got nerfed a bit :S
Who reloads law anyway..
Quote from: Xxypher on June 30, 2007, 04:12:24 pmYour acting like your having a duel and your opponent gets a pistol and you get a spork.Isn't that pretty much what it is? I dunno wtf a spork is, I suppose it's way weaker than the pistol since you compared that to this.
Your acting like your having a duel and your opponent gets a pistol and you get a spork.
after i fire my law i make sure i reload it while im running/defending.if you have decent skill with it its a free kill in any situation when your primary is out.
Quote from: T-Bone on November 19, 2009, 01:19:54 amafter i fire my law i make sure i reload it while im running/defending.if you have decent skill with it its a free kill in any situation when your primary is out.The pluses of the LAW overweight the minuses by lengths...The arc, the fast projectile, the radius damage, and the simplicity of this weapon are amazing.
Quote from: demoniac93 on November 19, 2009, 06:00:13 pmQuote from: T-Bone on November 19, 2009, 01:19:54 amafter i fire my law i make sure i reload it while im running/defending.if you have decent skill with it its a free kill in any situation when your primary is out.The pluses of the LAW overweight the minuses by lengths...The arc, the fast projectile, the radius damage, and the simplicity of this weapon are amazing.it's the most complex weapon in the game Oo
please remove minigun and xm mini...
i dont believe law is an instant kill, though i must admit that i rarely take it.since law was not instant kill before, due to lag, polybugs and whatnot, even on direct hits, why should it instantly kill now if the damage remains unchanged?
ruger is interesting. I got the impression that you can 1hit headshot someone from full health, so hypothetically you can multikill 4 distinct, healthy players using just the ruger (deagles in second with 3.5, yea?) With the increased damage, this seems like a powerful defensive weapon (CTF or so). Needs testing.
barrett -- i'm afraid you have made this weapon much more usable by unskilled players. Sure, I may enjoy attacking w/ the ret much more, but this could upset the balance of the full-time wallcampers, who now can make more shots in the same amount of time (testing is in order for both wallcamping and attacking)
chainsaw change just looks broken --> the slightest touch will kill now? this is just observation, as i rarely use it and spend most of my time dodging it. The "long saw" comment will probably be spammed much more by players dying to lagging saw lovers.
Well, demoniac, it's more complicated than crouching and holding the shoot button, I assure you that.For the LAW, you don't just shoot directly. Professional players ricochet the LAW missile off certain polys in various maps and hit someone. All with flawless precision; it's not as simple as it sounds.
I hope these Barrett settings don't become official, it is way to fast. Why does it seem like everything got faster and stronger.. Seriously[From experiences playing with bots 'cause there are no servers..]I personally prefer the 1.5.0 settings... I was hoping the only changed would be a decrease in spas power and and increase in the miniguns and chainsaw's power. I personally don't like the current settings..[Edit: As much of a law-fan as I am, I honestly think the law is shooting way too fast..][Edit2: Bleh, nevermind.. The spas did get even stronger...]
Quote from: Cake on November 24, 2009, 01:08:28 amI hope these Barrett settings don't become official, it is way to fast. Why does it seem like everything got faster and stronger.. Seriously[From experiences playing with bots 'cause there are no servers..]I personally prefer the 1.5.0 settings... I was hoping the only changed would be a decrease in spas power and and increase in the miniguns and chainsaw's power. I personally don't like the current settings..[Edit: As much of a law-fan as I am, I honestly think the law is shooting way too fast..][Edit2: Bleh, nevermind.. The spas did get even stronger...]Playing with bots? That's a joke, really.The Barrett settings are balanced out by the fact that the autos are stronger. Remember, we have bink.Why's everything faster and stronger? Well, we're moving towards the older 1.2.1 balance which everyone loved. Back in that version, all of the Soldat weapons were incredibly powerful and fast, but at the same time highly unbalanced. We want to move towards the fast-pace of 1.2.1, but at the same time having balanced weapons.Spas is hard to say, but it is actually nerfed quite a bit. You can't have "infinite ammo" by holding down reload, and not forgetting other weapons.
Quote from: STM1993 on November 24, 2009, 05:15:39 amQuote from: Cake on November 24, 2009, 01:08:28 amI hope these Barrett settings don't become official, it is way to fast. Why does it seem like everything got faster and stronger.. Seriously[From experiences playing with bots 'cause there are no servers..]I personally prefer the 1.5.0 settings... I was hoping the only changed would be a decrease in spas power and and increase in the miniguns and chainsaw's power. I personally don't like the current settings..[Edit: As much of a law-fan as I am, I honestly think the law is shooting way too fast..][Edit2: Bleh, nevermind.. The spas did get even stronger...]Playing with bots? That's a joke, really.The Barrett settings are balanced out by the fact that the autos are stronger. Remember, we have bink.Why's everything faster and stronger? Well, we're moving towards the older 1.2.1 balance which everyone loved. Back in that version, all of the Soldat weapons were incredibly powerful and fast, but at the same time highly unbalanced. We want to move towards the fast-pace of 1.2.1, but at the same time having balanced weapons.Spas is hard to say, but it is actually nerfed quite a bit. You can't have "infinite ammo" by holding down reload, and not forgetting other weapons.The pace I like, just keep in mind to keep respawn times short.What I disagree with is the spas, it doesn't even need the infinite ammo trick anymore, it's so powerful it can take guys out from 20-30 meters, which it couldn't do back in 1.4.2, or 1.5.0It's been given too much of a punch to pack.
Quote from: demoniac93 on November 24, 2009, 10:16:06 amQuote from: STM1993 on November 24, 2009, 05:15:39 amQuote from: Cake on November 24, 2009, 01:08:28 amI hope these Barrett settings don't become official, it is way to fast. Why does it seem like everything got faster and stronger.. Seriously[From experiences playing with bots 'cause there are no servers..]I personally prefer the 1.5.0 settings... I was hoping the only changed would be a decrease in spas power and and increase in the miniguns and chainsaw's power. I personally don't like the current settings..[Edit: As much of a law-fan as I am, I honestly think the law is shooting way too fast..][Edit2: Bleh, nevermind.. The spas did get even stronger...]Playing with bots? That's a joke, really.The Barrett settings are balanced out by the fact that the autos are stronger. Remember, we have bink.Why's everything faster and stronger? Well, we're moving towards the older 1.2.1 balance which everyone loved. Back in that version, all of the Soldat weapons were incredibly powerful and fast, but at the same time highly unbalanced. We want to move towards the fast-pace of 1.2.1, but at the same time having balanced weapons.Spas is hard to say, but it is actually nerfed quite a bit. You can't have "infinite ammo" by holding down reload, and not forgetting other weapons.The pace I like, just keep in mind to keep respawn times short.What I disagree with is the spas, it doesn't even need the infinite ammo trick anymore, it's so powerful it can take guys out from 20-30 meters, which it couldn't do back in 1.4.2, or 1.5.0It's been given too much of a punch to pack.you're killing your own argument... the more punch back the more range is added, since it also lost speed, your argument isn't even valid.
btw, is the weapon balance one of the things keeping this soldat version in beta? hard to truly balance until an official version switch is made; otherwise maybe set a gathering time + server for testing